cmake_minimum_required(VERSION 2.8) # set a default build type if none was provided # this has to be done before the project() instruction! if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE Release CACHE STRING "Choose the type of build (Debug or Release)" FORCE) endif() # project name project(SFML) # include the configuration file include(${CMAKE_SOURCE_DIR}/cmake/Config.cmake) # setup version numbers set(VERSION_MAJOR 2) set(VERSION_MINOR 0) set(VERSION_PATCH 0) # add the SFML header path include_directories(${CMAKE_SOURCE_DIR}/include) # add an option for choosing the build type (shared or static) set(BUILD_SHARED_LIBS TRUE CACHE BOOL "TRUE to build SFML as shared libraries, FALSE to build it as static libraries") # add an option for building the examples set(BUILD_EXAMPLES FALSE CACHE BOOL "TRUE to build the SFML examples, FALSE to ignore them") # add an option for building the API documentation set(BUILD_DOC FALSE CACHE BOOL "TRUE to generate the API documentation, FALSE to ignore it") # Mac OS X specific options if (MACOSX AND MACOSX_VERSION GREATER 5) # add an option to build against 10.5 SDK if current OS X version is greater than 10.5 set(BUILD_LEOPARD FALSE CACHE BOOL "TRUE to build SFML for OS X 10.5, FALSE to compile with default SDK") endif() # define SFML_STATIC if the build type is not set to 'shared' if(NOT BUILD_SHARED_LIBS) add_definitions(-DSFML_STATIC) endif() # remove SL security warnings with Visual C++ if(MSVC) add_definitions(-D_CRT_SECURE_NO_DEPRECATE) endif() # define an option for choosing between static and dynamic C runtime (Windows only) if(WINDOWS) set(STATIC_STD_LIBS FALSE CACHE BOOL "TRUE to statically link to the standard libraries, FALSE to use them as DLLs") # for VC++, we can apply it globally by modifying the compiler flags if(COMPILER_MSVC AND STATIC_STD_LIBS) foreach(flag CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO) if(${flag} MATCHES "/MD") string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}") endif() endforeach() endif() endif() # disable the rpath stuff set(CMAKE_SKIP_BUILD_RPATH TRUE) # Setup Mac OS X multi arch/SDK support. if (MACOSX) if (NOT CMAKE_OSX_ARCHITECTURES) # Default : i386 and x86_64 set(CMAKE_OSX_ARCHITECTURES "i386;x86_64") else() # We got some conflict with custom user settings ; let him know his on his own. message("CMAKE_OSX_ARCHITECTURES is not empty.") message("You're on your own : I won't change your settings.") endif() # use 10.5 SDK ? if (BUILD_LEOPARD) # Use 10.5 SDK : override default value set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk") set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5") else() # Default SDK, let either the user or CMake decide which one to use. endif() endif() # add the subdirectories add_subdirectory(src/SFML) if(BUILD_EXAMPLES) add_subdirectory(examples) endif() if(BUILD_DOC) add_subdirectory(doc) endif() # setup the install rules install(DIRECTORY include DESTINATION . COMPONENT devel PATTERN ".svn" EXCLUDE) install(FILES cmake/Modules/FindSFML.cmake DESTINATION ${CMAKE_ROOT}/Modules) install(FILES license.txt DESTINATION ${INSTALL_MISC_DIR}) if(WINDOWS) if(ARCH_32BITS) install(FILES extlibs/bin/x86/libsndfile-1.dll DESTINATION bin) install(FILES extlibs/bin/x86/openal32.dll DESTINATION bin) else() install(FILES extlibs/bin/x64/libsndfile-1.dll DESTINATION bin) install(FILES extlibs/bin/x64/openal32.dll DESTINATION bin) endif() elseif(MACOSX) install(DIRECTORY extlibs/libs-osx/Frameworks/sndfile.framework DESTINATION /Library/Frameworks PATTERN ".svn" EXCLUDE) endif()