<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <CodeBlocks_project_file> <FileVersion major="1" minor="6" /> <Project> <Option title="sfml-audio" /> <Option pch_mode="2" /> <Option compiler="gcc" /> <Build> <Target title="Debug DLL_Win32"> <Option output="..\..\lib\mingw\sfml-audio-d.dll" prefix_auto="1" extension_auto="1" /> <Option object_output="..\..\Temp\sfml-audio\Debug DLL_Win32" /> <Option external_deps="..\..\lib\mingw\libsfml-system-d.a;" /> <Option type="3" /> <Option compiler="gcc" /> <Option createStaticLib="1" /> <Compiler> <Add option="-Wall" /> <Add option="-g" /> <Add option="-O0" /> <Add option="-DWIN32" /> <Add option="-D_DEBUG" /> <Add option="-D_LIB" /> <Add option="-DSFML_EXPORTS" /> <Add option="-DSFML_DYNAMIC" /> </Compiler> <ResourceCompiler> <Add directory="..\..\src" /> <Add directory="..\..\extlibs" /> </ResourceCompiler> <Linker> <Add library="..\..\lib\mingw\libsfml-system-d.a" /> <Add library="..\..\extlibs\libs-mingw\libopenal32.a" /> <Add library="..\..\extlibs\libs-mingw\libsndfile.a" /> <Add directory="..\..\extlibs" /> </Linker> </Target> <Target title="Release DLL_Win32"> <Option output="..\..\lib\mingw\sfml-audio.dll" prefix_auto="1" extension_auto="1" /> <Option object_output="..\..\Temp\sfml-audio\Release DLL_Win32" /> <Option external_deps="..\..\lib\mingw\libsfml-system.a;" /> <Option type="3" /> <Option compiler="gcc" /> <Option createStaticLib="1" /> <Compiler> <Add option="-O3" /> <Add option="-Wall" /> <Add option="-DWIN32" /> <Add option="-DNDEBUG" /> <Add option="-D_LIB" /> <Add option="-DSFML_EXPORTS" /> <Add option="-DSFML_DYNAMIC" /> </Compiler> <ResourceCompiler> <Add directory="..\..\src" /> <Add directory="..\..\extlibs" /> </ResourceCompiler> <Linker> <Add library="..\..\lib\mingw\libsfml-system.a" /> <Add library="..\..\extlibs\libs-mingw\libopenal32.a" /> <Add library="..\..\extlibs\libs-mingw\libsndfile.a" /> <Add directory="..\..\extlibs" /> </Linker> </Target> <Target title="Debug 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createDefFile="1" /> <Compiler> <Add option="-O3" /> <Add option="-Wall" /> <Add option="-DWIN32" /> <Add option="-DNDEBUG" /> <Add option="-D_LIB" /> <Add option="-DSFML_EXPORTS" /> </Compiler> <ResourceCompiler> <Add directory="..\..\src" /> <Add directory="..\..\extlibs" /> </ResourceCompiler> </Target> </Build> <Compiler> <Add directory="..\..\extlibs\headers" /> <Add directory="..\..\src" /> <Add directory="..\..\include" /> </Compiler> <Unit filename="..\..\include\SFML\Audio\AudioResource.hpp" /> <Unit filename="..\..\include\SFML\Audio\Listener.hpp" /> <Unit filename="..\..\include\SFML\Audio\Music.hpp" /> <Unit filename="..\..\include\SFML\Audio\Sound.hpp" /> <Unit filename="..\..\include\SFML\Audio\SoundBuffer.hpp" /> <Unit filename="..\..\include\SFML\Audio\SoundBufferRecorder.hpp" /> <Unit filename="..\..\include\SFML\Audio\SoundRecorder.hpp" /> <Unit filename="..\..\include\SFML\Audio\SoundStream.hpp" /> <Unit filename="..\..\src\SFML\Audio\AudioDevice.cpp" /> <Unit filename="..\..\src\SFML\Audio\AudioDevice.hpp" /> <Unit filename="..\..\src\SFML\Audio\AudioResource.cpp" /> <Unit filename="..\..\src\SFML\Audio\Listener.cpp" /> <Unit filename="..\..\src\SFML\Audio\Music.cpp" /> <Unit filename="..\..\src\SFML\Audio\OpenAL.hpp" /> <Unit filename="..\..\src\SFML\Audio\Sound.cpp" /> <Unit filename="..\..\src\SFML\Audio\SoundBuffer.cpp" /> <Unit filename="..\..\src\SFML\Audio\SoundBufferRecorder.cpp" /> <Unit filename="..\..\src\SFML\Audio\SoundFile.cpp" /> <Unit filename="..\..\src\SFML\Audio\SoundFile.hpp" /> <Unit filename="..\..\src\SFML\Audio\SoundFileDefault.cpp" /> <Unit filename="..\..\src\SFML\Audio\SoundFileDefault.hpp" /> <Unit filename="..\..\src\SFML\Audio\SoundFileOgg.cpp" /> <Unit filename="..\..\src\SFML\Audio\SoundFileOgg.hpp" /> <Unit filename="..\..\src\SFML\Audio\SoundRecorder.cpp" /> <Unit filename="..\..\src\SFML\Audio\SoundStream.cpp" /> <Unit filename="..\..\src\SFML\Audio\stb_vorbis\stb_vorbis.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="..\..\src\SFML\Audio\stb_vorbis\stb_vorbis.h" /> <Extensions> <code_completion /> </Extensions> </Project> </CodeBlocks_project_file>