cmake_minimum_required(VERSION 3.22) project(test-sfml-install CXX) # This skips the find_package call when building via add_subdirectory since that will fail under those circumstances if(PROJECT_IS_TOP_LEVEL) if(NOT BUILD_SHARED_LIBS) set(SFML_STATIC_LIBRARIES ON) endif() # cmake by default will only search inside the iOS SDK for packages/libraries, so we need to tell it to look elsewhere if(IOS) set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE BOTH) set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY BOTH) endif() find_package(SFML 3.0.0 EXACT CONFIG REQUIRED COMPONENTS Graphics Network Audio) endif() add_executable(test-sfml-install Install.cpp) target_link_libraries(test-sfml-install PRIVATE SFML::Graphics SFML::Network SFML::Audio) if(SFML_USE_STATIC_STD_LIBS) set_target_properties(test-sfml-install PROPERTIES MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>") endif()