#include #include #include #include TEMPLATE_TEST_CASE("[System] sf::Vector3", "", int, float) { SECTION("Type traits") { STATIC_CHECK(std::is_copy_constructible_v>); STATIC_CHECK(std::is_copy_assignable_v>); STATIC_CHECK(std::is_nothrow_move_constructible_v>); STATIC_CHECK(std::is_nothrow_move_assignable_v>); } SECTION("Construction") { SECTION("Default constructor") { constexpr sf::Vector3 vector; STATIC_CHECK(vector.x == 0); STATIC_CHECK(vector.y == 0); STATIC_CHECK(vector.z == 0); } SECTION("(x, y, z) coordinate constructor") { constexpr sf::Vector3 vector(1, 2, 3); STATIC_CHECK(vector.x == 1); STATIC_CHECK(vector.y == 2); STATIC_CHECK(vector.z == 3); } SECTION("Conversion constructor") { constexpr sf::Vector3f sourceVector(1.0f, 2.0f, 3.0f); constexpr sf::Vector3i vector(sourceVector); STATIC_CHECK(vector.x == static_cast(sourceVector.x)); STATIC_CHECK(vector.y == static_cast(sourceVector.y)); STATIC_CHECK(vector.z == static_cast(sourceVector.z)); } } SECTION("Unary operations") { SECTION("-vector") { constexpr sf::Vector3 vector(1, 2, 3); constexpr sf::Vector3 negatedVector = -vector; STATIC_CHECK(negatedVector.x == -1); STATIC_CHECK(negatedVector.y == -2); STATIC_CHECK(negatedVector.z == -3); } } SECTION("Arithmetic operations between two vectors") { sf::Vector3 firstVector(2, 5, 6); constexpr sf::Vector3 secondVector(8, 3, 7); SECTION("vector += vector") { firstVector += secondVector; CHECK(firstVector.x == 10); CHECK(firstVector.y == 8); CHECK(firstVector.z == 13); } SECTION("vector -= vector") { firstVector -= secondVector; CHECK(firstVector.x == -6); CHECK(firstVector.y == 2); CHECK(firstVector.z == -1); } SECTION("vector + vector") { const sf::Vector3 result = firstVector + secondVector; CHECK(result.x == 10); CHECK(result.y == 8); CHECK(result.z == 13); } SECTION("vector - vector") { const sf::Vector3 result = firstVector - secondVector; CHECK(result.x == -6); CHECK(result.y == 2); CHECK(result.z == -1); } } SECTION("Arithmetic operations between vector and scalar value") { sf::Vector3 vector(26, 12, 6); constexpr TestType scalar = 2; SECTION("vector * scalar") { const sf::Vector3 result = vector * scalar; CHECK(result.x == 52); CHECK(result.y == 24); CHECK(result.z == 12); } SECTION("scalar * vector") { const sf::Vector3 result = scalar * vector; CHECK(result.x == 52); CHECK(result.y == 24); CHECK(result.z == 12); } SECTION("vector *= scalar") { vector *= scalar; CHECK(vector.x == 52); CHECK(vector.y == 24); CHECK(vector.z == 12); } SECTION("vector / scalar") { const sf::Vector3 result = vector / scalar; CHECK(result.x == 13); CHECK(result.y == 6); CHECK(result.z == 3); } SECTION("vector /= scalar") { vector /= scalar; CHECK(vector.x == 13); CHECK(vector.y == 6); CHECK(vector.z == 3); } } SECTION("Comparison operations (two equal and one different vector)") { constexpr sf::Vector3 firstEqualVector(1, 5, 6); constexpr sf::Vector3 secondEqualVector(1, 5, 6); constexpr sf::Vector3 differentVector(6, 9, 7); SECTION("vector == vector") { STATIC_CHECK(firstEqualVector == secondEqualVector); STATIC_CHECK_FALSE(firstEqualVector == differentVector); } SECTION("vector != vector") { STATIC_CHECK(firstEqualVector != differentVector); STATIC_CHECK_FALSE(firstEqualVector != secondEqualVector); } } SECTION("Structured bindings") { sf::Vector3 vector(1, 2, 3); // NOLINT(misc-const-correctness) SECTION("destructure by value") { auto [x, y, z] = vector; CHECK(x == 1); CHECK(y == 2); CHECK(z == 3); STATIC_CHECK(std::is_same_v); x = 3; CHECK(x == 3); CHECK(vector.x == 1); } SECTION("destructure by ref") { auto& [x, y, z] = vector; CHECK(x == 1); CHECK(y == 2); CHECK(z == 3); STATIC_CHECK(std::is_same_v); x = 3; CHECK(x == 3); CHECK(vector.x == 3); } } SECTION("Length and normalization") { constexpr sf::Vector3f v(2.4f, 3.0f, 5.2f); CHECK(v.length() == Approx(6.46529f)); CHECK(v.lengthSquared() == Approx(41.79997f)); CHECK(v.normalized() == Approx(sf::Vector3f(0.37121f, 0.46401f, 0.80429f))); } SECTION("Products and quotients") { constexpr sf::Vector3f v(2.4f, 3.0f, 5.2f); constexpr sf::Vector3f w(-0.7f, -2.2f, -4.8f); CHECK(v.dot(w) == Approx(-33.24f)); CHECK(w.dot(v) == Approx(-33.24f)); CHECK(v.cross(w) == Approx(sf::Vector3f(-2.96f, 7.88f, -3.18f))); CHECK(w.cross(v) == Approx(sf::Vector3f(2.96f, -7.88f, 3.18f))); CHECK(v.componentWiseMul(w) == Approx(sf::Vector3f(-1.68f, -6.6f, -24.96f))); CHECK(w.componentWiseMul(v) == Approx(sf::Vector3f(-1.68f, -6.6f, -24.96f))); CHECK(v.componentWiseDiv(w) == Approx(sf::Vector3f(-3.428571f, -1.363636f, -1.0833333f))); CHECK(w.componentWiseDiv(v) == Approx(sf::Vector3f(-0.291666f, -0.733333f, -0.9230769f))); } }