cmake_minimum_required(VERSION 2.8.3) # define a macro that helps defining an option macro(sfml_set_option var default type docstring) if(NOT DEFINED ${var}) set(${var} ${default}) endif() set(${var} ${${var}} CACHE ${type} ${docstring} FORCE) endmacro() # these options have to be set before CMake detects/configures the toolchain # determine whether to create a debug or release build sfml_set_option(CMAKE_BUILD_TYPE Release STRING "Choose the type of build (Debug or Release)") # Suppress Cygwin legacy warning set(CMAKE_LEGACY_CYGWIN_WIN32 0) # Suppress Mac OS X RPATH warnings and adopt new related behaviors if(NOT CMAKE_VERSION VERSION_LESS 3.0) cmake_policy(SET CMP0042 NEW) endif() # add some default value for some additional macOS variable # note that those variables are ignored on other systems if(NOT CMAKE_OSX_ARCHITECTURES) set(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "macOS architecture to build; 64-bit is expected" FORCE) endif() if(NOT CMAKE_OSX_DEPLOYMENT_TARGET) set(CMAKE_OSX_DEPLOYMENT_TARGET "10.7" CACHE STRING "macOS deployement target; 10.7+ is expected" FORCE) endif() if(NOT CMAKE_OSX_SYSROOT) # query the path to the default SDK, will fail on non-macOS, but it's okay. execute_process(COMMAND xcodebuild -sdk macosx -version Path COMMAND head -n 1 COMMAND tr -d '\n' OUTPUT_VARIABLE CMAKE_OSX_SYSROOT ERROR_QUIET) endif() # set Android specific options # define the minimum API level to be used sfml_set_option(ANDROID_API_MIN 9 STRING "Choose the Android API level to be used (minimum 9)") # mirror the setting for the toolchain file set(ANDROID_NATIVE_API_LEVEL ${ANDROID_API_MIN}) # define the path to the Android NDK sfml_set_option(ANDROID_NDK "$ENV{ANDROID_NDK}" PATH "Path to the Android NDK") # define the STL implementation to be used sfml_set_option(ANDROID_STL c++_shared STRING "Choose the STL implementation to be used (experimental)") # default the ABI to ARM v7a for hardware floating point if(NOT ANDROID_ABI) set(ANDROID_ABI armeabi-v7a) endif() #end of Android specific options # project name project(SFML) # include the configuration file include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/Config.cmake) # setup version numbers set(VERSION_MAJOR 2) set(VERSION_MINOR 4) set(VERSION_PATCH 2) # add the SFML header path include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include) # add an option for choosing the build type (shared or static) if(NOT (SFML_OS_IOS OR SFML_OS_ANDROID)) sfml_set_option(BUILD_SHARED_LIBS TRUE BOOL "TRUE to build SFML as shared libraries, FALSE to build it as static libraries") else() if(SFML_OS_IOS) set(BUILD_SHARED_LIBS FALSE) elseif(SFML_OS_ANDROID) set(BUILD_SHARED_LIBS TRUE) endif() endif() # add an option for building the examples if(NOT (SFML_OS_IOS OR SFML_OS_ANDROID)) sfml_set_option(SFML_BUILD_EXAMPLES FALSE BOOL "TRUE to build the SFML examples, FALSE to ignore them") else() set(SFML_BUILD_EXAMPLES FALSE) endif() # add options to select which modules to build sfml_set_option(SFML_BUILD_WINDOW TRUE BOOL "TRUE to build SFML's Window module. This setting is ignored, if the graphics module is built.") sfml_set_option(SFML_BUILD_GRAPHICS TRUE BOOL "TRUE to build SFML's Graphics module.") if(NOT SFML_OS_IOS) sfml_set_option(SFML_BUILD_AUDIO TRUE BOOL "TRUE to build SFML's Audio module.") endif() sfml_set_option(SFML_BUILD_NETWORK TRUE BOOL "TRUE to build SFML's Network module.") # add an option for building the API documentation sfml_set_option(SFML_BUILD_DOC FALSE BOOL "TRUE to generate the API documentation, FALSE to ignore it") # add an option for choosing the OpenGL implementation if(SFML_BUILD_WINDOW) sfml_set_option(SFML_OPENGL_ES ${OPENGL_ES} BOOL "TRUE to use an OpenGL ES implementation, FALSE to use a desktop OpenGL implementation") endif() # Mac OS X specific options if(SFML_OS_MACOSX) # add an option to build frameworks instead of dylibs (release only) sfml_set_option(SFML_BUILD_FRAMEWORKS FALSE BOOL "TRUE to build SFML as frameworks libraries (release only), FALSE to build according to BUILD_SHARED_LIBS") # add an option to let the user specify a custom directory for frameworks installation (SFML, FLAC, ...) sfml_set_option(CMAKE_INSTALL_FRAMEWORK_PREFIX "/Library/Frameworks" STRING "Frameworks installation directory") # add an option to automatically install Xcode templates sfml_set_option(SFML_INSTALL_XCODE_TEMPLATES FALSE BOOL "TRUE to automatically install the Xcode templates, FALSE to do nothing about it. The templates are compatible with Xcode 4 and 5.") endif() # Android options if(SFML_OS_ANDROID) # make sure there's the android library available if (${ANDROID_API_MIN} LESS 9) message(FATAL_ERROR "Android API level must be equal or greater than 9. Please adjust the CMake variable 'ANDROID_API_MIN'.") endif() if(NOT ANDROID_NDK) message(FATAL_ERROR "The Android NDK couldn't be found. Please adjust the CMake variable 'ANDROID_NDK' to point to the NDK directory.") endif() # CMake doesn't support defining the STL to be used with Nsight Tegra, so warn the user if(CMAKE_VS_PLATFORM_NAME STREQUAL "Tegra-Android") message(WARNING "CMake might not properly support setting the STL. Make sure to adjust all generated library projects!") endif() # install everything in $NDK/sources/ because this path is appended by the NDK (convenient) set(CMAKE_INSTALL_PREFIX ${ANDROID_NDK}/sources/sfml) # we install libs in a subdirectory named after the ABI (lib/mips/*.so) set(LIB_SUFFIX "/${ANDROID_ABI}") # pass shared STL configuration (if any) if (ANDROID_STL MATCHES "_shared") add_definitions("-DSTL_LIBRARY=${ANDROID_STL}") endif() # this is a workaround to compile sfml-activity without the stl library as a dependency # we save the original compilation command line to restore it later in Macro.cmake set(CMAKE_CXX_CREATE_SHARED_LIBRARY_WITH_STL ${CMAKE_CXX_CREATE_SHARED_LIBRARY}) set(CMAKE_CXX_CREATE_SHARED_LIBRARY_WITHOUT_STL " -o ") else() unset(ANDROID_ABI CACHE) unset(ANDROID_API_MIN CACHE) unset(ANDROID_STL CACHE) unset(ANDROID_NATIVE_API_LEVEL CACHE) unset(ANDROID_NDK CACHE) endif() # define SFML_STATIC if the build type is not set to 'shared' if(NOT BUILD_SHARED_LIBS) add_definitions(-DSFML_STATIC) endif() # force building sfml-window, if sfml-graphics module is built if(SFML_BUILD_GRAPHICS AND NOT SFML_BUILD_WINDOW) message(WARNING "You're trying to build SFML's Graphics module without the Window module. Forcing building of the Window module as a dependency.") set(SFML_BUILD_WINDOW TRUE) endif() # allow not using bundled dependencies with a switch # (except for stb_image) # yes this is horrible, but GLOB_RECURSE sucks sfml_set_option(SFML_USE_SYSTEM_DEPS FALSE BOOL "TRUE to use system dependencies, FALSE to use the bundled ones.") if(SFML_USE_SYSTEM_DEPS) if(SFML_INSTALL_XCODE_TEMPLATES) message(FATAL_ERROR "XCode templates installation cannot be used with the SFML_USE_SYSTEM_DEPS option (the bundled frameworks are required.)") endif() file(GLOB_RECURSE DEP_LIBS "${CMAKE_SOURCE_DIR}/extlibs/libs*/*") file(GLOB_RECURSE DEP_BINS "${CMAKE_SOURCE_DIR}/extlibs/bin*/*") file(GLOB_RECURSE DEP_HEADERS "${CMAKE_SOURCE_DIR}/extlibs/headers/*") foreach(DEP_FILE ${DEP_LIBS} ${DEP_BINS} ${DEP_HEADERS}) get_filename_component(DEP_DIR ${DEP_FILE} PATH) if(NOT DEP_DIR MATCHES "/stb_image(/|$)") set(CMAKE_IGNORE_PATH ${CMAKE_IGNORE_PATH} ${DEP_DIR}) endif() get_filename_component(DEP_PARENT_DIR ${DEP_DIR} PATH) while(NOT DEP_PARENT_DIR STREQUAL "${CMAKE_SOURCE_DIR}/extlibs") if(NOT DEP_DIR MATCHES "/stb_image(/|$)") set(CMAKE_IGNORE_PATH ${CMAKE_IGNORE_PATH} ${DEP_PARENT_DIR}) endif() get_filename_component(DEP_PARENT_DIR ${DEP_PARENT_DIR} PATH) endwhile() endforeach() list(REMOVE_DUPLICATES CMAKE_IGNORE_PATH) endif() # Visual C++: remove warnings regarding SL security and algorithms on pointers if(SFML_COMPILER_MSVC) # add an option to choose whether PDB debug symbols should be generated (defaults to true when possible) if(CMAKE_VERSION VERSION_LESS 3.1) sfml_set_option(SFML_GENERATE_PDB FALSE BOOL "True to generate PDB debug symbols, FALSE otherwise. Requires CMake 3.1.") if(SFML_GENERATE_PDB) message(FATAL_ERROR "Generation of PDB files (SFML_GENERATE_PDB) requires at least CMake 3.1.0") endif() else() sfml_set_option(SFML_GENERATE_PDB TRUE BOOL "True to generate PDB debug symbols, FALSE otherwise. Requires CMake 3.1.") endif() add_definitions(-D_CRT_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS) endif() # define SFML_OPENGL_ES if needed if(SFML_OPENGL_ES) add_definitions(-DSFML_OPENGL_ES) add_definitions(-DGL_GLEXT_PROTOTYPES) endif() # define an option for choosing between static and dynamic C runtime (Windows only) if(SFML_OS_WINDOWS) sfml_set_option(SFML_USE_STATIC_STD_LIBS FALSE BOOL "TRUE to statically link to the standard libraries, FALSE to use them as DLLs") # the following combination of flags is not valid if (BUILD_SHARED_LIBS AND SFML_USE_STATIC_STD_LIBS) message(FATAL_ERROR "BUILD_SHARED_LIBS and SFML_USE_STATIC_STD_LIBS cannot be used together") endif() # for VC++, we can apply it globally by modifying the compiler flags if(SFML_COMPILER_MSVC AND SFML_USE_STATIC_STD_LIBS) foreach(flag CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO) if(${flag} MATCHES "/MD") string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}") endif() endforeach() endif() endif() # setup Mac OS X stuff if(SFML_OS_MACOSX) # SFML_BUILD_FRAMEWORKS needs two things: # first, it's available only for release # (because cmake currently doesn't allow specifying a custom framework name so XXX-d is not possible) # secondly, it works only with BUILD_SHARED_LIBS enabled if(SFML_BUILD_FRAMEWORKS) # requirement #1 if(NOT CMAKE_BUILD_TYPE STREQUAL "Release") message(FATAL_ERROR "CMAKE_BUILD_TYPE should be \"Release\" when SFML_BUILD_FRAMEWORKS is TRUE") return() endif() # requirement #2 if(NOT BUILD_SHARED_LIBS) message(FATAL_ERROR "BUILD_SHARED_LIBS should be TRUE when SFML_BUILD_FRAMEWORKS is TRUE") return() endif() endif() # only the default architecture (i.e. 64-bit) is supported if(NOT CMAKE_OSX_ARCHITECTURES STREQUAL "x86_64") message(FATAL_ERROR "Only 64-bit architecture is supported") endif() # Ensure macOS 10.7+ is used if(CMAKE_OSX_DEPLOYMENT_TARGET VERSION_LESS "10.7") message(FATAL_ERROR "macOS 10.7 or greater is required for the deployment target.") endif() # configure Xcode templates set(XCODE_TEMPLATES_ARCH "\$(NATIVE_ARCH_ACTUAL)") endif() if(SFML_OS_LINUX OR SFML_OS_FREEBSD) set(PKGCONFIG_DIR lib${LIB_SUFFIX}/pkgconfig) if(SFML_OS_FREEBSD) set(PKGCONFIG_DIR libdata/pkgconfig) endif() if(BUILD_SHARED_LIBS) sfml_set_option(SFML_INSTALL_PKGCONFIG_FILES FALSE BOOL "TRUE to automatically install pkg-config files so other projects can find SFML") if(SFML_INSTALL_PKGCONFIG_FILES) foreach(sfml_module IN ITEMS all system window graphics audio network) CONFIGURE_FILE( "tools/pkg-config/sfml-${sfml_module}.pc.in" "tools/pkg-config/sfml-${sfml_module}.pc" @ONLY) INSTALL(FILES "${CMAKE_CURRENT_BINARY_DIR}/tools/pkg-config/sfml-${sfml_module}.pc" DESTINATION "${CMAKE_INSTALL_PREFIX}/${PKGCONFIG_DIR}") endforeach() endif() else() if(SFML_INSTALL_PKGCONFIG_FILES) message(WARNING "No pkg-config files are provided for the static SFML libraries (SFML_INSTALL_PKGCONFIG_FILES will be ignored).") endif() endif() endif() # enable project folders set_property(GLOBAL PROPERTY USE_FOLDERS ON) set_property(GLOBAL PROPERTY PREDEFINED_TARGETS_FOLDER "CMake") # add the subdirectories add_subdirectory(src/SFML) if(SFML_BUILD_EXAMPLES) add_subdirectory(examples) endif() if(SFML_BUILD_DOC) add_subdirectory(doc) endif() sfml_set_option(SFML_INSTALL_PKGCONFIG_FILES FALSE BOOL "TRUE to automatically install pkg-config files so other projects can find SFML") if(SFML_OS_SUPPORTS_PKGCONFIG OR SFML_INSTALL_PKGCONFIG_FILES) foreach(sfml_module IN ITEMS all system window graphics audio network) CONFIGURE_FILE( "tools/pkg-config/sfml-${sfml_module}.pc.in" "tools/pkg-config/sfml-${sfml_module}.pc" @ONLY) INSTALL(FILES "${CMAKE_CURRENT_BINARY_DIR}/tools/pkg-config/sfml-${sfml_module}.pc" DESTINATION "${CMAKE_INSTALL_PREFIX}/${SFML_OS_PKGCONFIG_DIR}") endforeach() endif() # setup the install rules if(NOT SFML_BUILD_FRAMEWORKS) install(DIRECTORY include DESTINATION . COMPONENT devel FILES_MATCHING PATTERN "*.hpp" PATTERN "*.inl") if(SFML_GENERATE_PDB) install(DIRECTORY ${PROJECT_BINARY_DIR}/lib DESTINATION . COMPONENT devel FILES_MATCHING PATTERN "*.pdb") endif() else() # find only "root" headers file(GLOB SFML_HEADERS RELATIVE ${PROJECT_SOURCE_DIR} "include/SFML/*") # in fact we have to fool cmake to copy all the headers in subdirectories # to do that we have to add the "root" headers to the PUBLIC_HEADER # then we can run a post script to copy the remaining headers # we need a dummy file in order to compile the framework add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp COMMAND touch ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp) set(SFML_SOURCES ${SFML_HEADERS}) list(APPEND SFML_SOURCES ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp) # create SFML.framework add_library(SFML ${SFML_SOURCES}) # edit target properties set_target_properties(SFML PROPERTIES FRAMEWORK TRUE FRAMEWORK_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH} MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.SFML MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH} MACOSX_FRAMEWORK_BUNDLE_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH} PUBLIC_HEADER "${SFML_HEADERS}") # add the non-optional SFML headers add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r ${PROJECT_SOURCE_DIR}/include/SFML/Config.hpp ${PROJECT_SOURCE_DIR}/include/SFML/OpenGL.hpp ${PROJECT_SOURCE_DIR}/include/SFML/System.hpp ${PROJECT_SOURCE_DIR}/include/SFML/Main.hpp ${PROJECT_SOURCE_DIR}/include/SFML/System $/Headers) # add window module headers if enabled if(SFML_BUILD_WINDOW) add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r ${PROJECT_SOURCE_DIR}/include/SFML/Window.hpp ${PROJECT_SOURCE_DIR}/include/SFML/Window $/Headers) endif() # add network module headers if enabled if(SFML_BUILD_NETWORK) add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r ${PROJECT_SOURCE_DIR}/include/SFML/Network.hpp ${PROJECT_SOURCE_DIR}/include/SFML/Network $/Headers) endif() # add graphics module headers if enabled if(SFML_BUILD_GRAPHICS) add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r ${PROJECT_SOURCE_DIR}/include/SFML/Graphics.hpp ${PROJECT_SOURCE_DIR}/include/SFML/Graphics $/Headers) endif() # add audio module headers if enabled if(SFML_BUILD_AUDIO) add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r ${PROJECT_SOURCE_DIR}/include/SFML/Audio.hpp ${PROJECT_SOURCE_DIR}/include/SFML/Audio $/Headers) endif() # adapt install directory to allow distributing dylibs/frameworks in user's frameworks/application bundle # NOTE: it's not required to link against SFML.framework set_target_properties(SFML PROPERTIES BUILD_WITH_INSTALL_RPATH 1 INSTALL_NAME_DIR "@rpath") # install rule install(TARGETS SFML FRAMEWORK DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX} COMPONENT devel) endif() install(FILES license.md DESTINATION ${INSTALL_MISC_DIR}) install(FILES readme.md DESTINATION ${INSTALL_MISC_DIR}) if(NOT SFML_OS_ANDROID) install(FILES cmake/Modules/FindSFML.cmake DESTINATION ${INSTALL_MISC_DIR}/cmake/Modules) endif() # install 3rd-party libraries and tools if(SFML_OS_WINDOWS) if(NOT SFML_USE_SYSTEM_DEPS) # install the binaries of SFML dependencies if(ARCH_32BITS) install(DIRECTORY extlibs/bin/x86/ DESTINATION bin) if(SFML_COMPILER_MSVC AND SFML_MSVC_VERSION LESS 14) install(DIRECTORY extlibs/libs-msvc/x86/ DESTINATION lib) elseif(SFML_COMPILER_MSVC) install(DIRECTORY extlibs/libs-msvc-universal/x86/ DESTINATION lib) else() install(DIRECTORY extlibs/libs-mingw/x86/ DESTINATION lib) endif() elseif(ARCH_64BITS) install(DIRECTORY extlibs/bin/x64/ DESTINATION bin) if(SFML_COMPILER_MSVC AND SFML_MSVC_VERSION LESS 14) install(DIRECTORY extlibs/libs-msvc/x64/ DESTINATION lib) elseif(SFML_COMPILER_MSVC) install(DIRECTORY extlibs/libs-msvc-universal/x64/ DESTINATION lib) else() install(DIRECTORY extlibs/libs-mingw/x64/ DESTINATION lib) endif() endif() endif() elseif(SFML_OS_MACOSX) # install extlibs dependencies only when used if(SFML_BUILD_GRAPHICS) if(FREETYPE_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/freetype.framework") install(DIRECTORY extlibs/libs-osx/Frameworks/freetype.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX}) endif() endif() if(SFML_BUILD_AUDIO) if(FLAC_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/FLAC.framework") install(DIRECTORY extlibs/libs-osx/Frameworks/FLAC.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX}) endif() if(OGG_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/ogg.framework") install(DIRECTORY extlibs/libs-osx/Frameworks/ogg.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX}) endif() if(VORBIS_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/vorbis.framework") install(DIRECTORY extlibs/libs-osx/Frameworks/vorbis.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX}) endif() if(VORBISENC_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/vorbisenc.framework") install(DIRECTORY extlibs/libs-osx/Frameworks/vorbisenc.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX}) endif() if(VORBISFILE_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/vorbisfile.framework") install(DIRECTORY extlibs/libs-osx/Frameworks/vorbisfile.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX}) endif() if(OPENAL_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/OpenAL.framework") install(DIRECTORY "${OPENAL_LIBRARY}" DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX}) endif() endif() # install the Xcode templates if requested if(SFML_INSTALL_XCODE_TEMPLATES) # configure the templates plist files foreach(TEMPLATE "SFML Compiler" "SFML App") configure_file( "tools/xcode/templates/SFML/${TEMPLATE}.xctemplate/TemplateInfo.plist.in" "${CMAKE_CURRENT_BINARY_DIR}/tools/xcode/templates/SFML/${TEMPLATE}.xctemplate/TemplateInfo.plist" @ONLY) endforeach() install(DIRECTORY "tools/xcode/templates/SFML" "${CMAKE_CURRENT_BINARY_DIR}/tools/xcode/templates/SFML" DESTINATION /Library/Developer/Xcode/Templates PATTERN "*.in" EXCLUDE PATTERN ".DS_Store" EXCLUDE) endif() elseif(SFML_OS_IOS) # fix CMake install rules broken for iOS (see http://public.kitware.com/Bug/view.php?id=12506) if(SFML_OS_IOS) install(DIRECTORY "${CMAKE_BINARY_DIR}/lib/\$ENV{CONFIGURATION}/" DESTINATION lib${LIB_SUFFIX}) endif() if(NOT SFML_USE_SYSTEM_DEPS) # since the iOS libraries are built as static, we must install the SFML dependencies # too so that the end user can easily link them to its final application if(SFML_BUILD_GRAPHICS) install(FILES extlibs/libs-ios/libfreetype.a extlibs/libs-ios/libjpeg.a DESTINATION lib) endif() endif() elseif(SFML_OS_ANDROID) if(NOT SFML_USE_SYSTEM_DEPS) # install extlibs install(DIRECTORY extlibs/libs-android/${ANDROID_ABI} DESTINATION extlibs/lib) install(FILES extlibs/Android.mk DESTINATION extlibs) endif() # install Android.mk so the NDK knows how to set up SFML install(FILES src/SFML/Android.mk DESTINATION .) endif()