texture framebuffer float offset effect { vec2 offx = vec2(offset, 0.0); vec2 offy = vec2(0.0, offset); vec4 c0 = framebuffer(_in); vec4 c1 = framebuffer(_in - offy); vec4 c2 = framebuffer(_in + offy); vec4 c3 = framebuffer(_in - offx); vec4 c4 = framebuffer(_in + offx); _out = c0 * 0.2 + c1 * 0.2 + c2 * 0.2 + c3 * 0.2 + c4 * 0.2; }