include(CMakeParseArguments)

# This little macro lets you set any Xcode specific property
macro (sfml_set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
    set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
endmacro ()

# set the appropriate standard library on each platform for the given target
# example: sfml_set_stdlib(sfml-system)
function(sfml_set_stdlib target)
    # for gcc >= 4.0 on Windows, apply the SFML_USE_STATIC_STD_LIBS option if it is enabled
    if(SFML_OS_WINDOWS AND SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4")
        if(SFML_USE_STATIC_STD_LIBS AND NOT SFML_COMPILER_GCC_TDM)
            target_link_libraries(${target} PRIVATE "-static-libgcc" "-static-libstdc++")
        elseif(NOT SFML_USE_STATIC_STD_LIBS AND SFML_COMPILER_GCC_TDM)
            target_link_libraries(${target} PRIVATE "-shared-libgcc" "-shared-libstdc++")
        endif()
    endif()

    if (SFML_OS_MACOSX)
        if (${CMAKE_GENERATOR} MATCHES "Xcode")
            sfml_set_xcode_property(${target} CLANG_CXX_LIBRARY "libc++")
        else()
            target_compile_options(${target} PRIVATE "-stdlib=libc++")
            target_link_libraries(${target} PRIVATE "-stdlib=libc++")
        endif()
    endif()
endfunction()

# add a new target which is a SFML library
# example: sfml_add_library(sfml-graphics
#                           SOURCES sprite.cpp image.cpp ...
#                           [STATIC]) # Always create a static library and ignore BUILD_SHARED_LIBS
macro(sfml_add_library target)

    # parse the arguments
    cmake_parse_arguments(THIS "STATIC" "" "SOURCES" ${ARGN})
    if (NOT "${THIS_UNPARSED_ARGUMENTS}" STREQUAL "")
        message(FATAL_ERROR "Extra unparsed arguments when calling sfml_add_library: ${THIS_UNPARSED_ARGUMENTS}")
    endif()

    # create the target
    if (THIS_STATIC)
        add_library(${target} STATIC ${THIS_SOURCES})
    else()
        add_library(${target} ${THIS_SOURCES})
    endif()

    # define the export symbol of the module
    string(REPLACE "-" "_" NAME_UPPER "${target}")
    string(TOUPPER "${NAME_UPPER}" NAME_UPPER)
    set_target_properties(${target} PROPERTIES DEFINE_SYMBOL ${NAME_UPPER}_EXPORTS)

    # adjust the output file prefix/suffix to match our conventions
    if(BUILD_SHARED_LIBS AND NOT THIS_STATIC)
        if(SFML_OS_WINDOWS)
            # include the major version number in Windows shared library names (but not import library names)
            set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
            set_target_properties(${target} PROPERTIES SUFFIX "-${VERSION_MAJOR}${CMAKE_SHARED_LIBRARY_SUFFIX}")
        else()
            set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
        endif()
        if (SFML_OS_WINDOWS AND SFML_COMPILER_GCC)
            # on Windows/gcc get rid of "lib" prefix for shared libraries,
            # and transform the ".dll.a" suffix into ".a" for import libraries
            set_target_properties(${target} PROPERTIES PREFIX "")
            set_target_properties(${target} PROPERTIES IMPORT_SUFFIX ".a")
        endif()
    else()
        set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -s-d)
        set_target_properties(${target} PROPERTIES RELEASE_POSTFIX -s)
        set_target_properties(${target} PROPERTIES MINSIZEREL_POSTFIX -s)
        set_target_properties(${target} PROPERTIES RELWITHDEBINFO_POSTFIX -s)
    endif()

    # set the version and soversion of the target (for compatible systems -- mostly Linuxes)
    # except for Android which strips soversion suffixes
    if(NOT SFML_OS_ANDROID)
        set_target_properties(${target} PROPERTIES SOVERSION ${VERSION_MAJOR}.${VERSION_MINOR})
        set_target_properties(${target} PROPERTIES VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
    endif()

    # set the target's folder (for IDEs that support it, e.g. Visual Studio)
    set_target_properties(${target} PROPERTIES FOLDER "SFML")

    # set the target flags to use the appropriate C++ standard library
    sfml_set_stdlib(${target})

    # For Visual Studio on Windows, export debug symbols (PDB files) to lib directory
    if(SFML_GENERATE_PDB)
        # PDB files are only generated in Debug and RelWithDebInfo configurations, find out which one
        if(${CMAKE_BUILD_TYPE} STREQUAL "Debug")
            set(SFML_PDB_POSTFIX "-d")
        else()
            set(SFML_PDB_POSTFIX "")
        endif()

        if(BUILD_SHARED_LIBS AND NOT THIS_STATIC)
            # DLLs export debug symbols in the linker PDB (the compiler PDB is an intermediate file)
            set_target_properties(${target} PROPERTIES
                                  PDB_NAME "${target}${SFML_PDB_POSTFIX}"
                                  PDB_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/lib")
        else()
            # Static libraries have no linker PDBs, thus the compiler PDBs are relevant
            set_target_properties(${target} PROPERTIES
                                  COMPILE_PDB_NAME "${target}-s${SFML_PDB_POSTFIX}"
                                  COMPILE_PDB_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/lib")
        endif()
    endif()

    # if using gcc >= 4.0 or clang >= 3.0 on a non-Windows platform, we must hide public symbols by default
    # (exported ones are explicitly marked)
    if(NOT SFML_OS_WINDOWS AND ((SFML_COMPILER_GCC AND NOT SFML_GCC_VERSION VERSION_LESS "4") OR (SFML_COMPILER_CLANG AND NOT SFML_CLANG_VERSION VERSION_LESS "3")))
        set_target_properties(${target} PROPERTIES COMPILE_FLAGS -fvisibility=hidden)
    endif()

    # build frameworks or dylibs
    if(SFML_OS_MACOSX AND BUILD_SHARED_LIBS AND NOT THIS_STATIC)
        if(SFML_BUILD_FRAMEWORKS)
            # adapt target to build frameworks instead of dylibs
            set_target_properties(${target} PROPERTIES
                                  FRAMEWORK TRUE
                                  FRAMEWORK_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
                                  MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.${target}
                                  MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
                                  MACOSX_FRAMEWORK_BUNDLE_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
        endif()

        # adapt install directory to allow distributing dylibs/frameworks in user's frameworks/application bundle
        # but only if cmake rpath options aren't set
        if(NOT CMAKE_SKIP_RPATH AND NOT CMAKE_SKIP_INSTALL_RPATH AND NOT CMAKE_INSTALL_RPATH AND NOT CMAKE_INSTALL_RPATH_USE_LINK_PATH AND NOT CMAKE_INSTALL_NAME_DIR)
            set_target_properties(${target} PROPERTIES INSTALL_NAME_DIR "@rpath")
            if(NOT CMAKE_SKIP_BUILD_RPATH)
                if (CMAKE_VERSION VERSION_LESS 3.9)
                    set_target_properties(${target} PROPERTIES BUILD_WITH_INSTALL_RPATH TRUE)
                else()
                    set_target_properties(${target} PROPERTIES BUILD_WITH_INSTALL_NAME_DIR TRUE)
                endif()
            endif()
        endif()
    endif()

    # enable automatic reference counting on iOS
    if (SFML_OS_IOS)
        set_target_properties(${target} PROPERTIES XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
    endif()

    # sfml-activity library is our bootstrap activity and must not depend on stlport_shared
    # (otherwise Android will fail to load it)
    if (SFML_OS_ANDROID)
        if (${target} MATCHES "sfml-activity")
            set_target_properties(${target} PROPERTIES COMPILE_FLAGS -fpermissive)
            set_target_properties(${target} PROPERTIES LINK_FLAGS "-landroid -llog")
            set(CMAKE_CXX_CREATE_SHARED_LIBRARY ${CMAKE_CXX_CREATE_SHARED_LIBRARY_WITHOUT_STL})
        else()
            set(CMAKE_CXX_CREATE_SHARED_LIBRARY ${CMAKE_CXX_CREATE_SHARED_LIBRARY_WITH_STL})
        endif()
    endif()

    # add the install rule
    install(TARGETS ${target} EXPORT SFMLConfigExport
            RUNTIME DESTINATION bin COMPONENT bin
            LIBRARY DESTINATION lib${LIB_SUFFIX} COMPONENT bin
            ARCHIVE DESTINATION lib${LIB_SUFFIX} COMPONENT devel
            FRAMEWORK DESTINATION "." COMPONENT bin)

    # add <project>/include as public include directory
    target_include_directories(${target}
                               PUBLIC $<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}/include>
                               PRIVATE ${PROJECT_SOURCE_DIR}/src)

    if (SFML_BUILD_FRAMEWORKS)
        target_include_directories(${target} INTERFACE $<INSTALL_INTERFACE:SFML.framework>)
    else()
        target_include_directories(${target} INTERFACE $<INSTALL_INTERFACE:include>)
    endif()

    # define SFML_STATIC if the build type is not set to 'shared'
    if(NOT BUILD_SHARED_LIBS)
        target_compile_definitions(${target} PUBLIC "SFML_STATIC")
    endif()

endmacro()

# add a new target which is a SFML example
# example: sfml_add_example(ftp
#                           SOURCES ftp.cpp ...
#                           BUNDLE_RESOURCES MainMenu.nib ...    # Files to be added in target but not installed next to the executable
#                           DEPENDS sfml-network
#                           RESOURCES_DIR resources)             # A directory to install next to the executable and sources
macro(sfml_add_example target)

    # parse the arguments
    cmake_parse_arguments(THIS "GUI_APP" "RESOURCES_DIR" "SOURCES;BUNDLE_RESOURCES;DEPENDS" ${ARGN})

    # set a source group for the source files
    source_group("" FILES ${THIS_SOURCES})

    # check whether resources must be added in target
    set(target_input ${THIS_SOURCES})
    if(THIS_BUNDLE_RESOURCES)
        set(target_input ${target_input} ${THIS_BUNDLE_RESOURCES})
    endif()

    # create the target
    if(THIS_GUI_APP AND SFML_OS_WINDOWS AND NOT DEFINED CMAKE_CONFIGURATION_TYPES AND ${CMAKE_BUILD_TYPE} STREQUAL "Release")
        add_executable(${target} WIN32 ${target_input})
        target_link_libraries(${target} PRIVATE sfml-main)
    elseif(THIS_GUI_APP AND SFML_OS_IOS)
        add_executable(${target} MACOSX_BUNDLE ${target_input})
        target_link_libraries(${target} PRIVATE sfml-main)
    else()
        add_executable(${target} ${target_input})
    endif()

    # set the debug suffix
    set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)

    # set the target's folder (for IDEs that support it, e.g. Visual Studio)
    set_target_properties(${target} PROPERTIES FOLDER "Examples")

    # set the target flags to use the appropriate C++ standard library
    sfml_set_stdlib(${target})

    # set the Visual Studio startup path for debugging
    set_target_properties(${target} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})

    # link the target to its SFML dependencies
    if(THIS_DEPENDS)
        target_link_libraries(${target} PRIVATE ${THIS_DEPENDS})
    endif()

    # add the install rule
    install(TARGETS ${target}
            RUNTIME DESTINATION ${SFML_MISC_INSTALL_PREFIX}/examples/${target} COMPONENT examples
            BUNDLE DESTINATION ${SFML_MISC_INSTALL_PREFIX}/examples/${target} COMPONENT examples)

    # install the example's source code
    install(FILES ${THIS_SOURCES}
            DESTINATION ${SFML_MISC_INSTALL_PREFIX}/examples/${target}
            COMPONENT examples)

    if (THIS_RESOURCES_DIR)
        # install the example's resources as well
        get_filename_component(THIS_RESOURCES_DIR "${THIS_RESOURCES_DIR}" ABSOLUTE)

        if(NOT EXISTS "${THIS_RESOURCES_DIR}")
            message(FATAL_ERROR "Given resources directory to install does not exist: ${THIS_RESOURCES_DIR}")
        endif()
        install(DIRECTORY ${THIS_RESOURCES_DIR}
                DESTINATION ${SFML_MISC_INSTALL_PREFIX}/examples/${target}
                COMPONENT examples)
    endif()

endmacro()


# Find the requested package and make an INTERFACE library from it
# Usage: sfml_find_package(wanted_target_name
#                          [INCLUDE "OPENGL_INCLUDE_DIR"]
#                          [LINK "OPENGL_gl_LIBRARY"])
function(sfml_find_package)
    set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake/Modules/")
    list(GET ARGN 0 target)
    list(REMOVE_AT ARGN 0)

    if (TARGET ${target})
        message(FATAL_ERROR "Target '${target}' is already defined")
    endif()

    cmake_parse_arguments(THIS "" "" "INCLUDE;LINK" ${ARGN})
    if (THIS_UNPARSED_ARGUMENTS)
        message(FATAL_ERROR "Unknown arguments when calling sfml_import_library: ${THIS_UNPARSED_ARGUMENTS}")
    endif()

    if (SFML_OS_IOS)
        find_host_package(${target} REQUIRED)
    else()
        find_package(${target} REQUIRED)
    endif()

    add_library(${target} INTERFACE)

    if (THIS_INCLUDE)
        foreach(include_dir IN LISTS "${THIS_INCLUDE}")
            if (NOT include_dir)
                message(FATAL_ERROR "No path given for include dir ${THIS_INCLUDE}")
            endif()
            target_include_directories(${target} INTERFACE "$<BUILD_INTERFACE:${include_dir}>")
        endforeach()
    endif()

    if (THIS_LINK)
        foreach(link_item IN LISTS ${THIS_LINK})
            if (NOT link_item)
                message(FATAL_ERROR "Missing item in ${THIS_LINK}")
            endif()
            target_link_libraries(${target} INTERFACE "$<BUILD_INTERFACE:${link_item}>")
        endforeach()
    endif()
    install(TARGETS ${target} EXPORT SFMLConfigExport)
endfunction()

# Generate a SFMLConfig.cmake file (and associated files) from the targets registered against
# the EXPORT name "SFMLConfigExport" (EXPORT parameter of install(TARGETS))
function(sfml_export_targets)
    # CMAKE_CURRENT_LIST_DIR or CMAKE_CURRENT_SOURCE_DIR not usable for files that are to be included like this one
    set(CURRENT_DIR "${PROJECT_SOURCE_DIR}/cmake")

    include(CMakePackageConfigHelpers)
    write_basic_package_version_file("${CMAKE_CURRENT_BINARY_DIR}/SFMLConfigVersion.cmake"
                                     VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
                                     COMPATIBILITY SameMajorVersion)

    if (BUILD_SHARED_LIBS)
        set(config_name "Shared")
    else()
        set(config_name "Static")
    endif()
    set(targets_config_filename "SFML${config_name}Targets.cmake")

    export(EXPORT SFMLConfigExport
           FILE "${CMAKE_CURRENT_BINARY_DIR}/${targets_config_filename}")

    if (SFML_BUILD_FRAMEWORKS)
        set(config_package_location "SFML.framework/Resources/CMake")
    else()
        set(config_package_location lib${LIB_SUFFIX}/cmake/SFML)
    endif()
    configure_package_config_file("${CURRENT_DIR}/SFMLConfig.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/SFMLConfig.cmake"
        INSTALL_DESTINATION "${config_package_location}")
    configure_package_config_file("${CURRENT_DIR}/SFMLConfigDependencies.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/SFMLConfigDependencies.cmake"
        INSTALL_DESTINATION "${config_package_location}")


    install(EXPORT SFMLConfigExport
            FILE ${targets_config_filename}
            DESTINATION ${config_package_location})

    install(FILES "${CMAKE_CURRENT_BINARY_DIR}/SFMLConfig.cmake"
                  "${CMAKE_CURRENT_BINARY_DIR}/SFMLConfigDependencies.cmake"
                  "${CMAKE_CURRENT_BINARY_DIR}/SFMLConfigVersion.cmake"
            DESTINATION ${config_package_location}
            COMPONENT devel)
endfunction()