/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se * This software is provided 'as-is', without any express or * implied warranty. In no event will the authors be held * liable for any damages arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute * it freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; * you must not claim that you wrote the original software. * If you use this software in a product, an acknowledgment * in the product documentation would be appreciated but * is not required. * * 2. Altered source versions must be plainly marked as such, * and must not be misrepresented as being the original software. * * 3. This notice may not be removed or altered from any * source distribution. */ #include "ContextSettings.hpp" #include "main.hpp" #include #include VALUE globalContextSettingsClass; /* Free a heap allocated object * Not accessible trough ruby directly! */ static void ContextSettings_Free( sf::ContextSettings *anObject ) { delete anObject; } /* call-seq: * settings.depthBits -> depth * * Bits of the depth buffer */ static VALUE ContextSettings_GetDepth( VALUE self ) { sf::ContextSettings *object = NULL; Data_Get_Struct( self, sf::ContextSettings, object ); return INT2FIX( object->DepthBits ); } /* call-seq: * settings.depthBits=(new_depth) -> new_depth * * Bits of the depth buffer */ static VALUE ContextSettings_SetDepth( VALUE self, VALUE aValue ) { sf::ContextSettings *object = NULL; Data_Get_Struct( self, sf::ContextSettings, object ); return INT2FIX( object->DepthBits = NUM2UINT( aValue ) ); } /* call-seq: * settings.stencilBits -> stencil * * Bits of the stencil buffer */ static VALUE ContextSettings_GetStencil( VALUE self ) { sf::ContextSettings *object = NULL; Data_Get_Struct( self, sf::ContextSettings, object ); return INT2FIX( object->StencilBits ); } /* call-seq: * settings.stencilBits=(new_stencil) -> new_stencil * * Bits of the stencil buffer */ static VALUE ContextSettings_SetStencil( VALUE self, VALUE aValue ) { sf::ContextSettings *object = NULL; Data_Get_Struct( self, sf::ContextSettings, object ); return INT2FIX( object->StencilBits = NUM2UINT( aValue ) ); } /* call-seq: * settings.antialiasingLevel -> antialiasing * * Level of antialiasing */ static VALUE ContextSettings_GetAntialiasing( VALUE self ) { sf::ContextSettings *object = NULL; Data_Get_Struct( self, sf::ContextSettings, object ); return INT2FIX( object->AntialiasingLevel ); } /* call-seq: * settings.antialiasingLevel=(new_antialiasing) -> new_antialiasing * * Level of antialiasing */ static VALUE ContextSettings_SetAntialiasing( VALUE self, VALUE aValue ) { sf::ContextSettings *object = NULL; Data_Get_Struct( self, sf::ContextSettings, object ); return INT2FIX( object->AntialiasingLevel = NUM2UINT( aValue ) ); } /* call-seq: * settings.majorVersion -> major * * Major number of the context version to create */ static VALUE ContextSettings_GetMajorVersion( VALUE self ) { sf::ContextSettings *object = NULL; Data_Get_Struct( self, sf::ContextSettings, object ); return INT2FIX( object->MajorVersion ); } /* call-seq: * settings.majorVersion=(new_major) -> new_major * * Major number of the context version to create */ static VALUE ContextSettings_SetMajorVersion( VALUE self, VALUE aValue ) { sf::ContextSettings *object = NULL; Data_Get_Struct( self, sf::ContextSettings, object ); return INT2FIX( object->MajorVersion = NUM2UINT( aValue ) ); } /* call-seq: * settings.minorVersion -> minor * * Minor number of the context version to create */ static VALUE ContextSettings_GetMinorVersion( VALUE self ) { sf::ContextSettings *object = NULL; Data_Get_Struct( self, sf::ContextSettings, object ); return INT2FIX( object->MinorVersion ); } /* call-seq: * settings.minorVersion=(new_minor) -> new_minor * * Minor number of the context version to create */ static VALUE ContextSettings_SetMinorVersion( VALUE self, VALUE aValue ) { sf::ContextSettings *object = NULL; Data_Get_Struct( self, sf::ContextSettings, object ); return INT2FIX( object->MinorVersion = NUM2UINT( aValue ) ); } static VALUE ContextSettings_InitializeCopy( VALUE self, VALUE aSource ) { sf::ContextSettings *object = NULL; Data_Get_Struct( self, sf::ContextSettings, object ); sf::ContextSettings *source = NULL; Data_Get_Struct( aSource, sf::ContextSettings, source ); *object = *source; return self; } /* call-seq: * ContextSettings.new( depth = 24, stencil = 8, antialiasing = 0, major = 2, minor = 0) -> settings * * The constructor creates the settings */ static VALUE ContextSettings_New( int argc, VALUE *args, VALUE aKlass ) { sf::ContextSettings *object = NULL; if( argc == 0 ) { object = new sf::ContextSettings(); } else if( argc == 1 ) { object = new sf::ContextSettings( NUM2UINT( args[0] ) ); } else if( argc == 2 ) { object = new sf::ContextSettings( NUM2UINT( args[0] ), NUM2UINT( args[1] ) ); } else if( argc == 3 ) { object = new sf::ContextSettings( NUM2UINT( args[0] ), NUM2UINT( args[1] ), NUM2UINT( args[2] ) ); } else if( argc == 4 ) { object = new sf::ContextSettings( NUM2UINT( args[0] ), NUM2UINT( args[1] ), NUM2UINT( args[2] ), NUM2UINT( args[3] ) ); } else if( argc == 5 ) { object = new sf::ContextSettings( NUM2UINT( args[0] ), NUM2UINT( args[1] ), NUM2UINT( args[2] ), NUM2UINT( args[3] ), NUM2UINT( args[4] ) ); } else { rb_raise( rb_eArgError, "Expected 0..5 arguments but was given %d", argc ); return Qnil; } VALUE rbData = Data_Wrap_Struct( aKlass, 0, ContextSettings_Free, object ); rb_obj_call_init( rbData, argc, args ); return rbData; } void Init_ContextSettings( void ) { /* SFML namespace which contains the classes of this module. */ VALUE sfml = rb_define_module( "SFML" ); /* ContextSettings allows to define several advanced settings of the OpenGL * context attached to a window. * * All these settings have no impact on the regular SFML rendering * (graphics module) -- except the anti-aliasing level, so you may need to use * this structure only if you're using SFML as a windowing system for custom * OpenGL rendering. * * The DepthBits and StencilBits members define the number of bits per pixel * requested for the (respectively) depth and stencil buffers. * * AntialiasingLevel represents the requested number of multisampling levels * for anti-aliasing. * * MajorVersion and MinorVersion define the version of the OpenGL context that * you want. Only versions greater or equal to 3.0 are relevant; versions * lesser than 3.0 are all handled the same way (i.e. you can use any version * < 3.0 if you don't want an OpenGL 3 context). * * Please note that these values are only a hint. No failure will be reported * if one or more of these values are not supported by the system; instead, * SFML will try to find the closest valid match. You can then retrieve the * settings that the window actually used to create its context, with * Window::GetSettings(). */ globalContextSettingsClass = rb_define_class_under( sfml, "ContextSettings", rb_cObject ); // Class methods rb_define_singleton_method( globalContextSettingsClass, "new", ContextSettings_New, -1 ); // Instance methods rb_define_method( globalContextSettingsClass, "initialize_copy", ContextSettings_InitializeCopy, 1 ); rb_define_method( globalContextSettingsClass, "depthBits", ContextSettings_GetDepth, 0 ); rb_define_method( globalContextSettingsClass, "depthBits=", ContextSettings_SetDepth, 1 ); rb_define_method( globalContextSettingsClass, "stencilBits", ContextSettings_GetStencil, 0 ); rb_define_method( globalContextSettingsClass, "stencilBits=", ContextSettings_SetStencil, 1 ); rb_define_method( globalContextSettingsClass, "antialiasingLevel", ContextSettings_GetAntialiasing, 0 ); rb_define_method( globalContextSettingsClass, "antialiasingLevel=", ContextSettings_SetAntialiasing, 1 ); rb_define_method( globalContextSettingsClass, "majorVersion", ContextSettings_GetMajorVersion, 0 ); rb_define_method( globalContextSettingsClass, "majorVersion=", ContextSettings_SetMajorVersion, 1 ); rb_define_method( globalContextSettingsClass, "minorVersion", ContextSettings_GetMinorVersion, 0 ); rb_define_method( globalContextSettingsClass, "minorVersion=", ContextSettings_SetMinorVersion, 1 ); // Aliases rb_define_alias( globalContextSettingsClass, "depth", "depthBits" ); rb_define_alias( globalContextSettingsClass, "depth=", "depthBits=" ); rb_define_alias( globalContextSettingsClass, "depth_bits", "depthBits" ); rb_define_alias( globalContextSettingsClass, "depth_bits=", "depthBits=" ); rb_define_alias( globalContextSettingsClass, "stencil", "stencilBits" ); rb_define_alias( globalContextSettingsClass, "stencil=", "stencilBits=" ); rb_define_alias( globalContextSettingsClass, "stencil_bits", "stencilBits" ); rb_define_alias( globalContextSettingsClass, "stencil_bits=", "stencilBits=" ); rb_define_alias( globalContextSettingsClass, "antialiasing", "antialiasingLevel" ); rb_define_alias( globalContextSettingsClass, "antialiasing=", "antialiasingLevel=" ); rb_define_alias( globalContextSettingsClass, "antialiasing_level", "antialiasingLevel" ); rb_define_alias( globalContextSettingsClass, "antialiasing_level=", "antialiasingLevel=" ); rb_define_alias( globalContextSettingsClass, "major", "majorVersion" ); rb_define_alias( globalContextSettingsClass, "major=", "majorVersion=" ); rb_define_alias( globalContextSettingsClass, "major_version", "majorVersion" ); rb_define_alias( globalContextSettingsClass, "major_version=", "majorVersion=" ); rb_define_alias( globalContextSettingsClass, "minor", "minorVersion" ); rb_define_alias( globalContextSettingsClass, "minor=", "minorVersion=" ); rb_define_alias( globalContextSettingsClass, "minor_version", "minorVersion" ); rb_define_alias( globalContextSettingsClass, "minor_version=", "minorVersion=" ); }