//////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include //////////////////////////////////////////////////////////// /// Launch a server, wait for a message, send an answer. /// //////////////////////////////////////////////////////////// void runUdpServer(unsigned short port) { // Create a socket to receive a message from anyone sf::UdpSocket socket; // Listen to messages on the specified port if (socket.bind(port) != sf::Socket::Done) return; std::cout << "Server is listening to port " << port << ", waiting for a message... " << std::endl; // Wait for a message char in[128]; std::size_t received; sf::IpAddress sender; unsigned short senderPort; if (socket.receive(in, sizeof(in), received, sender, senderPort) != sf::Socket::Done) return; std::cout << "Message received from client " << sender << ": " << std::quoted(in) << std::endl; // Send an answer to the client const char out[] = "Hi, I'm the server"; if (socket.send(out, sizeof(out), sender, senderPort) != sf::Socket::Done) return; std::cout << "Message sent to the client: " << std::quoted(out) << std::endl; } //////////////////////////////////////////////////////////// /// Send a message to the server, wait for the answer /// //////////////////////////////////////////////////////////// void runUdpClient(unsigned short port) { // Ask for the server address sf::IpAddress server; do { std::cout << "Type the address or name of the server to connect to: "; std::cin >> server; } while (server == sf::IpAddress::None); // Create a socket for communicating with the server sf::UdpSocket socket; // Send a message to the server const char out[] = "Hi, I'm a client"; if (socket.send(out, sizeof(out), server, port) != sf::Socket::Done) return; std::cout << "Message sent to the server: " << std::quoted(out) << std::endl; // Receive an answer from anyone (but most likely from the server) char in[128]; std::size_t received; sf::IpAddress sender; unsigned short senderPort; if (socket.receive(in, sizeof(in), received, sender, senderPort) != sf::Socket::Done) return; std::cout << "Message received from " << sender << ": " << std::quoted(in) << std::endl; }