mirror of
https://github.com/SFML/SFML.git
synced 2024-11-28 22:31:09 +08:00
102 lines
3.2 KiB
C++
102 lines
3.2 KiB
C++
|
|
////////////////////////////////////////////////////////////
|
|
// Headers
|
|
////////////////////////////////////////////////////////////
|
|
#include <SFML/Audio.hpp>
|
|
#include <iostream>
|
|
#include <cstdlib>
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Entry point of application
|
|
///
|
|
/// \return Application exit code
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
int main()
|
|
{
|
|
// Check that the device can capture audio
|
|
if (sf::SoundRecorder::isAvailable() == false)
|
|
{
|
|
std::cout << "Sorry, audio capture is not supported by your system" << std::endl;
|
|
return EXIT_SUCCESS;
|
|
}
|
|
|
|
// Choose the sample rate
|
|
unsigned int sampleRate;
|
|
std::cout << "Please choose the sample rate for sound capture (44100 is CD quality): ";
|
|
std::cin >> sampleRate;
|
|
std::cin.ignore(10000, '\n');
|
|
|
|
// Wait for user input...
|
|
std::cout << "Press enter to start recording audio";
|
|
std::cin.ignore(10000, '\n');
|
|
|
|
// Here we'll use an integrated custom recorder, which saves the captured data into a SoundBuffer
|
|
sf::SoundBufferRecorder recorder;
|
|
|
|
// Audio capture is done in a separate thread, so we can block the main thread while it is capturing
|
|
if (!recorder.start(sampleRate))
|
|
{
|
|
std::cerr << "Failed to start recorder" << std::endl;
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
std::cout << "Recording... press enter to stop";
|
|
std::cin.ignore(10000, '\n');
|
|
recorder.stop();
|
|
|
|
// Get the buffer containing the captured data
|
|
const sf::SoundBuffer& buffer = recorder.getBuffer();
|
|
|
|
// Display captured sound informations
|
|
std::cout << "Sound information:" << std::endl;
|
|
std::cout << " " << buffer.getDuration().asSeconds() << " seconds" << std::endl;
|
|
std::cout << " " << buffer.getSampleRate() << " samples / seconds" << std::endl;
|
|
std::cout << " " << buffer.getChannelCount() << " channels" << std::endl;
|
|
|
|
// Choose what to do with the recorded sound data
|
|
char choice;
|
|
std::cout << "What do you want to do with captured sound (p = play, s = save) ? ";
|
|
std::cin >> choice;
|
|
std::cin.ignore(10000, '\n');
|
|
|
|
if (choice == 's')
|
|
{
|
|
// Choose the filename
|
|
std::string filename;
|
|
std::cout << "Choose the file to create: ";
|
|
std::getline(std::cin, filename);
|
|
|
|
// Save the buffer
|
|
if (!buffer.saveToFile(filename))
|
|
std::cerr << "Could not save sound buffer to file" << std::endl;
|
|
}
|
|
else
|
|
{
|
|
// Create a sound instance and play it
|
|
sf::Sound sound(buffer);
|
|
sound.play();
|
|
|
|
// Wait until finished
|
|
while (sound.getStatus() == sf::Sound::Playing)
|
|
{
|
|
// Display the playing position
|
|
std::cout << "\rPlaying... " << sound.getPlayingOffset().asSeconds() << " sec ";
|
|
std::cout << std::flush;
|
|
|
|
// Leave some CPU time for other threads
|
|
sf::sleep(sf::milliseconds(100));
|
|
}
|
|
}
|
|
|
|
// Finished!
|
|
std::cout << std::endl << "Done!" << std::endl;
|
|
|
|
// Wait until the user presses 'enter' key
|
|
std::cout << "Press enter to exit..." << std::endl;
|
|
std::cin.ignore(10000, '\n');
|
|
|
|
return EXIT_SUCCESS;
|
|
}
|