SFML/examples/shader/resources/billboard.frag
2016-02-18 20:20:43 +01:00

12 lines
175 B
GLSL

#version 150
uniform sampler2D texture;
in vec2 tex_coord;
void main()
{
// Read and apply a color from the texture
gl_FragColor = texture2D(texture, tex_coord);
}