mirror of
https://github.com/SFML/SFML.git
synced 2024-11-24 20:31:05 +08:00
167 lines
5.2 KiB
C++
167 lines
5.2 KiB
C++
////////////////////////////////////////////////////////////
|
|
// Headers
|
|
////////////////////////////////////////////////////////////
|
|
#include <SFML/Graphics.hpp>
|
|
#ifndef WIN32_LEAN_AND_MEAN
|
|
#define WIN32_LEAN_AND_MEAN
|
|
#endif
|
|
#include <windows.h>
|
|
|
|
#include <cmath>
|
|
|
|
HWND button;
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Function called whenever one of our windows receives a message
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
LRESULT CALLBACK onEvent(HWND handle, UINT message, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
switch (message)
|
|
{
|
|
// Quit when we close the main window
|
|
case WM_CLOSE:
|
|
{
|
|
PostQuitMessage(0);
|
|
return 0;
|
|
}
|
|
|
|
// Quit when we click the "quit" button
|
|
case WM_COMMAND:
|
|
{
|
|
if (reinterpret_cast<HWND>(lParam) == button)
|
|
{
|
|
PostQuitMessage(0);
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
return DefWindowProc(handle, message, wParam, lParam);
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Entry point of application
|
|
///
|
|
/// \param Instance: Instance of the application
|
|
///
|
|
/// \return Error code
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
int main()
|
|
{
|
|
HINSTANCE instance = GetModuleHandle(nullptr);
|
|
|
|
// Define a class for our main window
|
|
WNDCLASS windowClass;
|
|
windowClass.style = 0;
|
|
windowClass.lpfnWndProc = &onEvent;
|
|
windowClass.cbClsExtra = 0;
|
|
windowClass.cbWndExtra = 0;
|
|
windowClass.hInstance = instance;
|
|
windowClass.hIcon = nullptr;
|
|
windowClass.hCursor = nullptr;
|
|
windowClass.hbrBackground = reinterpret_cast<HBRUSH>(COLOR_BACKGROUND);
|
|
windowClass.lpszMenuName = nullptr;
|
|
windowClass.lpszClassName = TEXT("SFML App");
|
|
RegisterClass(&windowClass);
|
|
|
|
// Create the main window
|
|
HWND window = CreateWindow(TEXT("SFML App"),
|
|
TEXT("SFML Win32"),
|
|
WS_SYSMENU | WS_VISIBLE,
|
|
200,
|
|
200,
|
|
660,
|
|
520,
|
|
nullptr,
|
|
nullptr,
|
|
instance,
|
|
nullptr);
|
|
|
|
// Add a button for exiting
|
|
button = CreateWindow(TEXT("BUTTON"), TEXT("Quit"), WS_CHILD | WS_VISIBLE, 560, 440, 80, 40, window, nullptr, instance, nullptr);
|
|
|
|
// Create two SFML views
|
|
HWND view1 = CreateWindow(TEXT("STATIC"),
|
|
nullptr,
|
|
WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS,
|
|
20,
|
|
20,
|
|
300,
|
|
400,
|
|
window,
|
|
nullptr,
|
|
instance,
|
|
nullptr);
|
|
HWND view2 = CreateWindow(TEXT("STATIC"),
|
|
nullptr,
|
|
WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS,
|
|
340,
|
|
20,
|
|
300,
|
|
400,
|
|
window,
|
|
nullptr,
|
|
instance,
|
|
nullptr);
|
|
sf::RenderWindow sfmlView1(view1);
|
|
sf::RenderWindow sfmlView2(view2);
|
|
|
|
// Load some textures to display
|
|
const sf::Texture texture1("resources/image1.jpg");
|
|
const sf::Texture texture2("resources/image2.jpg");
|
|
sf::Sprite sprite1(texture1);
|
|
sf::Sprite sprite2(texture2);
|
|
sprite1.setOrigin(sf::Vector2f(texture1.getSize()) / 2.f);
|
|
sprite1.setPosition(sprite1.getOrigin());
|
|
|
|
// Create a clock for measuring elapsed time
|
|
const sf::Clock clock;
|
|
|
|
// Loop until a WM_QUIT message is received
|
|
MSG message;
|
|
message.message = static_cast<UINT>(~WM_QUIT);
|
|
while (message.message != WM_QUIT)
|
|
{
|
|
if (PeekMessage(&message, nullptr, 0, 0, PM_REMOVE))
|
|
{
|
|
// If a message was waiting in the message queue, process it
|
|
TranslateMessage(&message);
|
|
DispatchMessage(&message);
|
|
}
|
|
else
|
|
{
|
|
const float time = clock.getElapsedTime().asSeconds();
|
|
|
|
// Clear views
|
|
sfmlView1.clear();
|
|
sfmlView2.clear();
|
|
|
|
// Draw sprite 1 on view 1
|
|
sprite1.setRotation(sf::degrees(time * 100));
|
|
sfmlView1.draw(sprite1);
|
|
|
|
// Draw sprite 2 on view 2
|
|
sprite2.setPosition({std::cos(time) * 100.f, 0.f});
|
|
sfmlView2.draw(sprite2);
|
|
|
|
// Display each view on screen
|
|
sfmlView1.display();
|
|
sfmlView2.display();
|
|
}
|
|
}
|
|
|
|
// Close our SFML views before destroying the underlying window
|
|
sfmlView1.close();
|
|
sfmlView2.close();
|
|
|
|
// Destroy the main window (all its child controls will be destroyed)
|
|
DestroyWindow(window);
|
|
|
|
// Don't forget to unregister the window class
|
|
UnregisterClass(TEXT("SFML App"), instance);
|
|
}
|