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https://github.com/SFML/SFML.git
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95 lines
2.7 KiB
C++
95 lines
2.7 KiB
C++
#include <SFML/System/Angle.hpp>
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#include <SFML/System/String.hpp>
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#include <SFML/System/Time.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/System/Vector3.hpp>
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#include <catch2/catch_approx.hpp>
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#include <SystemUtil.hpp>
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#include <fstream>
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#include <iomanip>
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#include <limits>
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#include <cassert>
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namespace sf
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{
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void setStreamPrecision(std::ostream& os, int maxDigits10)
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{
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os << std::fixed << std::setprecision(maxDigits10);
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}
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std::ostream& operator<<(std::ostream& os, const Angle& angle)
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{
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setStreamPrecision(os, std::numeric_limits<float>::max_digits10);
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return os << angle.asDegrees() << " deg";
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}
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std::ostream& operator<<(std::ostream& os, const String& string)
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{
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return os << string.toAnsiString();
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}
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std::ostream& operator<<(std::ostream& os, Time time)
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{
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return os << time.asMicroseconds() << "us";
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}
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template <typename T>
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std::ostream& operator<<(std::ostream& os, Vector2<T> vector)
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{
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setStreamPrecision(os, std::numeric_limits<T>::max_digits10);
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return os << "(" << vector.x << ", " << vector.y << ")";
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}
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template <typename T>
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std::ostream& operator<<(std::ostream& os, const Vector3<T>& vector)
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{
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setStreamPrecision(os, std::numeric_limits<T>::max_digits10);
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return os << "(" << vector.x << ", " << vector.y << ", " << vector.z << ")";
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}
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template std::ostream& operator<<(std::ostream&, Vector2<int>);
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template std::ostream& operator<<(std::ostream&, Vector2<unsigned int>);
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template std::ostream& operator<<(std::ostream&, Vector2<float>);
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template std::ostream& operator<<(std::ostream&, const Vector3<int>&);
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template std::ostream& operator<<(std::ostream&, const Vector3<unsigned int>&);
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template std::ostream& operator<<(std::ostream&, const Vector3<float>&);
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} // namespace sf
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bool operator==(const float& lhs, const Approx<float>& rhs)
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{
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return lhs == Catch::Approx(rhs.value).margin(1e-5);
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}
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bool operator==(sf::Vector2f lhs, const Approx<sf::Vector2f>& rhs)
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{
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return (lhs - rhs.value).length() == Approx(0.f);
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}
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bool operator==(const sf::Vector3f& lhs, const Approx<sf::Vector3f>& rhs)
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{
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return (lhs - rhs.value).length() == Approx(0.f);
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}
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bool operator==(const sf::Angle& lhs, const Approx<sf::Angle>& rhs)
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{
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return lhs.asRadians() == Approx(rhs.value.asRadians());
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}
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std::vector<std::byte> loadIntoMemory(const std::filesystem::path& path)
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{
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std::ifstream file(path, std::ios::binary | std::ios::ate);
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assert(file);
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const auto size = file.tellg();
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file.seekg(0, std::ios::beg);
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std::vector<std::byte> buffer(static_cast<std::size_t>(size));
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[[maybe_unused]] const auto& result = file.read(reinterpret_cast<char*>(buffer.data()),
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static_cast<std::streamsize>(size));
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assert(result);
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return buffer;
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}
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