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55f0918c62
It's rare that a type truly needs a .reset function. Copy/move assignment typically accomplishes the same thing with less code and is easier to maintain since it doesn't require updating your .reset() function as new data members are added. To reset a type is conceptually the same thing as simply assigning from a newly constructed instance of the same type.
141 lines
5.9 KiB
C++
141 lines
5.9 KiB
C++
#include <SFML/Graphics/View.hpp>
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#include <catch2/catch_test_macros.hpp>
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#include <GraphicsUtil.hpp>
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#include <type_traits>
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TEST_CASE("[Graphics] sf::View")
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{
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SECTION("Type traits")
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{
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STATIC_CHECK(std::is_copy_constructible_v<sf::View>);
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STATIC_CHECK(std::is_copy_assignable_v<sf::View>);
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STATIC_CHECK(std::is_nothrow_move_constructible_v<sf::View>);
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STATIC_CHECK(std::is_nothrow_move_assignable_v<sf::View>);
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}
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SECTION("Construction")
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{
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SECTION("Default constructor")
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{
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const sf::View view;
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CHECK(view.getCenter() == sf::Vector2f(500, 500));
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CHECK(view.getSize() == sf::Vector2f(1000, 1000));
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CHECK(view.getRotation() == sf::Angle::Zero);
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CHECK(view.getViewport() == sf::FloatRect({0, 0}, {1, 1}));
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CHECK(view.getScissor() == sf::FloatRect({0, 0}, {1, 1}));
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CHECK(view.getTransform() == sf::Transform(0.002f, 0, -1, 0, -0.002f, 1, 0, 0, 1));
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CHECK(view.getInverseTransform() == Approx(sf::Transform(500, 0, 500, 0, -500, 500, 0, 0, 1)));
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}
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SECTION("Rectangle constructor")
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{
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const sf::View view(sf::FloatRect({10, 20}, {400, 600}));
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CHECK(view.getCenter() == sf::Vector2f(210, 320));
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CHECK(view.getSize() == sf::Vector2f(400, 600));
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CHECK(view.getRotation() == sf::Angle::Zero);
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CHECK(view.getViewport() == sf::FloatRect({0, 0}, {1, 1}));
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CHECK(view.getScissor() == sf::FloatRect({0, 0}, {1, 1}));
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CHECK(view.getTransform() == Approx(sf::Transform(0.005f, 0, -1.05f, 0, -0.00333333f, 1.06667f, 0, 0, 1)));
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CHECK(view.getInverseTransform() == Approx(sf::Transform(200, 0, 210, 0, -300, 320, 0, 0, 1)));
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}
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SECTION("Center + size constructor")
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{
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const sf::View view({520, 960}, {1080, 1920});
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CHECK(view.getCenter() == sf::Vector2f(520, 960));
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CHECK(view.getSize() == sf::Vector2f(1080, 1920));
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CHECK(view.getRotation() == sf::Angle::Zero);
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CHECK(view.getViewport() == sf::FloatRect({0, 0}, {1, 1}));
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CHECK(view.getScissor() == sf::FloatRect({0, 0}, {1, 1}));
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CHECK(view.getTransform() == Approx(sf::Transform(0.00185185f, 0, -0.962963f, 0, -0.00104167f, 1, 0, 0, 1)));
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CHECK(view.getInverseTransform() == Approx(sf::Transform(540, 0, 520, 0, -960, 960, 0, 0, 1)));
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}
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}
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SECTION("Set/get center")
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{
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sf::View view;
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view.setCenter({3.14f, 4.2f});
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CHECK(view.getCenter() == sf::Vector2f(3.14f, 4.2f));
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CHECK(view.getTransform() == Approx(sf::Transform(0.002f, 0, -0.00628f, 0, -0.002f, 0.0084f, 0, 0, 1)));
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CHECK(view.getInverseTransform() == Approx(sf::Transform(500, 0, 3.14f, 0, -500, 4.2f, 0, 0, 1)));
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}
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SECTION("Set/get size")
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{
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sf::View view;
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view.setSize({600, 900});
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CHECK(view.getSize() == sf::Vector2f(600, 900));
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CHECK(view.getTransform() == Approx(sf::Transform(0.00333333f, 0, -1.66667f, 0, -0.00222222f, 1.11111f, 0, 0, 1)));
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CHECK(view.getInverseTransform() == Approx(sf::Transform(300, 0, 500, 0, -450, 500, 0, 0, 1)));
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}
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SECTION("Set/get rotation")
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{
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sf::View view;
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view.setRotation(sf::degrees(-345));
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CHECK(view.getRotation() == Approx(sf::degrees(15)));
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CHECK(view.getTransform() ==
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Approx(sf::Transform(0.00193185f, 0.000517638f, -1.22474f, 0.000517638f, -0.00193185f, 0.707107f, 0, 0, 1)));
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CHECK(view.getInverseTransform() ==
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Approx(sf::Transform(482.963f, 129.41f, 500, 129.41f, -482.963f, 500, 0, 0, 1)));
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view.setRotation(sf::degrees(400));
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CHECK(view.getRotation() == Approx(sf::degrees(40)));
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CHECK(view.getTransform() ==
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Approx(sf::Transform(0.00153209f, 0.00128558f, -1.40883f, 0.00128558f, -0.00153209f, 0.123257f, 0, 0, 1)));
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CHECK(view.getInverseTransform() ==
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Approx(sf::Transform(383.022f, 321.394f, 500, 321.394f, -383.022f, 500, 0, 0, 1)));
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}
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SECTION("Set/get viewport")
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{
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sf::View view;
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view.setViewport({{150, 250}, {500, 750}});
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CHECK(view.getViewport() == sf::FloatRect({150, 250}, {500, 750}));
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CHECK(view.getTransform() == Approx(sf::Transform(0.002f, 0, -1, 0, -0.002f, 1, 0, 0, 1)));
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CHECK(view.getInverseTransform() == Approx(sf::Transform(500, 0, 500, 0, -500, 500, 0, 0, 1)));
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CHECK(view.getScissor() == sf::FloatRect({0, 0}, {1, 1}));
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}
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SECTION("Set/get scissor")
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{
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sf::View view;
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view.setScissor({{0, 0}, {0.5f, 1}});
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CHECK(view.getScissor() == sf::FloatRect({0, 0}, {0.5, 1}));
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CHECK(view.getViewport() == sf::FloatRect({0, 0}, {1, 1}));
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}
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SECTION("move()")
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{
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sf::View view;
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view.setCenter({25, 25});
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view.move({15, 25});
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CHECK(view.getCenter() == sf::Vector2f(40, 50));
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CHECK(view.getTransform() == Approx(sf::Transform(0.002f, 0, -0.08f, 0, -0.002f, 0.1f, 0, 0, 1)));
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CHECK(view.getInverseTransform() == Approx(sf::Transform(500, 0, 40, 0, -500, 50, 0, 0, 1)));
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}
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SECTION("rotate()")
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{
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sf::View view;
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view.setRotation(sf::degrees(45));
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view.rotate(sf::degrees(-15));
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CHECK(view.getRotation() == Approx(sf::degrees(30)));
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CHECK(view.getTransform() ==
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Approx(sf::Transform(0.00173205f, 0.001f, -1.36603f, 0.001f, -0.00173205f, 0.366025f, 0, 0, 1)));
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CHECK(view.getInverseTransform() == Approx(sf::Transform(433.013f, 250, 500, 250, -433.013f, 500, 0, 0, 1)));
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}
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SECTION("zoom()")
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{
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sf::View view;
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view.setSize({25, 25});
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view.zoom(4);
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CHECK(view.getSize() == sf::Vector2f(100, 100));
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CHECK(view.getTransform() == Approx(sf::Transform(0.02f, 0, -10, 0, -0.02f, 10, 0, 0, 1)));
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CHECK(view.getInverseTransform() == Approx(sf::Transform(50, 0, 500, 0, -50, 500, 0, 0, 1)));
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}
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}
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