mirror of
https://github.com/SFML/SFML.git
synced 2024-12-01 07:41:05 +08:00
12 lines
175 B
GLSL
12 lines
175 B
GLSL
#version 150
|
|
|
|
uniform sampler2D texture;
|
|
|
|
in vec2 tex_coord;
|
|
|
|
void main()
|
|
{
|
|
// Read and apply a color from the texture
|
|
gl_FragColor = texture2D(texture, tex_coord);
|
|
}
|