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c8c8673259
As a rule of thumb, if the type is less than or equal to the CPU register width times two then you ought to pass it by value. This will lead to more efficient code generation.
297 lines
12 KiB
C++
297 lines
12 KiB
C++
#include <SFML/System/Angle.hpp>
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#include <catch2/catch_test_macros.hpp>
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#include <SystemUtil.hpp>
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#include <type_traits>
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TEST_CASE("[System] sf::Angle")
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{
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SECTION("Type traits")
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{
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STATIC_CHECK(std::is_copy_constructible_v<sf::Angle>);
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STATIC_CHECK(std::is_copy_assignable_v<sf::Angle>);
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STATIC_CHECK(std::is_nothrow_move_constructible_v<sf::Angle>);
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STATIC_CHECK(std::is_nothrow_move_assignable_v<sf::Angle>);
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STATIC_CHECK(std::is_trivially_copyable_v<sf::Angle>);
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}
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SECTION("Construction")
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{
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constexpr sf::Angle angle;
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STATIC_CHECK(angle.asDegrees() == 0.f);
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STATIC_CHECK(angle.asRadians() == 0.f);
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}
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SECTION("wrapSigned()")
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{
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STATIC_CHECK(sf::Angle::Zero.wrapSigned() == sf::Angle::Zero);
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CHECK(sf::degrees(0).wrapSigned() == Approx(sf::degrees(0)));
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CHECK(sf::degrees(1).wrapSigned() == Approx(sf::degrees(1)));
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CHECK(sf::degrees(-1).wrapSigned() == Approx(sf::degrees(-1)));
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CHECK(sf::degrees(90).wrapSigned() == Approx(sf::degrees(90)));
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CHECK(sf::degrees(-90).wrapSigned() == Approx(sf::degrees(-90)));
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CHECK(sf::degrees(180).wrapSigned() == Approx(sf::degrees(-180)));
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CHECK(sf::degrees(-180).wrapSigned() == Approx(sf::degrees(-180)));
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CHECK(sf::degrees(360).wrapSigned() == Approx(sf::degrees(0)));
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CHECK(sf::degrees(-360).wrapSigned() == Approx(sf::degrees(0)));
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CHECK(sf::degrees(720).wrapSigned() == Approx(sf::degrees(0)));
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CHECK(sf::degrees(-720).wrapSigned() == Approx(sf::degrees(0)));
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}
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SECTION("wrapUnsigned()")
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{
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STATIC_CHECK(sf::Angle::Zero.wrapUnsigned() == sf::Angle::Zero);
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CHECK(sf::degrees(0).wrapUnsigned() == Approx(sf::degrees(0)));
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CHECK(sf::degrees(1).wrapUnsigned() == Approx(sf::degrees(1)));
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CHECK(sf::degrees(-1).wrapUnsigned() == Approx(sf::degrees(359)));
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CHECK(sf::degrees(90).wrapUnsigned() == Approx(sf::degrees(90)));
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CHECK(sf::degrees(-90).wrapUnsigned() == Approx(sf::degrees(270)));
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CHECK(sf::degrees(180).wrapUnsigned() == Approx(sf::degrees(180)));
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CHECK(sf::degrees(-180).wrapUnsigned() == Approx(sf::degrees(180)));
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CHECK(sf::degrees(360).wrapUnsigned() == Approx(sf::degrees(0)));
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CHECK(sf::degrees(-360).wrapUnsigned() == Approx(sf::degrees(0)));
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CHECK(sf::degrees(720).wrapUnsigned() == Approx(sf::degrees(0)));
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CHECK(sf::degrees(-720).wrapUnsigned() == Approx(sf::degrees(0)));
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}
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SECTION("degrees()")
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{
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constexpr sf::Angle angle = sf::degrees(15);
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STATIC_CHECK(angle == sf::degrees(15));
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CHECK(angle.asRadians() == Approx(0.26179939f));
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constexpr sf::Angle bigAngle = sf::degrees(1000);
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STATIC_CHECK(bigAngle == sf::degrees(1000));
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CHECK(bigAngle.asRadians() == Approx(17.453293f));
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constexpr sf::Angle bigNegativeAngle = sf::degrees(-4321);
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STATIC_CHECK(bigNegativeAngle == sf::degrees(-4321));
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CHECK(bigNegativeAngle.asRadians() == Approx(-75.415677f));
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}
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SECTION("radians()")
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{
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constexpr sf::Angle angle = sf::radians(1);
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CHECK(angle.asDegrees() == Approx(57.2957795f));
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CHECK(angle.asRadians() == Approx(1.f));
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constexpr sf::Angle bigAngle = sf::radians(72);
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CHECK(bigAngle.asDegrees() == Approx(4125.29612f));
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CHECK(bigAngle.asRadians() == Approx(72.f));
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constexpr sf::Angle bigNegativeAngle = sf::radians(-200);
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CHECK(bigNegativeAngle.asDegrees() == Approx(-11459.1559f));
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CHECK(bigNegativeAngle.asRadians() == Approx(-200.f));
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}
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SECTION("Constants")
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{
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STATIC_CHECK(sf::Angle::Zero.asDegrees() == 0.f);
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STATIC_CHECK(sf::Angle::Zero.asRadians() == 0.f);
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}
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SECTION("Operators")
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{
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SECTION("operator==")
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{
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STATIC_CHECK(sf::Angle() == sf::Angle());
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STATIC_CHECK(sf::Angle() == sf::Angle::Zero);
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STATIC_CHECK(sf::Angle() == sf::degrees(0));
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STATIC_CHECK(sf::Angle() == sf::radians(0));
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STATIC_CHECK(sf::degrees(0) == sf::radians(0));
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STATIC_CHECK(sf::degrees(15) == sf::degrees(15));
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STATIC_CHECK(sf::radians(1) == sf::radians(1));
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STATIC_CHECK(sf::degrees(360) == sf::degrees(360));
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STATIC_CHECK(sf::degrees(720) == sf::degrees(720));
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}
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SECTION("operator!=")
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{
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STATIC_CHECK(sf::Angle() != sf::radians(2));
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STATIC_CHECK(sf::degrees(1) != sf::radians(1));
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STATIC_CHECK(sf::radians(0) != sf::radians(0.1f));
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}
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SECTION("operator<")
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{
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STATIC_CHECK(sf::radians(0) < sf::degrees(0.1f));
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STATIC_CHECK(sf::degrees(0) < sf::radians(0.1f));
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STATIC_CHECK(sf::radians(-0.1f) < sf::radians(0));
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STATIC_CHECK(sf::degrees(-0.1f) < sf::degrees(0));
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}
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SECTION("operator>")
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{
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STATIC_CHECK(sf::radians(0.1f) > sf::degrees(0));
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STATIC_CHECK(sf::degrees(0.1f) > sf::radians(0));
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STATIC_CHECK(sf::radians(0) > sf::radians(-0.1f));
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STATIC_CHECK(sf::degrees(0) > sf::degrees(-0.1f));
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}
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SECTION("operator<=")
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{
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STATIC_CHECK(sf::radians(0) <= sf::degrees(0.1f));
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STATIC_CHECK(sf::degrees(0) <= sf::radians(0.1f));
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STATIC_CHECK(sf::radians(-0.1f) <= sf::radians(0));
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STATIC_CHECK(sf::degrees(-0.1f) <= sf::degrees(0));
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STATIC_CHECK(sf::Angle() <= sf::Angle());
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STATIC_CHECK(sf::Angle() <= sf::Angle::Zero);
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STATIC_CHECK(sf::Angle() <= sf::degrees(0));
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STATIC_CHECK(sf::Angle() <= sf::radians(0));
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STATIC_CHECK(sf::degrees(0) <= sf::radians(0));
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STATIC_CHECK(sf::degrees(15) <= sf::degrees(15));
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STATIC_CHECK(sf::radians(1) <= sf::radians(1));
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STATIC_CHECK(sf::degrees(360) <= sf::degrees(360));
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STATIC_CHECK(sf::degrees(720) <= sf::degrees(720));
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}
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SECTION("operator>=")
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{
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STATIC_CHECK(sf::radians(0.1f) >= sf::degrees(0));
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STATIC_CHECK(sf::degrees(0.1f) >= sf::radians(0));
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STATIC_CHECK(sf::radians(0) >= sf::radians(-0.1f));
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STATIC_CHECK(sf::degrees(0) >= sf::degrees(-0.1f));
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STATIC_CHECK(sf::Angle() >= sf::Angle());
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STATIC_CHECK(sf::Angle() >= sf::Angle::Zero);
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STATIC_CHECK(sf::Angle() >= sf::degrees(0));
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STATIC_CHECK(sf::Angle() >= sf::radians(0));
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STATIC_CHECK(sf::degrees(0) >= sf::radians(0));
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STATIC_CHECK(sf::degrees(15) >= sf::degrees(15));
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STATIC_CHECK(sf::radians(1) >= sf::radians(1));
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STATIC_CHECK(sf::degrees(360) >= sf::degrees(360));
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STATIC_CHECK(sf::degrees(720) >= sf::degrees(720));
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}
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SECTION("Unary operator-")
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{
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STATIC_CHECK(-sf::Angle() == sf::Angle());
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STATIC_CHECK(-sf::radians(-1) == sf::radians(1));
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STATIC_CHECK(-sf::degrees(15) == sf::degrees(-15));
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STATIC_CHECK(-sf::radians(1) == sf::radians(-1));
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}
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SECTION("operator+")
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{
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STATIC_CHECK(sf::Angle() + sf::Angle() == sf::Angle());
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STATIC_CHECK(sf::Angle::Zero + sf::radians(0.5f) == sf::radians(0.5f));
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STATIC_CHECK(sf::radians(6) + sf::radians(0.5f) == sf::radians(6.5f));
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STATIC_CHECK(sf::radians(10) + sf::radians(0.5f) == sf::radians(10.5f));
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STATIC_CHECK(sf::degrees(360) + sf::degrees(360) == sf::degrees(720));
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}
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SECTION("operator+=")
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{
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sf::Angle angle = sf::degrees(-15);
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angle += sf::degrees(15);
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CHECK(angle == Approx(sf::degrees(0)));
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angle += sf::radians(10);
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CHECK(angle == sf::radians(10));
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}
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SECTION("operator-")
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{
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STATIC_CHECK(sf::Angle() - sf::Angle() == sf::Angle());
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STATIC_CHECK(sf::radians(1) - sf::radians(0.5f) == sf::radians(0.5f));
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STATIC_CHECK(sf::Angle::Zero - sf::radians(0.5f) == sf::radians(-0.5f));
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STATIC_CHECK(sf::degrees(900) - sf::degrees(1) == sf::degrees(899));
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}
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SECTION("operator-=")
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{
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sf::Angle angle = sf::degrees(15);
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angle -= sf::degrees(15);
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CHECK(angle == Approx(sf::degrees(0)));
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angle -= sf::radians(10);
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CHECK(angle == sf::radians(-10));
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}
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SECTION("operator*")
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{
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STATIC_CHECK(sf::radians(0) * 10 == sf::Angle::Zero);
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CHECK(sf::degrees(10) * 2.5f == Approx(sf::degrees(25)));
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CHECK(sf::degrees(100) * 10.0f == Approx(sf::degrees(1000)));
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STATIC_CHECK(10 * sf::radians(0) == sf::Angle::Zero);
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CHECK(2.5f * sf::degrees(10) == Approx(sf::degrees(25)));
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CHECK(10.0f * sf::degrees(100) == Approx(sf::degrees(1000)));
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}
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SECTION("operator*=")
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{
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sf::Angle angle = sf::degrees(1);
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angle *= 10;
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CHECK(angle == Approx(sf::degrees(10)));
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}
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SECTION("operator/")
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{
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STATIC_CHECK(sf::Angle::Zero / 10 == sf::Angle::Zero);
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STATIC_CHECK(sf::degrees(10) / 2.5f == sf::degrees(4));
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STATIC_CHECK(sf::radians(12) / 3 == sf::radians(4));
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STATIC_CHECK(sf::Angle::Zero / sf::degrees(1) == 0.f);
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STATIC_CHECK(sf::degrees(10) / sf::degrees(10) == 1.f);
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CHECK(sf::radians(10) / sf::radians(2) == Approx(5.f));
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}
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SECTION("operator/=")
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{
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sf::Angle angle = sf::degrees(60);
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angle /= 5;
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CHECK(angle == Approx(sf::degrees(12)));
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}
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SECTION("operator%")
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{
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STATIC_CHECK(sf::Angle::Zero % sf::radians(0.5f) == sf::Angle::Zero);
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STATIC_CHECK(sf::radians(10) % sf::radians(1) == sf::radians(0));
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CHECK(sf::degrees(90) % sf::degrees(30) == Approx(sf::degrees(0)));
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CHECK(sf::degrees(90) % sf::degrees(40) == Approx(sf::degrees(10)));
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CHECK(sf::degrees(-90) % sf::degrees(30) == Approx(sf::degrees(0)));
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CHECK(sf::degrees(-90) % sf::degrees(40) == Approx(sf::degrees(30)));
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}
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SECTION("operator%=")
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{
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sf::Angle angle = sf::degrees(59);
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angle %= sf::degrees(10);
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CHECK(angle == Approx(sf::degrees(9)));
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}
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SECTION("operator _deg")
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{
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using namespace sf::Literals;
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STATIC_CHECK(0.0_deg == sf::Angle::Zero);
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STATIC_CHECK(1.0_deg == sf::degrees(1));
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STATIC_CHECK(-1.0_deg == sf::degrees(-1));
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STATIC_CHECK(3.14_deg == sf::degrees(3.14f));
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STATIC_CHECK(-3.14_deg == sf::degrees(-3.14f));
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STATIC_CHECK(0_deg == sf::Angle::Zero);
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STATIC_CHECK(1_deg == sf::degrees(1));
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STATIC_CHECK(-1_deg == sf::degrees(-1));
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STATIC_CHECK(100_deg == sf::degrees(100));
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STATIC_CHECK(-100_deg == sf::degrees(-100));
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}
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SECTION("operator _rad")
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{
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using namespace sf::Literals;
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STATIC_CHECK(0.0_rad == sf::Angle::Zero);
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STATIC_CHECK(1.0_rad == sf::radians(1));
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STATIC_CHECK(-1.0_rad == sf::radians(-1));
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STATIC_CHECK(3.14_rad == sf::radians(3.14f));
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STATIC_CHECK(-3.14_rad == sf::radians(-3.14f));
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STATIC_CHECK(0_rad == sf::Angle::Zero);
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STATIC_CHECK(1_rad == sf::radians(1));
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STATIC_CHECK(-1_rad == sf::radians(-1));
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STATIC_CHECK(100_rad == sf::radians(100));
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STATIC_CHECK(-100_rad == sf::radians(-100));
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}
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}
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}
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