mirror of
https://github.com/SFML/SFML.git
synced 2024-12-02 00:01:05 +08:00
2f524481c1
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
127 lines
4.1 KiB
C++
127 lines
4.1 KiB
C++
|
|
////////////////////////////////////////////////////////////
|
|
// Headers
|
|
////////////////////////////////////////////////////////////
|
|
#include <SFML/Graphics.hpp>
|
|
#include <cmath>
|
|
|
|
HWND Button;
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Function called whenever one of our windows receives a message
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
LRESULT CALLBACK OnEvent(HWND Handle, UINT Message, WPARAM WParam, LPARAM LParam)
|
|
{
|
|
switch (Message)
|
|
{
|
|
// Quit when we close the main window
|
|
case WM_CLOSE :
|
|
{
|
|
PostQuitMessage(0);
|
|
return 0;
|
|
}
|
|
|
|
// Quit when we click the "quit" button
|
|
case WM_COMMAND :
|
|
{
|
|
if (reinterpret_cast<HWND>(LParam) == Button)
|
|
{
|
|
PostQuitMessage(0);
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
return DefWindowProc(Handle, Message, WParam, LParam);
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Entry point of application
|
|
///
|
|
/// \param Instance : Instance of the application
|
|
///
|
|
/// \return Error code
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
INT WINAPI WinMain(HINSTANCE Instance, HINSTANCE, LPSTR, INT)
|
|
{
|
|
// Define a class for our main window
|
|
WNDCLASS WindowClass;
|
|
WindowClass.style = 0;
|
|
WindowClass.lpfnWndProc = &OnEvent;
|
|
WindowClass.cbClsExtra = 0;
|
|
WindowClass.cbWndExtra = 0;
|
|
WindowClass.hInstance = Instance;
|
|
WindowClass.hIcon = NULL;
|
|
WindowClass.hCursor = 0;
|
|
WindowClass.hbrBackground = reinterpret_cast<HBRUSH>(COLOR_BACKGROUND);
|
|
WindowClass.lpszMenuName = NULL;
|
|
WindowClass.lpszClassName = TEXT("SFML App");
|
|
RegisterClass(&WindowClass);
|
|
|
|
// Let's create the main window
|
|
HWND Window = CreateWindow(TEXT("SFML App"), TEXT("SFML Win32"), WS_SYSMENU | WS_VISIBLE, 200, 200, 660, 520, NULL, NULL, Instance, NULL);
|
|
|
|
// Add a button for exiting
|
|
Button = CreateWindow(TEXT("BUTTON"), TEXT("Quit"), WS_CHILD | WS_VISIBLE, 560, 440, 80, 40, Window, NULL, Instance, NULL);
|
|
|
|
// Let's create two SFML views
|
|
HWND View1 = CreateWindow(TEXT("STATIC"), NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS, 20, 20, 300, 400, Window, NULL, Instance, NULL);
|
|
HWND View2 = CreateWindow(TEXT("STATIC"), NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS, 340, 20, 300, 400, Window, NULL, Instance, NULL);
|
|
sf::RenderWindow SFMLView1(View1);
|
|
sf::RenderWindow SFMLView2(View2);
|
|
|
|
// Load some images to display
|
|
sf::Image Image1, Image2;
|
|
if (!Image1.LoadFromFile("datas/win32/image1.jpg") || !Image2.LoadFromFile("datas/win32/image2.jpg"))
|
|
return EXIT_FAILURE;
|
|
sf::Sprite Sprite1(Image1);
|
|
sf::Sprite Sprite2(Image2);
|
|
Sprite1.SetCenter(Sprite1.GetSize() / 2.f);
|
|
|
|
// Create a clock for measuring elapsed time
|
|
sf::Clock Clock;
|
|
|
|
// Loop until a WM_QUIT message is received
|
|
MSG Message;
|
|
Message.message = static_cast<UINT>(~WM_QUIT);
|
|
while (Message.message != WM_QUIT)
|
|
{
|
|
if (PeekMessage(&Message, NULL, 0, 0, PM_REMOVE))
|
|
{
|
|
// If a message was waiting in the message queue, process it
|
|
TranslateMessage(&Message);
|
|
DispatchMessage(&Message);
|
|
}
|
|
else
|
|
{
|
|
// Clear views
|
|
SFMLView1.Clear();
|
|
SFMLView2.Clear();
|
|
|
|
// Draw sprite 1 on view 1
|
|
Sprite1.SetRotation(Clock.GetElapsedTime() * 100);
|
|
SFMLView1.Draw(Sprite1);
|
|
|
|
// Draw sprite 2 on view 2
|
|
Sprite2.SetX(cos(Clock.GetElapsedTime()) * 100);
|
|
SFMLView2.Draw(Sprite2);
|
|
|
|
// Display each view on screen
|
|
SFMLView1.Display();
|
|
SFMLView2.Display();
|
|
}
|
|
}
|
|
|
|
// Destroy the main window (all its child controls will be destroyed)
|
|
DestroyWindow(Window);
|
|
|
|
// Don't forget to unregister the window class
|
|
UnregisterClass(TEXT("SFML App"), Instance);
|
|
|
|
return EXIT_SUCCESS;
|
|
}
|