SFML/include/SFML/Graphics/Text.hpp
2011-11-05 15:50:44 +01:00

305 lines
11 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_TEXT_HPP
#define SFML_TEXT_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System/String.hpp>
#include <SFML/Graphics/Drawable.hpp>
#include <SFML/Graphics/Font.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <string>
namespace sf
{
////////////////////////////////////////////////////////////
/// \brief Graphical text that can be drawn to a render target
///
////////////////////////////////////////////////////////////
class SFML_API Text : public Drawable
{
public :
////////////////////////////////////////////////////////////
/// \brief Enumeration of the string drawing styles
///
////////////////////////////////////////////////////////////
enum Style
{
Regular = 0, ///< Regular characters, no style
Bold = 1 << 0, ///< Bold characters
Italic = 1 << 1, ///< Italic characters
Underlined = 1 << 2 ///< Underlined characters
};
////////////////////////////////////////////////////////////
/// \brief Default constructor
///
/// Creates an empty text.
///
////////////////////////////////////////////////////////////
Text();
////////////////////////////////////////////////////////////
/// \brief Construct the string from a string, font and size
///
/// \param string Text assigned to the string
/// \param font Font used to draw the string
/// \param characterSize Base size of characters, in pixels
///
////////////////////////////////////////////////////////////
explicit Text(const String& string, const Font& font = Font::GetDefaultFont(), unsigned int characterSize = 30);
////////////////////////////////////////////////////////////
/// \brief Set the text's string
///
/// The \a string argument is a sf::String, which can
/// automatically be constructed from standard string types.
/// So, the following calls are all valid:
/// \code
/// text.SetString("hello");
/// text.SetString(L"hello");
/// text.SetString(std::string("hello"));
/// text.SetString(std::wstring(L"hello"));
/// \endcode
/// A text's string is empty by default.
///
/// \param string New string
///
/// \see GetString
///
////////////////////////////////////////////////////////////
void SetString(const String& string);
////////////////////////////////////////////////////////////
/// \brief Set the text's font
///
/// Texts have a valid font by default, which the built-in
/// Font::GetDefaultFont().
///
/// \param font New font
///
/// \see GetFont
///
////////////////////////////////////////////////////////////
void SetFont(const Font& font);
////////////////////////////////////////////////////////////
/// \brief Set the character size
///
/// The default size is 30.
///
/// \param size New character size, in pixels
///
/// \see GetCharacterSize
///
////////////////////////////////////////////////////////////
void SetCharacterSize(unsigned int size);
////////////////////////////////////////////////////////////
/// \brief Set the text's style
///
/// You can pass a combination of one or more styles, for
/// example sf::Text::Bold | sf::Text::Italic.
/// The default style is sf::Text::Regular.
///
/// \param style New style
///
/// \see GetStyle
///
////////////////////////////////////////////////////////////
void SetStyle(unsigned long style);
////////////////////////////////////////////////////////////
/// \brief Get the text's string
///
/// The returned string is a sf::String, which can automatically
/// be converted to standard string types. So, the following
/// lines of code are all valid:
/// \code
/// sf::String s1 = text.GetString();
/// std::string s2 = text.GetString();
/// std::wstring s3 = text.GetString();
/// \endcode
///
/// \return Text's string
///
/// \see GetString
///
////////////////////////////////////////////////////////////
const String& GetString() const;
////////////////////////////////////////////////////////////
/// \brief Get the text's font
///
/// The returned reference is const, which means that you
/// cannot modify the font when you get it from this function.
///
/// \return Text's font
///
/// \see SetFont
///
////////////////////////////////////////////////////////////
const Font& GetFont() const;
////////////////////////////////////////////////////////////
/// \brief Get the character size
///
/// \return Size of the characters, in pixels
///
/// \see SetCharacterSize
///
////////////////////////////////////////////////////////////
unsigned int GetCharacterSize() const;
////////////////////////////////////////////////////////////
/// \brief Get the text's style
///
/// \return Text's style
///
/// \see SetStyle
///
////////////////////////////////////////////////////////////
unsigned long GetStyle() const;
////////////////////////////////////////////////////////////
/// \brief Return the position of the \a index-th character
///
/// This function computes the visual position of a character
/// from its index in the string. The returned position is
/// in local coordinates (translation, rotation, scale and
/// origin are not applied). You can easily get the corresponding
/// global position with the TransformToGlobal function.
/// If \a index is out of range, the position of the end of
/// the string is returned.
///
/// \param index Index of the character
///
/// \return Position of the character
///
////////////////////////////////////////////////////////////
Vector2f GetCharacterPos(std::size_t index) const;
////////////////////////////////////////////////////////////
/// \brief Get the bounding rectangle of the text
///
/// The returned rectangle is in global coordinates.
///
/// \return Bounding rectangle of the text
///
////////////////////////////////////////////////////////////
FloatRect GetRect() const;
protected :
////////////////////////////////////////////////////////////
/// \brief Draw the object to a render target
///
/// \param target Render target
/// \param renderer Renderer providing low-level rendering commands
///
////////////////////////////////////////////////////////////
virtual void Render(RenderTarget& target, Renderer& renderer) const;
private :
////////////////////////////////////////////////////////////
/// \brief Recompute the bounding rectangle
///
////////////////////////////////////////////////////////////
void UpdateRect() const;
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
String myString; ///< String to display
const Font* myFont; ///< Font used to display the string
unsigned int myCharacterSize; ///< Base size of characters, in pixels
unsigned long myStyle; ///< Text style (see Style enum)
mutable FloatRect myBaseRect; ///< Bounding rectangle of the text in object coordinates
mutable bool myRectUpdated; ///< Is the bounding rectangle up-to-date ?
};
} // namespace sf
#endif // SFML_TEXT_HPP
////////////////////////////////////////////////////////////
/// \class sf::Text
/// \ingroup graphics
///
/// sf::Text is a drawable class that allows to easily display
/// some text with custom style and color on a render target.
///
/// It inherits all the functions from sf::Drawable:
/// position, rotation, scale, origin, global color and blend
/// mode. It also adds text-specific properties such as the
/// font to use, the character size, the font style (bold,
/// italic, underlined), and the text to display of course.
/// It also provides convenience functions to calculate the
/// graphical size of the text, or to get the visual position
/// of a given character.
///
/// sf::Text works in combination with the sf::Font class, which
/// loads and provides the glyphs (visual characters) of a given font.
///
/// The separation of sf::Font and sf::Text allows more flexibility
/// and better performances: indeed a sf::Font is a heavy resource,
/// and any operation on it is slow (often too slow for real-time
/// applications). On the other side, a sf::Text is a lightweight
/// object which can combine the glyphs data and metrics of a sf::Font
/// to display any text on a render target.
///
/// It is important to note that the sf::Text instance doesn't
/// copy the font that it uses, it only keeps a reference to it.
/// Thus, a sf::Font must not be destructed while it is
/// used by a sf::Text (i.e. never write a function that
/// uses a local sf::Font instance for creating a text).
///
/// Usage example:
/// \code
/// // Declare and load a font
/// sf::Font font;
/// font.LoadFromFile("arial.ttf");
///
/// // Create a text
/// sf::Text text("hello");
/// text.SetFont(font);
/// text.SetCharacterSize(30);
/// text.SetStyle(sf::Text::Regular);
///
/// // Display it
/// window.Draw(text); // window is a sf::RenderWindow
/// \endcode
///
/// \see sf::Font
///
////////////////////////////////////////////////////////////