SFML/examples/build/codeblocks/shader.cbp
LaurentGom 8525a7cb92 Changed the output names of SFML libraries in projects/makefiles (sfml-xxx -> sfml2-xxx)
Fixed OpenAL include path in Linux makefiles

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1555 4e206d99-4929-0410-ac5d-dfc041789085
2010-08-27 21:37:50 +00:00

120 lines
4.0 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="shader" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug static_Win32">
<Option output="..\..\shader\shader-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\shader\Debug static_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_WINDOWS" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml2-main-d.a" />
<Add library="..\..\..\lib\mingw\libsfml2-graphics-s-d.a" />
<Add library="..\..\..\lib\mingw\libsfml2-window-s-d.a" />
<Add library="..\..\..\lib\mingw\libsfml2-system-s-d.a" />
</Linker>
</Target>
<Target title="Release static_Win32">
<Option output="..\..\shader\shader" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\shader\Release static_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_WINDOWS" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml2-main.a" />
<Add library="..\..\..\lib\mingw\libsfml2-graphics-s.a" />
<Add library="..\..\..\lib\mingw\libsfml2-window-s.a" />
<Add library="..\..\..\lib\mingw\libsfml2-system-s.a" />
</Linker>
</Target>
<Target title="Debug DLL_Win32">
<Option output="..\..\shader\shader-d" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\shader\Debug DLL_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml2-main-d.a" />
<Add library="..\..\..\lib\mingw\libsfml2-graphics-d.a" />
<Add library="..\..\..\lib\mingw\libsfml2-window-d.a" />
<Add library="..\..\..\lib\mingw\libsfml2-system-d.a" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\shader\shader" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\..\Temp\codeblocks\shader\Release DLL_Win32" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_WINDOWS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\..\include" />
<Add directory="..\..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\..\lib\mingw\libsfml2-main.a" />
<Add library="..\..\..\lib\mingw\libsfml2-graphics.a" />
<Add library="..\..\..\lib\mingw\libsfml2-window.a" />
<Add library="..\..\..\lib\mingw\libsfml2-system.a" />
</Linker>
</Target>
</Build>
<Compiler>
<Add directory="..\..\..\include" />
</Compiler>
<Linker>
<Add option="-static-libgcc" />
</Linker>
<Unit filename="..\..\shader\Shader.cpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>