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https://github.com/SFML/SFML.git
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a71d60a0c9
Within files that are only compiled on Apple platforms, we don't need that redundant check for __APPLE__ so that got removed. Further, Clang will recognize GCC pragmas so we don't need both Clang AND GCC pragmas so I removed the Clang pragmas. Currently GCC fails to compile this code but if one day in the future that gets fixed, the deprecation warnings will continue to get ignored.
237 lines
6.6 KiB
Plaintext
237 lines
6.6 KiB
Plaintext
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2022 Marco Antognini (antognini.marco@gmail.com),
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// Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#import "CocoaAppDelegate.h"
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#import "NSString+stdstring.h"
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// These define are used for converting the color of the NSPopUpButton
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#define BLUE @"Blue"
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#define GREEN @"Green"
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#define RED @"Red"
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#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
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// Our PIMPL
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struct SFMLmainWindow
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{
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SFMLmainWindow(sf::WindowHandle win) : renderWindow(win), background(sf::Color::Blue)
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{
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std::string resPath = [[[NSBundle mainBundle] resourcePath] tostdstring];
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if (!logo.loadFromFile(resPath + "/logo.png"))
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NSLog(@"Couldn't load the logo image");
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logo.setSmooth(true);
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sprite.setTexture(logo, true);
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sf::FloatRect rect = sprite.getLocalBounds();
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sf::Vector2f size(rect.width, rect.height);
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sprite.setOrigin(size / 2.f);
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sprite.scale({0.3f, 0.3f});
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unsigned int ww = renderWindow.getSize().x;
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unsigned int wh = renderWindow.getSize().y;
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sprite.setPosition(sf::Vector2f(ww, wh) / 2.f);
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if (!font.loadFromFile(resPath + "/tuffy.ttf"))
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NSLog(@"Couldn't load the font");
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text.setFillColor(sf::Color::White);
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text.setFont(font);
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}
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sf::RenderWindow renderWindow;
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sf::Font font;
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sf::Text text;
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sf::Texture logo;
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sf::Sprite sprite;
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sf::Color background;
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};
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// Private stuff
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@interface CocoaAppDelegate ()
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@property (assign) SFMLmainWindow* mainWindow;
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@property (retain) NSTimer* renderTimer;
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@property (assign) BOOL visible;
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@property (assign) BOOL initialized;
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- (void)renderMainWindow:(NSTimer*)aTimer;
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@end
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// Finally, the implementation
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@implementation CocoaAppDelegate
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@synthesize window = m_window;
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@synthesize sfmlView = m_sfmlView;
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@synthesize textField = m_textField;
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@synthesize mainWindow = m_mainWindow;
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@synthesize renderTimer = m_renderTimer;
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@synthesize visible = m_visible;
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@synthesize initialized = m_initialized;
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- (id)init
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{
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self = [super init];
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if (self)
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self.initialized = NO;
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return self;
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}
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- (void)applicationDidFinishLaunching:(NSNotification*)aNotification
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{
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(void)aNotification;
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if (!self.initialized)
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{
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// Init the SFML render area.
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self.mainWindow = new SFMLmainWindow(self.sfmlView);
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self.mainWindow->text.setString([self.textField.stringValue tostdwstring]);
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self.visible = YES;
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// Launch the timer to periodically display our stuff into the Cocoa view.
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self.renderTimer = [NSTimer
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timerWithTimeInterval:1.0 / 60.0
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target:self
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selector:@selector(renderMainWindow:)
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userInfo:nil
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repeats:YES];
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[[NSRunLoop mainRunLoop] addTimer:self.renderTimer forMode:NSDefaultRunLoopMode];
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[[NSRunLoop mainRunLoop] addTimer:self.renderTimer forMode:NSEventTrackingRunLoopMode];
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/*
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* This is really some ugly code but in order to have the timer fired
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* periodically we need to add it to the two above runloop mode.
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*
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* The default mode allows timer firing while the user doesn't do anything
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* while the second mode allows timer firing while he is using a slider
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* or a menu.
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*/
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self.initialized = YES;
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}
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}
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- (void)dealloc
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{
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[self.renderTimer invalidate];
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self.mainWindow->renderWindow.close();
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self.window = nil;
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self.sfmlView = nil;
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self.textField = nil;
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delete static_cast<SFMLmainWindow*>(self.mainWindow);
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self.mainWindow = 0;
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self.renderTimer = nil;
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[super dealloc];
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}
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- (void)renderMainWindow:(NSTimer*)aTimer
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{
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(void)aTimer;
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// Scaling
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/* /!\ we do this at 60fps so choose low scaling factor! /!\ */
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
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self.mainWindow->sprite.scale({1.01f, 1.01f});
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if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
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self.mainWindow->sprite.scale({0.99f, 0.99f});
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// Clear the window, display some stuff and display it into our view.
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self.mainWindow->renderWindow.clear(self.mainWindow->background);
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if (self.visible)
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self.mainWindow->renderWindow.draw(self.mainWindow->sprite);
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self.mainWindow->renderWindow.draw(self.mainWindow->text);
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self.mainWindow->renderWindow.display();
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}
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- (IBAction)colorChanged:(NSPopUpButton*)sender
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{
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if (self.initialized)
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{
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// Convert title to color
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NSString* color = [[sender selectedItem] title];
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if ([color isEqualToString:BLUE])
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self.mainWindow->background = sf::Color::Blue;
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else if ([color isEqualToString:GREEN])
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self.mainWindow->background = sf::Color::Green;
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else
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self.mainWindow->background = sf::Color::Red;
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}
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}
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- (IBAction)rotationChanged:(NSSlider*)sender
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{
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if (self.initialized)
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{
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float angle = [sender floatValue];
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self.mainWindow->sprite.setRotation(angle);
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}
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}
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- (IBAction)visibleChanged:(NSButton*)sender
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{
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if (self.initialized)
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self.visible = [sender state] == NSOnState;
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}
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- (IBAction)textChanged:(NSTextField*)sender
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{
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if (self.initialized)
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self.mainWindow->text.setString([[sender stringValue] tostdwstring]);
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}
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- (IBAction)updateText:(NSButton*)sender
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{
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(void)sender;
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// Simply simulate textChanged:
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[self textChanged:self.textField];
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}
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@end
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@implementation SilentWindow
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- (void)keyDown:(NSEvent*)theEvent
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{
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(void)theEvent;
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// Do nothing except preventing this alert.
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}
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@end
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