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SFML mainline mirror
0c4443a2c1
Before this change, `sf::Font` always rendered/provided one character per Unicode codepoint, even if that character wasn't represented by the current font file or duplicated. This caused more texture space to be used than necessary, which is especially apparent, when trying to render a large amount of unhandled glyphs (the texture would literally fill up with empty squares representing missing characters). |
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doc | ||
examples | ||
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src/SFML | ||
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changelog.md | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
license.md | ||
readme.md |
SFML — Simple and Fast Multimedia Library
SFML is a simple, fast, cross-platform and object-oriented multimedia API. It provides access to windowing, graphics, audio and network. It is written in C++, and has bindings for various languages such as C, .Net, Ruby, Python.
Authors
- Laurent Gomila — main developer (laurent@sfml-dev.org)
- Marco Antognini — OS X developer (hiura@sfml-dev.org)
- Jonathan De Wachter — Android developer (dewachter.jonathan@gmail.com)
- Jan Haller (bromeon@sfml-dev.org)
- Stefan Schindler (tank@sfml-dev.org)
- Lukas Dürrenberger (eXpl0it3r@sfml-dev.org)
- binary1248 (binary1248@hotmail.com)
- Artur Moreira (artturmoreira@gmail.com)
- Mario Liebisch (mario@sfml-dev.org)
- And many other members of the SFML community
Download
You can get the latest official release on SFML's website. You can also get the current development version from the Git repository.
Install
Follow the instructions of the tutorials, there is one for each platform/compiler that SFML supports.
Learn
There are several places to learn SFML:
- The official tutorials
- The online API documentation
- The community wiki
- The community forum (French)
Contribute
SFML is an open-source project, and it needs your help to go on growing and improving. If you want to get involved and suggest some additional features, file a bug report or submit a patch, please have a look at the contribution guidelines.