SFML/examples/shader/Effect.hpp

81 lines
2.0 KiB
C++

#pragma once
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics.hpp>
#include <string>
#include <utility>
#include <cassert>
////////////////////////////////////////////////////////////
// Base class for effects
////////////////////////////////////////////////////////////
class Effect : public sf::Drawable
{
public:
static void setFont(const sf::Font& font)
{
s_font = &font;
}
const std::string& getName() const
{
return m_name;
}
void load()
{
m_isLoaded = sf::Shader::isAvailable() && onLoad();
}
void update(float time, float x, float y)
{
if (m_isLoaded)
onUpdate(time, x, y);
}
void draw(sf::RenderTarget& target, sf::RenderStates states) const override
{
if (m_isLoaded)
{
onDraw(target, states);
}
else
{
// Clear the target to grey to make sure the text is always readable
target.clear(sf::Color(50, 50, 50));
sf::Text error(getFont(), "Shader not\nsupported");
error.setPosition({320.f, 200.f});
error.setCharacterSize(36);
target.draw(error, states);
}
}
protected:
Effect(std::string name) : m_name(std::move(name))
{
}
static const sf::Font& getFont()
{
assert(s_font != nullptr && "Cannot get font until setFont() is called");
return *s_font;
}
private:
// Virtual functions to be implemented in derived effects
virtual bool onLoad() = 0;
virtual void onUpdate(float time, float x, float y) = 0;
virtual void onDraw(sf::RenderTarget& target, sf::RenderStates states) const = 0;
std::string m_name;
bool m_isLoaded{};
// NOLINTNEXTLINE(readability-identifier-naming)
static inline const sf::Font* s_font{};
};