SFML/bindings/ruby/sfml-window/window/Window.cpp
groogy 10de308f44 Quck syntax fiex to main.cpp VideoMode.cpp
Added skeleton for SFML::Window and finished the new method I think.

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1635 4e206d99-4929-0410-ac5d-dfc041789085
2010-11-11 20:43:18 +00:00

155 lines
6.1 KiB
C++

/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
* This software is provided 'as-is', without any express or
* implied warranty. In no event will the authors be held
* liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute
* it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented;
* you must not claim that you wrote the original software.
* If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but
* is not required.
*
* 2. Altered source versions must be plainly marked as such,
* and must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any
* source distribution.
*/
#include "Window.hpp"
#include "main.hpp"
#include <SFML/Window/Window.hpp>
#include <iostream>
/* SFML::Window is the main class of the Window module.
*
* It defines an OS window that is able to receive an OpenGL rendering.
*
* A SFML::Window can create its own new window, or be embedded into an already existing control using the Create(handle)
* function. This can be useful for embedding an OpenGL rendering area into a view which is part of a bigger GUI with
* existing windows, controls, etc. It can also serve as embedding an OpenGL rendering area into a window created by
* another (probably richer) GUI library like Qt or wxWidgets.
*
* The SFML::Window class provides a simple interface for manipulating the window: move, resize, show/hide, control mouse
* cursor, etc. It also provides event handling through its getEvent() function, and real-time state handling with its
* attached SFML::Input object (see getInput()).
*
* Note that OpenGL experts can pass their own parameters (antialiasing level, bits for the depth and stencil buffers,
* etc.) to the OpenGL context attached to the window, with the SFML::ContextSettings structure which is passed as an
* optional argument when creating the window.
*
* Usage example:
*
* # Declare and create a new window
* window = SFML::Window.new( SFML::VideoMode.new( 800, 600 ), "SFML window" )
*
* # Limit the framerate to 60 frames per second (this step is optional)
* window.setFramerateLimit( 60 );
*
* # The main loop - ends as soon as the window is closed
* while window.open?
*
* # Event processing
* while event = window.getEvent
*
* # Request for closing the window
* if event.type == SFML::Event::Closed
* window.close()
* end
* end
*
* # Activate the window for OpenGL rendering
* window.setActive()
*
* # OpenGL drawing commands go here...
*
* # End the current frame and display its contents on screen
* window.display()
* end
*/
VALUE globalWindowClass;
extern VALUE globalVideoModeClass;
extern VALUE globalContextSettingsClass;
#define VALIDATE_CLASS( variable, type, name ) \
if( CLASS_OF( variable ) != type ) \
{ \
rb_raise( rb_eTypeError, name#" argument must be instance of %s", STR2CSTR( rb_funcall( type, rb_intern( "to_s" ), 0 ) ) ); \
}
/* Free a heap allocated object
* Not accessible trough ruby directly!
*/
static void Window_Free( sf::Window *anObject )
{
delete anObject;
}
static VALUE Window_New( int argc, VALUE *args, VALUE aKlass )
{
sf::Window *object = NULL;
sf::VideoMode *mode = NULL;
sf::ContextSettings *settings = NULL;
switch( argc )
{
case 2:
VALIDATE_CLASS( args[0], globalVideoModeClass, first );
VALIDATE_CLASS( args[1], rb_cString, second );
Data_Get_Struct( args[0], sf::VideoMode, mode );
object = new sf::Window( mode , STR2CSTR( args[1] ) );
break;
case 3:
VALIDATE_CLASS( args[0], globalVideoModeClass, first );
VALIDATE_CLASS( args[1], rb_cString, second );
VALIDATE_CLASS( args[2], rb_cFixnum, second );
Data_Get_Struct( args[0], sf::VideoMode, mode );
object = new sf::VideoMode( mode, STR2CSTR( args[1] ), FIX2UINT( args[2] ) );
break;
case 4:
VALIDATE_CLASS( args[0], globalVideoModeClass, first );
VALIDATE_CLASS( args[1], rb_cString, second );
VALIDATE_CLASS( args[2], rb_cFixnum, second );
VALIDATE_CLASS( args[3], globalContextSettingsClass, fourth );
Data_Get_Struct( args[0], sf::VideoMode, mode );
Data_Get_Struct( args[3], sf::ContextSettings, settings );
object = new sf::VideoMode( mode, STR2CSTR( args[1] ), FIX2UINT( args[2] ), *settings );
break;
default:
rb_raise( rb_eArgError, "Expected 2..4 arguments but was given %d", argc );
break;
}
VALUE rbData = Data_Wrap_Struct( aKlass, 0, VideoMode_Free, object );
rb_obj_call_init( rbData, 0, 0 );
return rbData;
}
void Init_VideoMode( void )
{
globalVideoModeClass = rb_define_class_under( GetNamespace(), "VideoMode", rb_cObject );
// Class methods
rb_define_singleton_method( globalVideoModeClass, "new", FUNCPTR( VideoMode_New ), -1 );
rb_define_singleton_method( globalVideoModeClass, "getDesktopMode", FUNCPTR( VideoMode_GetDesktopMode ), 0 );
rb_define_singleton_method( globalVideoModeClass, "getFullscreenModes", FUNCPTR( VideoMode_GetFullscreenModes ), 0 );
// Instance methods
rb_define_method( globalVideoModeClass, "width", FUNCPTR( VideoMode_GetWidth ), 0 );
rb_define_method( globalVideoModeClass, "width=", FUNCPTR( VideoMode_SetWidth ), 1 );
rb_define_method( globalVideoModeClass, "height", FUNCPTR( VideoMode_GetWidth ), 0 );
rb_define_method( globalVideoModeClass, "height=", FUNCPTR( VideoMode_SetWidth ), 1 );
rb_define_method( globalVideoModeClass, "bitsPerPixel", FUNCPTR( VideoMode_GetBitsPerPixel ), 0 );
rb_define_method( globalVideoModeClass, "bitsPerPixel=", FUNCPTR( VideoMode_SetBitsPerPixel ), 1 );
// Aliases
rb_define_alias( globalVideoModeClass, "bits_per_pixel", "bitsPerPixel" );
rb_define_alias( globalVideoModeClass, "bits_per_pixel=", "bitsPerPixel=" );
rb_define_alias( globalVideoModeClass, "bpp", "bitsPerPixel" );
rb_define_alias( globalVideoModeClass, "bpp=", "bitsPerPixel=" );
}