mirror of
https://github.com/SFML/SFML.git
synced 2024-11-28 22:31:09 +08:00
ab109cd3cd
CMake supports a number of strings for truthy and falsey values. ON/OFF and TRUE/FALSE are the most popular but 1/0 is also supported. This is mostly a style choice but I'm inclined to believe that ON/OFF is the most popular option and I'm generally in favor of style choices that better align with the community at large.
541 lines
23 KiB
CMake
541 lines
23 KiB
CMake
if(CMAKE_HOST_WIN32)
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# We require a CMake version greater than or equal to 3.24 on Windows in order to
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# support specifying target_include_directories with SYSTEM for Visual Studio Generators
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# see: https://cmake.org/cmake/help/latest/release/3.24.html#generators
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cmake_minimum_required(VERSION 3.24)
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else()
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# For all other systems, 3.22 will suffice
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cmake_minimum_required(VERSION 3.22)
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endif()
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# define a macro that helps defining an option
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macro(sfml_set_option var default type docstring)
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if(NOT DEFINED ${var})
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set(${var} ${default})
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endif()
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set(${var} ${${var}} CACHE ${type} ${docstring} FORCE)
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endmacro()
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# these options have to be set before CMake detects/configures the toolchain
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# use new MSVC debug information format specification mechanism if available
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# we use this mechanism to embed debug information into the object file to allow ccache to cache it
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if(POLICY CMP0141)
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cmake_policy(SET CMP0141 NEW)
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endif()
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# determine whether to create a debug or release build
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sfml_set_option(CMAKE_BUILD_TYPE Release STRING "Choose the type of build (Debug or Release)")
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sfml_set_option(CMAKE_OSX_DEPLOYMENT_TARGET "13.0" STRING "The minimal iOS version that will be able to run the built binaries. Cannot be lower than 13.0")
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# project name
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project(SFML VERSION 3.0.0 LANGUAGES CXX)
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set(VERSION_IS_RELEASE OFF)
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# include the configuration file
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include(cmake/Config.cmake)
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# we use the paths from the cmake GNUInstallDirs module as defaults
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# you can override these if you like
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# https://cmake.org/cmake/help/latest/module/GNUInstallDirs.html
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include(GNUInstallDirs)
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# disable static libraries on Android
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if(SFML_OS_ANDROID)
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set(BUILD_SHARED_LIBS ON)
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endif()
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# add options to select which modules to build
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sfml_set_option(SFML_BUILD_WINDOW ON BOOL "ON to build SFML's Window module. This setting is ignored, if the graphics module is built.")
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sfml_set_option(SFML_BUILD_GRAPHICS ON BOOL "ON to build SFML's Graphics module.")
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sfml_set_option(SFML_BUILD_AUDIO ON BOOL "ON to build SFML's Audio module.")
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sfml_set_option(SFML_BUILD_NETWORK ON BOOL "ON to build SFML's Network module.")
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if(SFML_BUILD_WINDOW)
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# add an option for choosing the OpenGL implementation
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sfml_set_option(SFML_OPENGL_ES ${OPENGL_ES} BOOL "ON to use an OpenGL ES implementation, OFF to use a desktop OpenGL implementation")
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# add an option for choosing whether to use the DRM windowing backend
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if(SFML_OS_LINUX)
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sfml_set_option(SFML_USE_DRM OFF BOOL "ON to use DRM windowing backend")
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endif()
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endif()
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# macOS specific options
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if(SFML_OS_MACOS OR SFML_OS_IOS)
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# add an option to build frameworks instead of dylibs (release only)
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sfml_set_option(SFML_BUILD_FRAMEWORKS OFF BOOL "ON to build SFML as frameworks libraries (release only), OFF to build according to BUILD_SHARED_LIBS")
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# add an option to automatically install Xcode templates
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sfml_set_option(SFML_INSTALL_XCODE_TEMPLATES OFF BOOL "ON to automatically install the Xcode templates, OFF to do nothing about it. The templates are compatible with Xcode 4 and 5.")
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endif()
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# Android options
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if(SFML_OS_ANDROID)
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sfml_set_option(SFML_ANDROID_USE_SUSPEND_AWARE_CLOCK OFF BOOL "ON to use an sf::Clock implementation which takes system sleep time into account (keeps advancing during suspension), OFF to default to another available monotonic clock")
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if(SFML_ANDROID_USE_SUSPEND_AWARE_CLOCK)
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add_definitions(-DSFML_ANDROID_USE_SUSPEND_AWARE_CLOCK)
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endif()
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# avoid missing libraries when building SFML for Android with NDK r19c and later
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list(PREPEND CMAKE_FIND_ROOT_PATH "${PROJECT_SOURCE_DIR}")
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# install everything in $NDK/sources/ because this path is appended by the NDK (convenient)
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set(CMAKE_INSTALL_PREFIX ${CMAKE_ANDROID_NDK}/sources/third_party/sfml)
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# we install libs in a subdirectory named after the ABI
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set(CMAKE_INSTALL_LIBDIR "${CMAKE_INSTALL_LIBDIR}/${CMAKE_ANDROID_ARCH_ABI}")
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endif()
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# Install directories
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# For miscellaneous files
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if(SFML_OS_WINDOWS OR SFML_OS_IOS)
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set(DEFAULT_INSTALL_MISC_DIR .)
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elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_OPENBSD OR SFML_OS_NETBSD)
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set(DEFAULT_INSTALL_MISC_DIR share/SFML)
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elseif(SFML_OS_MACOS)
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set(DEFAULT_INSTALL_MISC_DIR /usr/local/share/SFML)
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elseif(SFML_OS_ANDROID)
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set(DEFAULT_INSTALL_MISC_DIR ${CMAKE_ANDROID_NDK}/sources/third_party/sfml)
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endif()
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# force building sfml-window, if sfml-graphics module is built
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if(SFML_BUILD_GRAPHICS AND NOT SFML_BUILD_WINDOW)
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message(WARNING "You're trying to build SFML's Graphics module without the Window module. Forcing building of the Window module as a dependency.")
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set(SFML_BUILD_WINDOW ON)
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endif()
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# allow not using bundled dependencies with a switch
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# (except for stb_image)
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# yes this is horrible, but GLOB_RECURSE sucks
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sfml_set_option(SFML_USE_SYSTEM_DEPS OFF BOOL "ON to use system dependencies, OFF to use the bundled ones.")
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if(SFML_USE_SYSTEM_DEPS)
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if(SFML_INSTALL_XCODE_TEMPLATES)
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message(FATAL_ERROR "XCode templates installation cannot be used with the SFML_USE_SYSTEM_DEPS option (the bundled frameworks are required.)")
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endif()
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file(GLOB_RECURSE DEP_LIBS "${PROJECT_SOURCE_DIR}/extlibs/libs*/*")
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file(GLOB_RECURSE DEP_BINS "${PROJECT_SOURCE_DIR}/extlibs/bin*/*")
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file(GLOB_RECURSE DEP_HEADERS "${PROJECT_SOURCE_DIR}/extlibs/headers/*")
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foreach(DEP_FILE ${DEP_LIBS} ${DEP_BINS} ${DEP_HEADERS})
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get_filename_component(DEP_DIR ${DEP_FILE} PATH)
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if(NOT DEP_DIR MATCHES "/(stb_image|minimp3)(/|$)")
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list(APPEND CMAKE_IGNORE_PATH "${DEP_DIR}")
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endif()
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get_filename_component(DEP_PARENT_DIR ${DEP_DIR} PATH)
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while(NOT DEP_PARENT_DIR STREQUAL "${PROJECT_SOURCE_DIR}/extlibs")
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if(NOT DEP_DIR MATCHES "/(stb_image|minimp3)(/|$)")
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list(APPEND CMAKE_IGNORE_PATH "${DEP_PARENT_DIR}")
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endif()
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get_filename_component(DEP_PARENT_DIR ${DEP_PARENT_DIR} PATH)
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endwhile()
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endforeach()
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list(REMOVE_DUPLICATES CMAKE_IGNORE_PATH)
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endif()
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if(SFML_COMPILER_MSVC)
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# add an option to choose whether PDB debug symbols should be generated (defaults to true when possible)
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sfml_set_option(SFML_GENERATE_PDB ON BOOL "True to generate PDB debug symbols, OFF otherwise.")
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# if building using a compiler launcher, embed the MSVC debugging information to allow for caching
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if(CMAKE_CXX_COMPILER_LAUNCHER)
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set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<$<CONFIG:Debug,RelWithDebInfo>:Embedded>")
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endif()
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endif()
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# define SFML_OPENGL_ES if needed
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if(SFML_OPENGL_ES)
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add_definitions(-DSFML_OPENGL_ES)
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add_definitions(-DGL_GLEXT_PROTOTYPES)
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endif()
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# define an option for choosing between static and dynamic C runtime (Windows only)
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if(SFML_OS_WINDOWS)
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sfml_set_option(SFML_USE_STATIC_STD_LIBS OFF BOOL "ON to statically link to the standard libraries, OFF to use them as DLLs")
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# the following combination of flags is not valid
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if(BUILD_SHARED_LIBS AND SFML_USE_STATIC_STD_LIBS)
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message(FATAL_ERROR "BUILD_SHARED_LIBS and SFML_USE_STATIC_STD_LIBS cannot be used together")
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endif()
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sfml_set_option(SFML_USE_MESA3D OFF BOOL "ON to use the Mesa 3D graphics library for rendering, OFF to use the system provided library for rendering")
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include(cmake/Mesa3D.cmake)
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endif()
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# setup macOS stuff
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if(SFML_OS_MACOS)
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# SFML_BUILD_FRAMEWORKS needs two things:
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# first, it's available only for release
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# (because cmake currently doesn't allow specifying a custom framework name so XXX-d is not possible)
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# secondly, it works only with BUILD_SHARED_LIBS enabled
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if(SFML_BUILD_FRAMEWORKS)
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# requirement #1
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if(NOT CMAKE_BUILD_TYPE STREQUAL "Release")
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message(FATAL_ERROR "CMAKE_BUILD_TYPE should be \"Release\" when SFML_BUILD_FRAMEWORKS is ON")
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return()
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endif()
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# requirement #2
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if(NOT BUILD_SHARED_LIBS)
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message(FATAL_ERROR "BUILD_SHARED_LIBS should be ON when SFML_BUILD_FRAMEWORKS is ON")
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return()
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endif()
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endif()
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# configure Xcode templates
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set(XCODE_TEMPLATES_ARCH "\$(NATIVE_ARCH_ACTUAL)")
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if(NOT SFML_COMPILER_CLANG)
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message(FATAL_ERROR "Clang is the only supported compiler on macOS")
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endif()
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endif()
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option(SFML_ENABLE_SANITIZERS "Enable sanitizers" OFF)
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if(SFML_ENABLE_SANITIZERS)
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string(APPEND CMAKE_CXX_FLAGS " -fno-omit-frame-pointer -fno-sanitize-recover=all -fsanitize=undefined")
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endif()
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option(SFML_ENABLE_STDLIB_ASSERTIONS "Enable standard library assertions" OFF)
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if(SFML_ENABLE_STDLIB_ASSERTIONS)
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# intentionally using `add_definitions` here to propagate defines to subdirectories
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add_definitions(-D_GLIBCXX_ASSERTIONS=1) # see https://gcc.gnu.org/wiki/LibstdcxxDebugMode
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add_definitions(-D_LIBCPP_HARDENING_MODE=_LIBCPP_HARDENING_MODE_EXTENSIVE) # see https://libcxx.llvm.org/Hardening.html
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endif()
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# set the output directory for SFML DLLs and executables
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
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# enable project folders
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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set_property(GLOBAL PROPERTY PREDEFINED_TARGETS_FOLDER "CMake")
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# add the subdirectories
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add_subdirectory(src/SFML)
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# on Linux and BSD-like OS, install pkg-config files by default
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set(SFML_INSTALL_PKGCONFIG_DEFAULT OFF)
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if(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_OPENBSD OR SFML_OS_NETBSD)
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set(SFML_INSTALL_PKGCONFIG_DEFAULT ON)
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endif()
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sfml_set_option(SFML_INSTALL_PKGCONFIG_FILES ${SFML_INSTALL_PKGCONFIG_DEFAULT} BOOL "ON to automatically install pkg-config files so other projects can find SFML")
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if(SFML_INSTALL_PKGCONFIG_FILES)
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# account for CMAKE_INSTALL_LIBDIR potentially being an absolute path
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file(RELATIVE_PATH SFML_RELATIVE_INSTALL_LIBDIR ${CMAKE_INSTALL_PREFIX} ${CMAKE_INSTALL_FULL_LIBDIR})
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# set pkgconfig install directory
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# this could be e.g. macports on mac or msys2 on windows etc.
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set(SFML_PKGCONFIG_DIR "/${SFML_RELATIVE_INSTALL_LIBDIR}/pkgconfig")
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if(SFML_OS_FREEBSD OR SFML_OS_OPENBSD OR SFML_OS_NETBSD)
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set(SFML_PKGCONFIG_DIR "/libdata/pkgconfig")
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endif()
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sfml_set_option(SFML_PKGCONFIG_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}/${SFML_PKGCONFIG_DIR}" PATH "Install directory for SFML's pkg-config .pc files")
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foreach(sfml_module IN ITEMS all system window graphics audio network)
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configure_file(
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"tools/pkg-config/sfml-${sfml_module}.pc.in"
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"tools/pkg-config/sfml-${sfml_module}.pc"
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@ONLY)
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install(FILES "${CMAKE_CURRENT_BINARY_DIR}/tools/pkg-config/sfml-${sfml_module}.pc"
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DESTINATION "${SFML_PKGCONFIG_INSTALL_PREFIX}")
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endforeach()
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endif()
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# option to enable precompiled headers
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sfml_set_option(SFML_ENABLE_PCH OFF BOOL "ON to enable precompiled headers for SFML builds -- only supported on Windows/Linux and for static library builds")
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if(SFML_ENABLE_PCH AND BUILD_SHARED_LIBS)
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message(FATAL_ERROR "Precompiled headers are currently not supported for shared library builds")
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endif()
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if(SFML_ENABLE_PCH AND SFML_OS_MACOS)
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message(FATAL_ERROR "Precompiled headers are currently not supported in macOS builds")
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endif()
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# setup the install rules
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if(NOT SFML_BUILD_FRAMEWORKS)
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install(DIRECTORY include/
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DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
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COMPONENT devel
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FILES_MATCHING PATTERN "*.hpp" PATTERN "*.inl")
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install(DIRECTORY cmake/Modules/
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DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/SFML
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COMPONENT devel)
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if(SFML_GENERATE_PDB)
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install(DIRECTORY ${PROJECT_BINARY_DIR}/lib/
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DESTINATION ${CMAKE_INSTALL_LIBDIR}
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COMPONENT devel
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FILES_MATCHING PATTERN "*.pdb")
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endif()
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else()
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# find only "root" headers
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file(GLOB SFML_HEADERS RELATIVE ${PROJECT_SOURCE_DIR} "include/SFML/*")
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# Because we use generator expressions in the post build scripts we need to
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# suppress the generation of "EFFECTIVE_PLATFORM_NAME" as it will fail
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set_property(GLOBAL PROPERTY XCODE_EMIT_EFFECTIVE_PLATFORM_NAME OFF)
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# in fact we have to fool cmake to copy all the headers in subdirectories
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# to do that we have to add the "root" headers to the PUBLIC_HEADER
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# then we can run a post script to copy the remaining headers
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# we need a dummy file in order to compile the framework
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add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp
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COMMAND touch ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp
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VERBATIM)
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set(SFML_SOURCES ${SFML_HEADERS})
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list(APPEND SFML_SOURCES ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp)
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# create SFML.framework
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add_library(SFML ${SFML_SOURCES})
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# enable C++17 support
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target_compile_features(SFML PUBLIC cxx_std_17)
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# set the target flags to use the appropriate C++ standard library
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sfml_set_stdlib(SFML)
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# edit target properties
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set_target_properties(SFML PROPERTIES
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FRAMEWORK ON
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FRAMEWORK_VERSION ${PROJECT_VERSION}
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MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.SFML
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MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${PROJECT_VERSION}
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MACOSX_FRAMEWORK_BUNDLE_VERSION ${PROJECT_VERSION}
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PUBLIC_HEADER "${SFML_HEADERS}")
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# add the non-optional SFML headers
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add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
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${PROJECT_SOURCE_DIR}/include/SFML/Config.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/OpenGL.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/GpuPreference.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/System.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/Main.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/System
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$<TARGET_FILE_DIR:SFML>/Headers
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VERBATIM)
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# add window module headers if enabled
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if(SFML_BUILD_WINDOW)
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add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
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${PROJECT_SOURCE_DIR}/include/SFML/Window.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/Window
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$<TARGET_FILE_DIR:SFML>/Headers
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VERBATIM)
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endif()
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# add network module headers if enabled
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if(SFML_BUILD_NETWORK)
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add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
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${PROJECT_SOURCE_DIR}/include/SFML/Network.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/Network
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$<TARGET_FILE_DIR:SFML>/Headers
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VERBATIM)
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endif()
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# add graphics module headers if enabled
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if(SFML_BUILD_GRAPHICS)
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add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
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${PROJECT_SOURCE_DIR}/include/SFML/Graphics.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/Graphics
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$<TARGET_FILE_DIR:SFML>/Headers
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VERBATIM)
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endif()
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# add audio module headers if enabled
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if(SFML_BUILD_AUDIO)
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add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
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${PROJECT_SOURCE_DIR}/include/SFML/Audio.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/Audio
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$<TARGET_FILE_DIR:SFML>/Headers
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VERBATIM)
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endif()
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# adapt install directory to allow distributing dylibs/frameworks in user's frameworks/application bundle
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# NOTE: it's not required to link against SFML.framework
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set_target_properties(SFML PROPERTIES INSTALL_NAME_DIR "@rpath")
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if(NOT CMAKE_SKIP_BUILD_RPATH)
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set_target_properties(SFML PROPERTIES BUILD_WITH_INSTALL_NAME_DIR ON)
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endif()
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# install rule
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install(TARGETS SFML
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FRAMEWORK DESTINATION "."
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COMPONENT devel)
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endif()
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install(FILES license.md DESTINATION ${CMAKE_INSTALL_DOCDIR})
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install(FILES readme.md DESTINATION ${CMAKE_INSTALL_DOCDIR})
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# install 3rd-party libraries and tools
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if(SFML_OS_WINDOWS)
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if(NOT SFML_USE_SYSTEM_DEPS)
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# install the binaries of SFML dependencies
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if(ARCH_ARM64)
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install(DIRECTORY extlibs/libs-msvc-universal/ARM64/ DESTINATION ${CMAKE_INSTALL_LIBDIR})
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elseif(ARCH_X86)
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if(SFML_COMPILER_MSVC OR (SFML_COMPILER_CLANG AND NOT MINGW))
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install(DIRECTORY extlibs/libs-msvc-universal/x86/ DESTINATION ${CMAKE_INSTALL_LIBDIR})
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else()
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install(DIRECTORY extlibs/libs-mingw/x86/ DESTINATION ${CMAKE_INSTALL_LIBDIR})
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endif()
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elseif(ARCH_X64)
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if(SFML_COMPILER_MSVC OR (SFML_COMPILER_CLANG AND NOT MINGW))
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install(DIRECTORY extlibs/libs-msvc-universal/x64/ DESTINATION ${CMAKE_INSTALL_LIBDIR})
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else()
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install(DIRECTORY extlibs/libs-mingw/x64/ DESTINATION ${CMAKE_INSTALL_LIBDIR})
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endif()
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endif()
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endif()
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elseif(SFML_OS_MACOS)
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# install extlibs dependencies only when used
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if(SFML_BUILD_GRAPHICS)
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if(FREETYPE_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/freetype.framework")
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install(DIRECTORY extlibs/libs-macos/Frameworks/freetype.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
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endif()
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endif()
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if(SFML_BUILD_AUDIO)
|
|
if(FLAC_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/FLAC.framework")
|
|
install(DIRECTORY extlibs/libs-macos/Frameworks/FLAC.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
|
|
endif()
|
|
|
|
if(OGG_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/ogg.framework")
|
|
install(DIRECTORY extlibs/libs-macos/Frameworks/ogg.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
|
|
endif()
|
|
|
|
if(VORBIS_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/vorbis.framework")
|
|
install(DIRECTORY extlibs/libs-macos/Frameworks/vorbis.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
|
|
endif()
|
|
|
|
if(VORBISENC_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/vorbisenc.framework")
|
|
install(DIRECTORY extlibs/libs-macos/Frameworks/vorbisenc.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
|
|
endif()
|
|
|
|
if(VORBISFILE_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/vorbisfile.framework")
|
|
install(DIRECTORY extlibs/libs-macos/Frameworks/vorbisfile.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
|
|
endif()
|
|
endif()
|
|
|
|
# install the Xcode templates if requested
|
|
if(SFML_INSTALL_XCODE_TEMPLATES)
|
|
# configure the templates plist files
|
|
foreach(TEMPLATE "SFML Compiler" "SFML App")
|
|
configure_file(
|
|
"tools/xcode/templates/SFML/${TEMPLATE}.xctemplate/TemplateInfo.plist.in"
|
|
"${CMAKE_CURRENT_BINARY_DIR}/tools/xcode/templates/SFML/${TEMPLATE}.xctemplate/TemplateInfo.plist"
|
|
@ONLY)
|
|
endforeach()
|
|
install(DIRECTORY "tools/xcode/templates/SFML" "${CMAKE_CURRENT_BINARY_DIR}/tools/xcode/templates/SFML"
|
|
DESTINATION /Library/Developer/Xcode/Templates
|
|
PATTERN "*.in" EXCLUDE
|
|
PATTERN ".DS_Store" EXCLUDE)
|
|
endif()
|
|
|
|
elseif(SFML_OS_IOS)
|
|
|
|
if(NOT SFML_USE_SYSTEM_DEPS)
|
|
# since the iOS libraries are built as static, we must install the SFML dependencies
|
|
# too so that the end user can easily link them to its final application
|
|
if(SFML_BUILD_GRAPHICS)
|
|
install(FILES extlibs/libs-ios/libfreetype.a DESTINATION lib)
|
|
endif()
|
|
|
|
if(SFML_BUILD_AUDIO)
|
|
install(FILES extlibs/libs-ios/libflac.a
|
|
extlibs/libs-ios/libvorbis.a
|
|
extlibs/libs-ios/libogg.a
|
|
DESTINATION lib)
|
|
endif()
|
|
endif()
|
|
|
|
elseif(SFML_OS_ANDROID)
|
|
|
|
if(NOT SFML_USE_SYSTEM_DEPS)
|
|
# install extlibs
|
|
install(DIRECTORY extlibs/libs-android/${CMAKE_ANDROID_ARCH_ABI} DESTINATION extlibs/lib)
|
|
endif()
|
|
|
|
endif()
|
|
|
|
sfml_export_targets()
|
|
|
|
# configure extras by default when building SFML directly, otherwise hide them
|
|
sfml_set_option(SFML_CONFIGURE_EXTRAS ${PROJECT_IS_TOP_LEVEL} BOOL "ON to configure extras, OFF to ignore them")
|
|
|
|
if(NOT SFML_CONFIGURE_EXTRAS)
|
|
return()
|
|
endif()
|
|
|
|
set(CPACK_PACKAGE_NAME_SUMMARY "Simple and Fast Multimedia Library")
|
|
set(CPACK_PACKAGE_VENDOR "SFML Team")
|
|
set(CPACK_PACKAGE_FILE_NAME "SFML-${PROJECT_VERSION}-${CMAKE_CXX_COMPILER_ID}-${CMAKE_CXX_COMPILER_VERSION}-${CMAKE_BUILD_TYPE}")
|
|
set(CPACK_RESOURCE_FILE_README "${CMAKE_CURRENT_SOURCE_DIR}/readme.md")
|
|
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/license.md")
|
|
set(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
|
|
set(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
|
|
set(CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}")
|
|
set(CPACK_PACKAGE_INSTALL_DIRECTORY "SFML ${PROJECT_VERSION}")
|
|
set(CPACK_MONOLITHIC_INSTALL ON)
|
|
|
|
# NSIS configurations
|
|
set(CPACK_NSIS_DISPLAY_NAME "SFML ${PROJECT_VERSION} (${CMAKE_CXX_COMPILER_ID} ${CMAKE_CXX_COMPILER_VERSION})")
|
|
set(CPACK_NSIS_CONTACT "team@sfml-dev.org")
|
|
set(NSIS_IMAGE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/tools/nsis/")
|
|
string(REGEX REPLACE "/" "\\\\\\\\" NSIS_IMAGE_PATH ${NSIS_IMAGE_PATH})
|
|
set(CPACK_NSIS_INSTALLER_MUI_ICON_CODE "!define MUI_WELCOMEFINISHPAGE_BITMAP \\\"${NSIS_IMAGE_PATH}sidebar.bmp\\\"\n!define MUI_HEADERIMAGE_BITMAP \\\"${NSIS_IMAGE_PATH}header.bmp\\\"\n!define MUI_ICON \\\"${NSIS_IMAGE_PATH}sfml.ico\\\"")
|
|
|
|
include(CPack)
|
|
|
|
# add an option for building the API documentation
|
|
sfml_set_option(SFML_BUILD_DOC OFF BOOL "ON to generate the API documentation, OFF to ignore it")
|
|
if(SFML_BUILD_DOC)
|
|
add_subdirectory(doc)
|
|
endif()
|
|
|
|
# add an option for building the examples
|
|
sfml_set_option(SFML_BUILD_EXAMPLES OFF BOOL "ON to build the SFML examples, OFF to ignore them")
|
|
if(SFML_BUILD_EXAMPLES AND NOT SFML_OS_ANDROID)
|
|
add_subdirectory(examples)
|
|
endif()
|
|
|
|
# add an option for building the test suite
|
|
sfml_set_option(SFML_BUILD_TEST_SUITE OFF BOOL "ON to build the SFML test suite, OFF to ignore it")
|
|
|
|
# add an option for enabling coverage reporting
|
|
sfml_set_option(SFML_ENABLE_COVERAGE OFF BOOL "ON to enable coverage reporting, OFF to ignore it")
|
|
|
|
if(SFML_BUILD_TEST_SUITE)
|
|
if(SFML_BUILD_WINDOW AND SFML_BUILD_GRAPHICS AND SFML_BUILD_NETWORK AND SFML_BUILD_AUDIO)
|
|
enable_testing()
|
|
add_subdirectory(test)
|
|
else()
|
|
message(WARNING "Cannot build unit testing unless all modules are enabled")
|
|
endif()
|
|
endif()
|
|
|
|
sfml_set_option(CLANG_FORMAT_EXECUTABLE clang-format STRING "Override clang-format executable, requires version 14")
|
|
add_custom_target(format
|
|
COMMAND ${CMAKE_COMMAND} -DCLANG_FORMAT_EXECUTABLE=${CLANG_FORMAT_EXECUTABLE} -P ./cmake/Format.cmake
|
|
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} VERBATIM)
|
|
|
|
sfml_set_option(CLANG_TIDY_EXECUTABLE clang-tidy STRING "Override clang-tidy executable, requires minimum version 14")
|
|
add_custom_target(tidy
|
|
COMMAND ${CMAKE_COMMAND} -DCLANG_TIDY_EXECUTABLE=${CLANG_TIDY_EXECUTABLE} -DPROJECT_BINARY_DIR=${PROJECT_BINARY_DIR} -P ./cmake/Tidy.cmake
|
|
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} VERBATIM)
|