SFML/examples/shader/resources/pixelate.frag
Laurent Gomila c9b87ec8a9 Added support for vertex shaders in sf::Shader
Rewrote the Shader example
2011-12-10 13:02:38 +01:00

10 lines
251 B
GLSL

uniform sampler2D texture;
uniform float pixel_threshold;
void main()
{
float factor = 1.0 / (pixel_threshold + 0.001);
vec2 pos = floor(gl_TexCoord[0].xy * factor + 0.5) / factor;
gl_FragColor = texture2D(texture, pos) * gl_Color;
}