SFML/examples/sound/Sound.cpp
lieff e458f4651e Add MP3 decoding support using 'minimp3'
Co-authored-by: Lukas Dürrenberger <eXpl0it3r@my-gate.net>
Co-authored-by: Vittorio Romeo <vittorio.romeo@outlook.com>
2021-12-08 08:19:08 +01:00

105 lines
3.0 KiB
C++

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio.hpp>
#include <iostream>
#include <string>
////////////////////////////////////////////////////////////
/// Play a sound
///
////////////////////////////////////////////////////////////
void playSound()
{
// Load a sound buffer from a wav file
sf::SoundBuffer buffer;
if (!buffer.loadFromFile("resources/killdeer.wav"))
return;
// Display sound informations
std::cout << "killdeer.wav:" << std::endl;
std::cout << " " << buffer.getDuration().asSeconds() << " seconds" << std::endl;
std::cout << " " << buffer.getSampleRate() << " samples / sec" << std::endl;
std::cout << " " << buffer.getChannelCount() << " channels" << std::endl;
// Create a sound instance and play it
sf::Sound sound(buffer);
sound.play();
// Loop while the sound is playing
while (sound.getStatus() == sf::Sound::Playing)
{
// Leave some CPU time for other processes
sf::sleep(sf::milliseconds(100));
// Display the playing position
std::cout << "\rPlaying... " << sound.getPlayingOffset().asSeconds() << " sec ";
std::cout << std::flush;
}
std::cout << std::endl << std::endl;
}
////////////////////////////////////////////////////////////
/// Play a music
///
////////////////////////////////////////////////////////////
void playMusic(const std::string& filename)
{
// Load an ogg music file
sf::Music music;
if (!music.openFromFile("resources/" + filename))
return;
// Display music informations
std::cout << filename << ":" << std::endl;
std::cout << " " << music.getDuration().asSeconds() << " seconds" << std::endl;
std::cout << " " << music.getSampleRate() << " samples / sec" << std::endl;
std::cout << " " << music.getChannelCount() << " channels" << std::endl;
// Play it
music.play();
// Loop while the music is playing
while (music.getStatus() == sf::Music::Playing)
{
// Leave some CPU time for other processes
sf::sleep(sf::milliseconds(100));
// Display the playing position
std::cout << "\rPlaying... " << music.getPlayingOffset().asSeconds() << " sec ";
std::cout << std::flush;
}
std::cout << std::endl << std::endl;
}
////////////////////////////////////////////////////////////
/// Entry point of application
///
/// \return Application exit code
///
////////////////////////////////////////////////////////////
int main()
{
// Play a sound
playSound();
// Play music from an ogg file
playMusic("doodle_pop.ogg");
// Play music from a flac file
playMusic("ding.flac");
// Play music from a mp3 file
playMusic("ding.mp3");
// Wait until the user presses 'enter' key
std::cout << "Press enter to exit..." << std::endl;
std::cin.ignore(10000, '\n');
return EXIT_SUCCESS;
}