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Window::WaitEvent now works with joystick events as well. Added Event::JoystickConnected and Event::JoystickDisconnected. Added Window::GetCursorPosition.
132 lines
4.4 KiB
C++
132 lines
4.4 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_MOUSE_HPP
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#define SFML_MOUSE_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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#include <SFML/System/Vector2.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Give access to the real-time state of the mouse
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///
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////////////////////////////////////////////////////////////
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class SFML_API Mouse
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{
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public :
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////////////////////////////////////////////////////////////
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/// \brief Mouse buttons
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///
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////////////////////////////////////////////////////////////
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enum Button
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{
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Left, ///< The left mouse button
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Right, ///< The right mouse button
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Middle, ///< The middle (wheel) mouse button
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XButton1, ///< The first extra mouse button
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XButton2, ///< The second extra mouse button
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ButtonCount ///< Keep last -- the total number of mouse buttons
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};
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////////////////////////////////////////////////////////////
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/// \brief Check if a mouse button is pressed
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///
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/// \param button Button to check
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///
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/// \return True if the button is pressed, false otherwise
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///
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////////////////////////////////////////////////////////////
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static bool IsButtonPressed(Button button);
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////////////////////////////////////////////////////////////
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/// \brief Get the current position of the mouse
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///
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/// This function returns the current position of the mouse
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/// cursor.
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/// If the cursor is over a SFML window, the returned position
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/// is relative to this window. Otherwise, the returned position
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/// is in desktop coordinates.
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///
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/// \return Current position of the mouse
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///
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////////////////////////////////////////////////////////////
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static Vector2i GetPosition();
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};
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} // namespace sf
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#endif // SFML_MOUSE_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::Mouse
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/// \ingroup window
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///
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/// sf::Mouse provides an interface to the state of the
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/// mouse. It only contains static functions (a single
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/// mouse is assumed), so it's not meant to be instanciated.
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///
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/// This class allows users to query the mouse state at any
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/// time and directly, without having to deal with a window and
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/// its events. Compared to the MouseMoved, MouseButtonPressed
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/// and MouseButtonReleased events, sf::Mouse can retrieve the
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/// state of the cursor and the buttons at any time
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/// (you don't need to store and update a boolean on your side
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/// in order to know if a button is pressed or released), and you
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/// always get the real state of the mouse, even if it is
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/// moved, pressed or released when your window is out of focus
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/// and no event is triggered.
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///
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/// Note that the sf::Mouse::GetPosition function has a special
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/// behaviour: it returns the cursor position relative to the
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/// window which has the mouse focus (ie. the window on which
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/// the cursor is).
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///
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/// Usage example:
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/// \code
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/// if (sf::Mouse::IsButtonPressed(sf::Mouse::Left))
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/// {
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/// // left click...
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/// }
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/// else if (sf::Mouse::IsButtonPressed(sf::Mouse::Right))
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/// {
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/// // right click...
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/// }
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///
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/// sf::Vector2i position = sf::Mouse::GetPosition();
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/// \endcode
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///
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/// \see sf::Joystick, sf::Keyboard
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///
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////////////////////////////////////////////////////////////
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