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73 lines
2.1 KiB
C++
73 lines
2.1 KiB
C++
////////////////////////////////////////////////////////////
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/// \mainpage
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///
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/// \section welcome Welcome
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/// Welcome to the official SFML documentation. Here you will find a detailed
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/// view of all the SFML <a href="./annotated.htm">classes</a>, as well as source
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/// <a href="./files.htm">files</a>. <br>
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/// If you are looking for tutorials, you can visit the official website
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/// at <a href="http://www.sfml-dev.org/tutorials/">www.sfml-dev.org</a>.
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///
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/// \section example Short example
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/// Here is a short example, to show you how simple it is to use SFML :
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///
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/// \code
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///
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/// #include <SFML/Audio.hpp>
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/// #include <SFML/Graphics.hpp>
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///
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/// int main()
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/// {
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/// // Create the main window
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/// sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
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///
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/// // Load a sprite to display
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/// sf::Image image;
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/// if (!image.LoadFromFile("cute_image.jpg"))
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/// return EXIT_FAILURE;
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/// sf::Sprite sprite(image);
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///
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/// // Create a graphical text to display
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/// sf::Font font;
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/// if (!font.LoadFromFile("arial.ttf"))
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/// return EXIT_FAILURE;
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/// sf::Text text("Hello SFML", font, 50);
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///
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/// // Load a music to play
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/// sf::Music music;
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/// if (!music.OpenFromFile("nice_music.ogg"))
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/// return EXIT_FAILURE;
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///
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/// // Play the music
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/// music.Play();
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///
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/// // Start the game loop
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/// while (window.IsOpened())
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/// {
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/// // Process events
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/// sf::Event event;
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/// while (window.PollEvent(event))
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/// {
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/// // Close window : exit
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/// if (event.Type == sf::Event::Closed)
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/// window.Close();
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/// }
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///
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/// // Clear screen
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/// window.Clear();
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///
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/// // Draw the sprite
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/// window.Draw(sprite);
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///
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/// // Draw the string
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/// window.Draw(text);
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///
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/// // Update the window
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/// window.Display();
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/// }
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///
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/// return EXIT_SUCCESS;
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/// }
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/// \endcode
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////////////////////////////////////////////////////////////
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