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eb07e1e6c5
Co-authored-by: binary1248 <binary1248@hotmail.com> Co-authored-by: Chris Thrasher <chrisjthrasher@gmail.com>
125 lines
5.7 KiB
C++
125 lines
5.7 KiB
C++
#include <SFML/Graphics/RenderStates.hpp>
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#include <catch2/catch_test_macros.hpp>
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#include <GraphicsUtil.hpp>
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#include <type_traits>
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TEST_CASE("[Graphics] sf::RenderStates")
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{
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SECTION("Type traits")
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{
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STATIC_CHECK(std::is_copy_constructible_v<sf::RenderStates>);
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STATIC_CHECK(std::is_copy_assignable_v<sf::RenderStates>);
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STATIC_CHECK(std::is_nothrow_move_constructible_v<sf::RenderStates>);
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STATIC_CHECK(std::is_nothrow_move_assignable_v<sf::RenderStates>);
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}
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SECTION("Construction")
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{
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SECTION("Default constructor")
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{
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const sf::RenderStates renderStates;
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CHECK(renderStates.blendMode == sf::BlendMode());
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CHECK(renderStates.stencilMode == sf::StencilMode{});
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CHECK(renderStates.transform == sf::Transform());
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CHECK(renderStates.coordinateType == sf::CoordinateType::Pixels);
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CHECK(renderStates.texture == nullptr);
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CHECK(renderStates.shader == nullptr);
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}
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SECTION("BlendMode constructor")
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{
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const sf::BlendMode blendMode(sf::BlendMode::Factor::Zero,
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sf::BlendMode::Factor::SrcColor,
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sf::BlendMode::Equation::ReverseSubtract,
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sf::BlendMode::Factor::OneMinusDstAlpha,
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sf::BlendMode::Factor::DstAlpha,
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sf::BlendMode::Equation::Max);
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const sf::RenderStates renderStates(blendMode);
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CHECK(renderStates.blendMode == blendMode);
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CHECK(renderStates.stencilMode == sf::StencilMode{});
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CHECK(renderStates.transform == sf::Transform());
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CHECK(renderStates.coordinateType == sf::CoordinateType::Pixels);
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CHECK(renderStates.texture == nullptr);
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CHECK(renderStates.shader == nullptr);
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}
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SECTION("StencilMode constructor")
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{
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const sf::StencilMode stencilMode{sf::StencilComparison::Equal, sf::StencilUpdateOperation::Replace, 1, 0u, true};
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const sf::RenderStates renderStates(stencilMode);
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CHECK(renderStates.blendMode == sf::BlendMode());
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CHECK(renderStates.stencilMode == stencilMode);
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CHECK(renderStates.transform == sf::Transform());
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CHECK(renderStates.texture == nullptr);
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CHECK(renderStates.shader == nullptr);
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}
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SECTION("Transform constructor")
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{
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const sf::Transform transform(10, 9, 8, 7, 6, 5, 4, 3, 2);
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const sf::RenderStates renderStates(transform);
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CHECK(renderStates.blendMode == sf::BlendMode());
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CHECK(renderStates.stencilMode == sf::StencilMode{});
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CHECK(renderStates.transform == transform);
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CHECK(renderStates.coordinateType == sf::CoordinateType::Pixels);
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CHECK(renderStates.texture == nullptr);
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CHECK(renderStates.shader == nullptr);
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}
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SECTION("Texture constructor")
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{
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const sf::Texture* texture = nullptr;
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const sf::RenderStates renderStates(texture);
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CHECK(renderStates.blendMode == sf::BlendMode());
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CHECK(renderStates.stencilMode == sf::StencilMode{});
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CHECK(renderStates.transform == sf::Transform());
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CHECK(renderStates.coordinateType == sf::CoordinateType::Pixels);
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CHECK(renderStates.texture == texture);
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CHECK(renderStates.shader == nullptr);
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}
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SECTION("Shader constructor")
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{
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const sf::Shader* shader = nullptr;
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const sf::RenderStates renderStates(shader);
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CHECK(renderStates.blendMode == sf::BlendMode());
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CHECK(renderStates.stencilMode == sf::StencilMode{});
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CHECK(renderStates.transform == sf::Transform());
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CHECK(renderStates.coordinateType == sf::CoordinateType::Pixels);
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CHECK(renderStates.texture == nullptr);
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CHECK(renderStates.shader == shader);
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}
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SECTION("Verbose constructor")
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{
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const sf::BlendMode blendMode(sf::BlendMode::Factor::One,
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sf::BlendMode::Factor::SrcColor,
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sf::BlendMode::Equation::ReverseSubtract,
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sf::BlendMode::Factor::OneMinusDstAlpha,
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sf::BlendMode::Factor::DstAlpha,
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sf::BlendMode::Equation::Max);
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const sf::StencilMode stencilMode{sf::StencilComparison::Equal, sf::StencilUpdateOperation::Replace, 1, 0u, true};
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const sf::Transform transform(10, 2, 3, 4, 50, 40, 30, 20, 10);
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const sf::RenderStates renderStates(blendMode, stencilMode, transform, sf::CoordinateType::Normalized, nullptr, nullptr);
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CHECK(renderStates.blendMode == blendMode);
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CHECK(renderStates.stencilMode == stencilMode);
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CHECK(renderStates.transform == transform);
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CHECK(renderStates.coordinateType == sf::CoordinateType::Normalized);
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CHECK(renderStates.texture == nullptr);
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CHECK(renderStates.shader == nullptr);
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}
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}
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SECTION("Default constant")
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{
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CHECK(sf::RenderStates::Default.blendMode == sf::BlendMode());
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CHECK(sf::RenderStates::Default.stencilMode == sf::StencilMode{});
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CHECK(sf::RenderStates::Default.transform == sf::Transform());
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CHECK(sf::RenderStates::Default.coordinateType == sf::CoordinateType::Pixels);
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CHECK(sf::RenderStates::Default.texture == nullptr);
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CHECK(sf::RenderStates::Default.shader == nullptr);
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}
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}
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