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- Convert where necessary - Adjust type where reasonable - Use SYSTEM headers for gl.h, stb* and vulkan
14 lines
394 B
CMake
14 lines
394 B
CMake
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set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/island)
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# all source files
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set(SRC ${SRCROOT}/Island.cpp)
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# define the island target
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sfml_add_example(island GUI_APP
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SOURCES ${SRC}
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DEPENDS sfml-graphics
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RESOURCES_DIR resources)
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# external dependency headers
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target_include_directories(island SYSTEM PRIVATE ${PROJECT_SOURCE_DIR}/examples/island) |