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87 lines
2.7 KiB
C++
87 lines
2.7 KiB
C++
#include <SFML/Audio/Sound.hpp>
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// Other 1st party headers
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#include <SFML/Audio/SoundBuffer.hpp>
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#include <SFML/System/Time.hpp>
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#include <catch2/catch_test_macros.hpp>
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#include <AudioUtil.hpp>
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#include <SystemUtil.hpp>
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#include <type_traits>
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TEST_CASE("[Audio] sf::Sound", runAudioDeviceTests())
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{
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SECTION("Type traits")
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{
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STATIC_CHECK(!std::is_constructible_v<sf::Sound, sf::SoundBuffer&&>);
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STATIC_CHECK(std::is_copy_constructible_v<sf::Sound>);
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STATIC_CHECK(std::is_copy_assignable_v<sf::Sound>);
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STATIC_CHECK(std::is_move_constructible_v<sf::Sound>);
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STATIC_CHECK(!std::is_nothrow_move_constructible_v<sf::Sound>);
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STATIC_CHECK(std::is_move_assignable_v<sf::Sound>);
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STATIC_CHECK(!std::is_nothrow_move_assignable_v<sf::Sound>);
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STATIC_CHECK(std::has_virtual_destructor_v<sf::Sound>);
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}
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sf::SoundBuffer soundBuffer;
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REQUIRE(soundBuffer.loadFromFile("Audio/ding.flac"));
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SECTION("Construction")
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{
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const sf::Sound sound(soundBuffer);
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CHECK(&sound.getBuffer() == &soundBuffer);
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CHECK(!sound.getLoop());
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CHECK(sound.getPlayingOffset() == sf::Time::Zero);
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CHECK(sound.getStatus() == sf::Sound::Status::Stopped);
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}
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SECTION("Copy semantics")
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{
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const sf::Sound sound(soundBuffer);
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SECTION("Construction")
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{
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const sf::Sound soundCopy(sound); // NOLINT(performance-unnecessary-copy-initialization)
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CHECK(&soundCopy.getBuffer() == &soundBuffer);
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CHECK(!soundCopy.getLoop());
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CHECK(soundCopy.getPlayingOffset() == sf::Time::Zero);
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CHECK(soundCopy.getStatus() == sf::Sound::Status::Stopped);
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}
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SECTION("Assignment")
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{
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const sf::SoundBuffer emptySoundBuffer;
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sf::Sound soundCopy(emptySoundBuffer);
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soundCopy = sound;
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CHECK(&soundCopy.getBuffer() == &soundBuffer);
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CHECK(!soundCopy.getLoop());
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CHECK(soundCopy.getPlayingOffset() == sf::Time::Zero);
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CHECK(soundCopy.getStatus() == sf::Sound::Status::Stopped);
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}
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}
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SECTION("Set/get buffer")
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{
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const sf::SoundBuffer otherSoundBuffer;
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sf::Sound sound(soundBuffer);
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sound.setBuffer(otherSoundBuffer);
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CHECK(&sound.getBuffer() == &otherSoundBuffer);
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}
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SECTION("Set/get loop")
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{
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sf::Sound sound(soundBuffer);
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sound.setLoop(true);
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CHECK(sound.getLoop());
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}
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SECTION("Set/get playing offset")
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{
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sf::Sound sound(soundBuffer);
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sound.setPlayingOffset(sf::seconds(10));
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CHECK(sound.getPlayingOffset() == sf::seconds(10));
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}
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}
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