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b9f56f79f0
Required to satisfy slight differences in how icpx handles floating point numbers. Only the x value of this vector required a larger tolerance than normal. Given how many floating point calculations are required to calculate geometric center, I'm not surprised to see such a modest deviation. |
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.. | ||
BlendMode.test.cpp | ||
CircleShape.test.cpp | ||
Color.test.cpp | ||
ConvexShape.test.cpp | ||
Drawable.test.cpp | ||
Font.test.cpp | ||
Glyph.test.cpp | ||
Image.test.cpp | ||
Rect.test.cpp | ||
RectangleShape.test.cpp | ||
RenderStates.test.cpp | ||
RenderTarget.test.cpp | ||
RenderTexture.test.cpp | ||
RenderWindow.test.cpp | ||
Shader.test.cpp | ||
Shape.test.cpp | ||
Sprite.test.cpp | ||
Text.test.cpp | ||
Texture.test.cpp | ||
Transform.test.cpp | ||
Transformable.test.cpp | ||
tuffy.ttf | ||
Vertex.test.cpp | ||
VertexArray.test.cpp | ||
VertexBuffer.test.cpp | ||
View.test.cpp |