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147 lines
4.3 KiB
C++
147 lines
4.3 KiB
C++
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Audio.hpp>
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#include <SFML/Network.hpp>
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#include <iostream>
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const std::uint8_t clientAudioData = 1;
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const std::uint8_t clientEndOfStream = 2;
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////////////////////////////////////////////////////////////
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/// Specialization of audio recorder for sending recorded audio
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/// data through the network
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////////////////////////////////////////////////////////////
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class NetworkRecorder : public sf::SoundRecorder
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{
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public:
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////////////////////////////////////////////////////////////
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/// Constructor
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///
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/// \param host Remote host to which send the recording data
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/// \param port Port of the remote host
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///
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////////////////////////////////////////////////////////////
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NetworkRecorder(const sf::IpAddress& host, unsigned short port) : m_host(host), m_port(port)
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{
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}
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////////////////////////////////////////////////////////////
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/// Destructor
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///
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/// \see SoundRecorder::~SoundRecorder()
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///
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////////////////////////////////////////////////////////////
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~NetworkRecorder() override
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{
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// Make sure to stop the recording thread
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stop();
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}
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private:
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////////////////////////////////////////////////////////////
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/// \see SoundRecorder::onStart
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///
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////////////////////////////////////////////////////////////
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bool onStart() override
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{
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if (m_socket.connect(m_host, m_port) == sf::Socket::Status::Done)
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{
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std::cout << "Connected to server " << m_host << std::endl;
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return true;
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}
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else
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{
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return false;
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}
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}
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////////////////////////////////////////////////////////////
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/// \see SoundRecorder::onProcessSamples
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///
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////////////////////////////////////////////////////////////
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bool onProcessSamples(const std::int16_t* samples, std::size_t sampleCount) override
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{
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// Pack the audio samples into a network packet
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sf::Packet packet;
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packet << clientAudioData;
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packet.append(samples, sampleCount * sizeof(std::int16_t));
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// Send the audio packet to the server
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return m_socket.send(packet) == sf::Socket::Status::Done;
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}
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////////////////////////////////////////////////////////////
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/// \see SoundRecorder::onStop
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///
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////////////////////////////////////////////////////////////
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void onStop() override
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{
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// Send a "end-of-stream" packet
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sf::Packet packet;
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packet << clientEndOfStream;
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if (m_socket.send(packet) != sf::Socket::Status::Done)
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{
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std::cerr << "Failed to send end-of-stream packet" << std::endl;
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}
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// Close the socket
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m_socket.disconnect();
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}
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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sf::IpAddress m_host; ///< Address of the remote host
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unsigned short m_port; ///< Remote port
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sf::TcpSocket m_socket; ///< Socket used to communicate with the server
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};
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////////////////////////////////////////////////////////////
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/// Create a client, connect it to a running server and
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/// start sending him audio data
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///
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////////////////////////////////////////////////////////////
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void doClient(unsigned short port)
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{
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// Check that the device can capture audio
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if (!sf::SoundRecorder::isAvailable())
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{
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std::cout << "Sorry, audio capture is not supported by your system" << std::endl;
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return;
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}
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// Ask for server address
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std::optional<sf::IpAddress> server;
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do
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{
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std::cout << "Type address or name of the server to connect to: ";
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std::cin >> server;
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} while (!server.has_value());
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// Create an instance of our custom recorder
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NetworkRecorder recorder(server.value(), port);
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// Wait for user input...
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std::cin.ignore(10000, '\n');
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std::cout << "Press enter to start recording audio";
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std::cin.ignore(10000, '\n');
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// Start capturing audio data
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if (!recorder.start(44100))
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{
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std::cerr << "Failed to start recorder" << std::endl;
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return;
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}
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std::cout << "Recording... press enter to stop";
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std::cin.ignore(10000, '\n');
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recorder.stop();
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}
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