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9280771665
Updated the API documentation of the whole network module The system headers are no longer included by the sfml-network public headers git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1475 4e206d99-4929-0410-ac5d-dfc041789085
73 lines
2.5 KiB
C++
73 lines
2.5 KiB
C++
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Network.hpp>
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#include <iostream>
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////////////////////////////////////////////////////////////
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/// Launch a server, wait for a message, send an answer.
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///
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////////////////////////////////////////////////////////////
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void RunUdpServer(unsigned short port)
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{
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// Create a socket to receive a message from anyone
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sf::UdpSocket socket;
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// Listen to messages on the specified port
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if (socket.Bind(port) != sf::Socket::Done)
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return;
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std::cout << "Server is listening to port " << port << ", waiting for a message... " << std::endl;
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// Wait for a message
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char in[128];
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std::size_t received;
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sf::IpAddress sender;
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unsigned short senderPort;
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if (socket.Receive(in, sizeof(in), received, sender, senderPort) != sf::Socket::Done)
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return;
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std::cout << "Message received from client " << sender << ": \"" << in << "\"" << std::endl;
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// Send an answer to the client
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const char out[] = "Hi, I'm the server";
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if (socket.Send(out, sizeof(out), sender, senderPort) != sf::Socket::Done)
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return;
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std::cout << "Message sent to the client: \"" << out << "\"" << std::endl;
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}
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////////////////////////////////////////////////////////////
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/// Send a message to the server, wait for the answer
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///
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////////////////////////////////////////////////////////////
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void RunUdpClient(unsigned short port)
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{
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// Ask for the server address
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sf::IpAddress server;
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do
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{
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std::cout << "Type the address or name of the server to connect to: ";
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std::cin >> server;
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}
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while (server == sf::IpAddress::None);
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// Create a socket for communicating with the server
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sf::UdpSocket socket;
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// Send a message to the server
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const char out[] = "Hi, I'm a client";
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if (socket.Send(out, sizeof(out), server, port) != sf::Socket::Done)
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return;
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std::cout << "Message sent to the server: \"" << out << "\"" << std::endl;
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// Receive an answer from anyone (but most likely from the server)
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char in[128];
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std::size_t received;
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sf::IpAddress sender;
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unsigned short senderPort;
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if (socket.Receive(in, sizeof(in), received, sender, senderPort) != sf::Socket::Done)
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return;
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std::cout << "Message received from " << sender << ": \"" << in << "\"" << std::endl;
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}
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