mirror of
https://github.com/SFML/SFML.git
synced 2024-11-28 22:31:09 +08:00
ab109cd3cd
CMake supports a number of strings for truthy and falsey values. ON/OFF and TRUE/FALSE are the most popular but 1/0 is also supported. This is mostly a style choice but I'm inclined to believe that ON/OFF is the most popular option and I'm generally in favor of style choices that better align with the community at large.
245 lines
9.8 KiB
CMake
245 lines
9.8 KiB
CMake
include(FetchContent)
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add_subdirectory(install)
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set_target_warnings(test-sfml-install)
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set(CATCH_CONFIG_FAST_COMPILE ON CACHE BOOL "")
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set(CATCH_CONFIG_NO_EXPERIMENTAL_STATIC_ANALYSIS_SUPPORT ON CACHE BOOL "")
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FetchContent_Declare(Catch2
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GIT_REPOSITORY https://github.com/catchorg/Catch2.git
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GIT_TAG v3.7.0
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GIT_SHALLOW ON)
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FetchContent_MakeAvailable(Catch2)
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include(Catch)
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# Build Catch2 in C++17 mode to enable C++17 features
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target_compile_features(Catch2 PRIVATE cxx_std_17)
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# Ensure that Catch2 sources and headers are not analyzed by any tools
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set_target_properties(Catch2 PROPERTIES COMPILE_OPTIONS "" EXPORT_COMPILE_COMMANDS OFF)
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set_target_properties(Catch2WithMain PROPERTIES EXPORT_COMPILE_COMMANDS OFF)
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get_target_property(CATCH2_INCLUDE_DIRS Catch2 INTERFACE_INCLUDE_DIRECTORIES)
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target_include_directories(Catch2 SYSTEM INTERFACE ${CATCH2_INCLUDE_DIRS})
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add_library(sfml-test-main STATIC
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TestUtilities/SystemUtil.hpp
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TestUtilities/SystemUtil.cpp
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TestUtilities/WindowUtil.hpp
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TestUtilities/WindowUtil.cpp
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TestUtilities/GraphicsUtil.hpp
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TestUtilities/GraphicsUtil.cpp
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TestUtilities/AudioUtil.hpp
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TestUtilities/AudioUtil.cpp
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)
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target_include_directories(sfml-test-main PUBLIC TestUtilities)
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target_link_libraries(sfml-test-main PUBLIC SFML::System Catch2::Catch2WithMain)
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set_target_warnings(sfml-test-main)
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# set the target flags to use the appropriate C++ standard library
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sfml_set_stdlib(Catch2)
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sfml_set_stdlib(Catch2WithMain)
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sfml_set_stdlib(sfml-test-main)
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sfml_set_option(SFML_RUN_DISPLAY_TESTS ON BOOL "ON to run tests that require a display, OFF to ignore it")
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if(SFML_RUN_DISPLAY_TESTS)
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target_compile_definitions(sfml-test-main PRIVATE SFML_RUN_DISPLAY_TESTS)
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endif()
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sfml_set_option(SFML_RUN_AUDIO_DEVICE_TESTS ON BOOL "ON to run tests that require an audio device, OFF to ignore it")
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if(SFML_RUN_AUDIO_DEVICE_TESTS)
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target_compile_definitions(sfml-test-main PRIVATE SFML_RUN_AUDIO_DEVICE_TESTS)
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endif()
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set(SYSTEM_SRC
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System/Angle.test.cpp
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System/Clock.test.cpp
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System/Config.test.cpp
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System/Err.test.cpp
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System/Exception.test.cpp
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System/FileInputStream.test.cpp
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System/MemoryInputStream.test.cpp
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System/Sleep.test.cpp
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System/String.test.cpp
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System/Time.test.cpp
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System/Vector2.test.cpp
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System/Vector3.test.cpp
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)
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sfml_add_test(test-sfml-system "${SYSTEM_SRC}" "")
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target_compile_definitions(test-sfml-system PRIVATE
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EXPECTED_SFML_VERSION_MAJOR=${SFML_VERSION_MAJOR}
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EXPECTED_SFML_VERSION_MINOR=${SFML_VERSION_MINOR}
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EXPECTED_SFML_VERSION_PATCH=${SFML_VERSION_PATCH}
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EXPECTED_SFML_VERSION_IS_RELEASE=$<IF:$<BOOL:${VERSION_IS_RELEASE}>,true,false>
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)
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set(WINDOW_SRC
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Window/Clipboard.test.cpp
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Window/Context.test.cpp
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Window/ContextSettings.test.cpp
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Window/Cursor.test.cpp
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Window/Event.test.cpp
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Window/GlResource.test.cpp
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Window/Joystick.test.cpp
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Window/Keyboard.test.cpp
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Window/VideoMode.test.cpp
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Window/Vulkan.test.cpp
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Window/Window.test.cpp
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Window/WindowBase.test.cpp
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)
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sfml_add_test(test-sfml-window "${WINDOW_SRC}" SFML::Window)
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set(GRAPHICS_SRC
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Graphics/BlendMode.test.cpp
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Graphics/CircleShape.test.cpp
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Graphics/Color.test.cpp
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Graphics/ConvexShape.test.cpp
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Graphics/CoordinateType.test.cpp
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Graphics/Drawable.test.cpp
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Graphics/Font.test.cpp
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Graphics/Glsl.test.cpp
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Graphics/Glyph.test.cpp
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Graphics/Image.test.cpp
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Graphics/Rect.test.cpp
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Graphics/RectangleShape.test.cpp
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Graphics/Render.test.cpp
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Graphics/RenderStates.test.cpp
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Graphics/RenderTarget.test.cpp
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Graphics/RenderTexture.test.cpp
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Graphics/RenderWindow.test.cpp
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Graphics/Shader.test.cpp
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Graphics/Shape.test.cpp
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Graphics/Sprite.test.cpp
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Graphics/StencilMode.test.cpp
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Graphics/Text.test.cpp
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Graphics/Texture.test.cpp
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Graphics/Transform.test.cpp
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Graphics/Transformable.test.cpp
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Graphics/Vertex.test.cpp
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Graphics/VertexArray.test.cpp
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Graphics/VertexBuffer.test.cpp
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Graphics/View.test.cpp
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)
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sfml_add_test(test-sfml-graphics "${GRAPHICS_SRC}" SFML::Graphics)
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if(SFML_RUN_DISPLAY_TESTS)
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target_compile_definitions(test-sfml-graphics PRIVATE SFML_RUN_DISPLAY_TESTS)
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endif()
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set(NETWORK_SRC
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Network/Ftp.test.cpp
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Network/Http.test.cpp
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Network/IpAddress.test.cpp
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Network/Packet.test.cpp
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Network/Socket.test.cpp
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Network/SocketSelector.test.cpp
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Network/TcpListener.test.cpp
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Network/TcpSocket.test.cpp
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Network/UdpSocket.test.cpp
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)
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sfml_add_test(test-sfml-network "${NETWORK_SRC}" SFML::Network)
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set(AUDIO_SRC
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Audio/AudioResource.test.cpp
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Audio/InputSoundFile.test.cpp
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Audio/Music.test.cpp
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Audio/OutputSoundFile.test.cpp
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Audio/Sound.test.cpp
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Audio/SoundBuffer.test.cpp
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Audio/SoundBufferRecorder.test.cpp
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Audio/SoundFileFactory.test.cpp
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Audio/SoundFileReader.test.cpp
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Audio/SoundFileWriter.test.cpp
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Audio/SoundRecorder.test.cpp
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Audio/SoundSource.test.cpp
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Audio/SoundStream.test.cpp
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)
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sfml_add_test(test-sfml-audio "${AUDIO_SRC}" SFML::Audio)
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if(SFML_OS_ANDROID AND DEFINED ENV{LIBCXX_SHARED_SO})
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# Because we can only write to the tmp directory on the Android virtual device we will need to build our directory tree under it
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set(TARGET_DIR "/data/local/tmp/$<TARGET_FILE_DIR:test-sfml-system>")
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# Generate script that copies necessary files over to the Android virtual device
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file(GENERATE OUTPUT "${PROJECT_BINARY_DIR}/prepare-android-files.sh" CONTENT
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"#!/bin/bash\n\
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adb shell \"mkdir -p ${TARGET_DIR}\"\n\
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adb push $<TARGET_FILE:test-sfml-audio> ${TARGET_DIR}\n\
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adb push $<TARGET_FILE:test-sfml-graphics> ${TARGET_DIR}\n\
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adb push $<TARGET_FILE:test-sfml-network> ${TARGET_DIR}\n\
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adb push $<TARGET_FILE:test-sfml-system> ${TARGET_DIR}\n\
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adb push $<TARGET_FILE:test-sfml-window> ${TARGET_DIR}\n\
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adb push $<TARGET_FILE:SFML::Audio> ${TARGET_DIR}\n\
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adb push $<TARGET_FILE:SFML::Graphics> ${TARGET_DIR}\n\
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adb push $<TARGET_FILE:SFML::Network> ${TARGET_DIR}\n\
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adb push $<TARGET_FILE:SFML::System> ${TARGET_DIR}\n\
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adb push $<TARGET_FILE:SFML::Window> ${TARGET_DIR}\n\
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adb push $<TARGET_FILE:Catch2> ${TARGET_DIR}\n\
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adb push $<TARGET_FILE:Catch2WithMain> ${TARGET_DIR}\n\
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adb push $ENV{LIBCXX_SHARED_SO} ${TARGET_DIR}\n\
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adb push ${CMAKE_CURRENT_LIST_DIR} ${TARGET_DIR}\n\
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adb shell \"chmod -R 775 ${TARGET_DIR} && ls -la ${TARGET_DIR}\"\n"
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FILE_PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE)
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# Add the target to invoke the file copy script
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add_custom_target(prepare-android-files COMMAND "${PROJECT_BINARY_DIR}/prepare-android-files.sh")
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# Generate proxy script that translates CTest commands into adb shell commands
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file(GENERATE OUTPUT "${PROJECT_BINARY_DIR}/run-in-adb-shell.sh" CONTENT
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"#!/bin/bash\n\
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adb shell \"cd ${TARGET_DIR}/test; LD_LIBRARY_PATH=${TARGET_DIR} /data/local/tmp/$1 \\\"$2\\\" \\\"$3\\\" \\\"$4\\\" \\\"$5\\\" \\\"$6\\\" \\\"$7\\\" \\\"$8\\\" \\\"$9\\\"\"\n"
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FILE_PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE)
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endif()
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if(SFML_ENABLE_COVERAGE AND SFML_OS_WINDOWS AND NOT SFML_COMPILER_GCC)
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# Try to find and use OpenCppCoverage for coverage reporting when building with MSVC
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find_program(OpenCppCoverage_BINARY "OpenCppCoverage.exe")
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if(OpenCppCoverage_BINARY)
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execute_process(COMMAND "${OpenCppCoverage_BINARY}" --help ERROR_VARIABLE OpenCppCoverage_HELP_OUTPUT OUTPUT_QUIET)
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if(OpenCppCoverage_HELP_OUTPUT MATCHES "OpenCppCoverage Version: ([.0-9]+)")
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set(OpenCppCoverage_VERSION "${CMAKE_MATCH_1}")
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endif()
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endif()
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(OpenCppCoverage
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REQUIRED_VARS OpenCppCoverage_BINARY
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VERSION_VAR OpenCppCoverage_VERSION
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)
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endif()
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if(SFML_ENABLE_COVERAGE AND OpenCppCoverage_FOUND)
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# Use OpenCppCoverage
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message(STATUS "Using OpenCppCoverage to generate coverage report")
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string(REPLACE "/" "\\" COVERAGE_EXCLUDE "${CMAKE_CTEST_COMMAND}")
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string(REPLACE "/" "\\" COVERAGE_SRC "${PROJECT_SOURCE_DIR}/src")
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string(REPLACE "/" "\\" COVERAGE_INCLUDE "${PROJECT_SOURCE_DIR}/include")
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# We need to patch the OpenCppCoverage output to remove path prefixes so Coveralls doesn't get confused
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cmake_path(GET PROJECT_SOURCE_DIR ROOT_NAME COVERAGE_ROOT_NAME)
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string(REPLACE "/" "\\\\" COVERAGE_PATH_PREFIX "${PROJECT_SOURCE_DIR}/")
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string(REPLACE "${COVERAGE_ROOT_NAME}\\\\" "" COVERAGE_PATH_PREFIX "${COVERAGE_PATH_PREFIX}")
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file(WRITE "${PROJECT_BINARY_DIR}/patch_coverage.cmake"
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"file(READ \"${PROJECT_BINARY_DIR}/coverage.out\" COVERAGE_OUT)\n\
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string(REPLACE \"${COVERAGE_PATH_PREFIX}\" \"\" COVERAGE_OUT \"\${COVERAGE_OUT}\")\n\
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string(REPLACE \"${COVERAGE_ROOT_NAME}\" \".\" COVERAGE_OUT \"\${COVERAGE_OUT}\")\n\
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file(WRITE \"${PROJECT_BINARY_DIR}/coverage.out\" \"\${COVERAGE_OUT}\")\n")
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set(COVERAGE_PREFIX ${OpenCppCoverage_BINARY} --quiet --export_type cobertura:${PROJECT_BINARY_DIR}/coverage.out --cover_children --excluded_modules "${COVERAGE_EXCLUDE}" --sources "${COVERAGE_SRC}" --sources "${COVERAGE_INCLUDE}" --)
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else()
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# On all other systems, we just run an empty script
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file(WRITE "${PROJECT_BINARY_DIR}/patch_coverage.cmake" "")
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endif()
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# Convenience for building and running tests in a single command
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add_custom_target(runtests DEPENDS test-sfml-system test-sfml-window test-sfml-graphics test-sfml-network test-sfml-audio)
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add_custom_command(TARGET runtests
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COMMENT "Run tests"
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POST_BUILD
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COMMAND ${COVERAGE_PREFIX} ${CMAKE_CTEST_COMMAND} --output-on-failure -C $<CONFIG>
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COMMAND ${CMAKE_COMMAND} -P "${PROJECT_BINARY_DIR}/patch_coverage.cmake"
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VERBATIM)
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