mirror of
https://github.com/SFML/SFML.git
synced 2024-12-11 12:39:15 +08:00
82 lines
2.7 KiB
C++
82 lines
2.7 KiB
C++
|
|
////////////////////////////////////////////////////////////
|
|
// Headers
|
|
////////////////////////////////////////////////////////////
|
|
#include <SFML/Network.hpp>
|
|
#include <iostream>
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Launch a server, wait for an incoming connection,
|
|
/// send a message and wait for the answer.
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
void runTcpServer(unsigned short port)
|
|
{
|
|
// Create a server socket to accept new connections
|
|
sf::TcpListener listener;
|
|
|
|
// Listen to the given port for incoming connections
|
|
if (listener.listen(port) != sf::Socket::Done)
|
|
return;
|
|
std::cout << "Server is listening to port " << port << ", waiting for connections... " << std::endl;
|
|
|
|
// Wait for a connection
|
|
sf::TcpSocket socket;
|
|
if (listener.accept(socket) != sf::Socket::Done)
|
|
return;
|
|
std::cout << "Client connected: " << socket.getRemoteAddress() << std::endl;
|
|
|
|
// Send a message to the connected client
|
|
const char out[] = "Hi, I'm the server";
|
|
if (socket.send(out, sizeof(out)) != sf::Socket::Done)
|
|
return;
|
|
std::cout << "Message sent to the client: \"" << out << "\"" << std::endl;
|
|
|
|
// Receive a message back from the client
|
|
char in[128];
|
|
std::size_t received;
|
|
if (socket.receive(in, sizeof(in), received) != sf::Socket::Done)
|
|
return;
|
|
std::cout << "Answer received from the client: \"" << in << "\"" << std::endl;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Create a client, connect it to a server, display the
|
|
/// welcome message and send an answer.
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
void runTcpClient(unsigned short port)
|
|
{
|
|
// Ask for the server address
|
|
sf::IpAddress server;
|
|
do
|
|
{
|
|
std::cout << "Type the address or name of the server to connect to: ";
|
|
std::cin >> server;
|
|
}
|
|
while (server == sf::IpAddress::None);
|
|
|
|
// Create a socket for communicating with the server
|
|
sf::TcpSocket socket;
|
|
|
|
// Connect to the server
|
|
if (socket.connect(server, port) != sf::Socket::Done)
|
|
return;
|
|
std::cout << "Connected to server " << server << std::endl;
|
|
|
|
// Receive a message from the server
|
|
char in[128];
|
|
std::size_t received;
|
|
if (socket.receive(in, sizeof(in), received) != sf::Socket::Done)
|
|
return;
|
|
std::cout << "Message received from the server: \"" << in << "\"" << std::endl;
|
|
|
|
// Send an answer to the server
|
|
const char out[] = "Hi, I'm a client";
|
|
if (socket.send(out, sizeof(out)) != sf::Socket::Done)
|
|
return;
|
|
std::cout << "Message sent to the server: \"" << out << "\"" << std::endl;
|
|
}
|