mirror of
https://github.com/SFML/SFML.git
synced 2024-12-01 15:51:04 +08:00
2f524481c1
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
96 lines
3.0 KiB
C++
96 lines
3.0 KiB
C++
////////////////////////////////////////////////////////////
|
|
/// \mainpage
|
|
///
|
|
/// \section welcome Welcome
|
|
/// Welcome to the official SFML documentation for C. Here you will find a detailed
|
|
/// view of all the SFML <a href="./globals_func.htm">functions</a>, as well as source
|
|
/// <a href="./files.htm">files</a>. <br/>
|
|
/// If you are looking for tutorials, you can visit the official website
|
|
/// at <a href="http://www.sfml-dev.org/tutorials/">www.sfml-dev.org</a>.
|
|
///
|
|
/// \section example Short example
|
|
/// Here is a short example, to show you how simple it is to use SFML in C :
|
|
///
|
|
/// \code
|
|
///
|
|
/// #include <SFML/Audio.h>
|
|
/// #include <SFML/Graphics.h>
|
|
///
|
|
/// int main()
|
|
/// {
|
|
/// sfWindowSettings Settings = {24, 8, 0};
|
|
/// sfVideoMode Mode = {800, 600, 32};
|
|
/// sfRenderWindow* App;
|
|
/// sfImage* Image;
|
|
/// sfSprite* Sprite;
|
|
/// sfFont* Font;
|
|
/// sfString* Text;
|
|
/// sfMusic* Music;
|
|
/// sfEvent Event;
|
|
///
|
|
/// /* Create the main window */
|
|
/// App = sfRenderWindow_Create(Mode, "SFML window", sfResize | sfClose, Settings);
|
|
/// if (!App)
|
|
/// return EXIT_FAILURE;
|
|
///
|
|
/// /* Load a sprite to display */
|
|
/// Image = sfImage_CreateFromFile("cute_image.jpg");
|
|
/// if (!Image)
|
|
/// return EXIT_FAILURE;
|
|
/// Sprite = sfSprite_Create();
|
|
/// sfSprite_SetImage(Sprite, Image);
|
|
///
|
|
/// /* Create a graphical string to display */
|
|
/// Font = sfFont_CreateFromFile("arial.ttf", 50, NULL);
|
|
/// if (!Font)
|
|
/// return EXIT_FAILURE;
|
|
/// Text = sfString_Create();
|
|
/// sfString_SetText(Text, "Hello SFML");
|
|
/// sfString_SetFont(Text, Font);
|
|
/// sfString_SetSize(Text, 50);
|
|
///
|
|
/// /* Load a music to play */
|
|
/// Music = sfMusic_CreateFromFile("nice_music.ogg");
|
|
/// if (!Music)
|
|
/// return EXIT_FAILURE;
|
|
///
|
|
/// /* Play the music */
|
|
/// sfMusic_Play(Music);
|
|
///
|
|
/// /* Start the game loop */
|
|
/// while (sfRenderWindow_IsOpened(App))
|
|
/// {
|
|
/// /* Process events */
|
|
/// while (sfRenderWindow_GetEvent(App, &Event))
|
|
/// {
|
|
/// /* Close window : exit */
|
|
/// if (Event.Type == sfEvtClosed)
|
|
/// sfRenderWindow_Close(App);
|
|
/// }
|
|
///
|
|
/// /* Clear the screen */
|
|
/// sfRenderWindow_Clear(App, sfBlack);
|
|
///
|
|
/// /* Draw the sprite */
|
|
/// sfRenderWindow_DrawSprite(App, Sprite);
|
|
///
|
|
/// /* Draw the string */
|
|
/// sfRenderWindow_DrawString(App, Text);
|
|
///
|
|
/// /* Update the window */
|
|
/// sfRenderWindow_Display(App);
|
|
/// }
|
|
///
|
|
/// /* Cleanup resources */
|
|
/// sfMusic_Destroy(Music);
|
|
/// sfString_Destroy(Text);
|
|
/// sfFont_Destroy(Font);
|
|
/// sfSprite_Destroy(Sprite);
|
|
/// sfImage_Destroy(Image);
|
|
/// sfRenderWindow_Destroy(App);
|
|
///
|
|
/// return EXIT_SUCCESS;
|
|
/// }
|
|
/// \endcode
|
|
////////////////////////////////////////////////////////////
|