mirror of
https://github.com/SFML/SFML.git
synced 2024-12-11 12:39:15 +08:00
67 lines
2.8 KiB
Plaintext
67 lines
2.8 KiB
Plaintext
XCODE 4 TEMPLATES
|
|
=================
|
|
|
|
These are templates to create easily a new SFML project in Xcode 4.
|
|
|
|
Features
|
|
--------
|
|
|
|
* You can choose between command line tool or bundle application.
|
|
* You can choose between using SFML libraries as dylibs or frameworks.
|
|
* You can add independently each SFML module you'll use into your project.
|
|
* A basic example is included automatically into your project's code.
|
|
|
|
Install
|
|
-------
|
|
|
|
If you are building SFML from sources you can set CMake's INSTALL_XCODE4_TEMPLATES variable to TRUE to install the templates automatically. Otherwise proceed as follow :
|
|
1. Make sure "~/Library/Developer/Xcode/Templates/" folder exists;
|
|
2. Copy "SFML" folder into the above folder.
|
|
|
|
Usage
|
|
-----
|
|
|
|
To use these templates follow these steps :
|
|
|
|
1. open Xcode 4,
|
|
2. select "create a new Xcode project" from the "Welcome to Xcode" window or select menus File > New > New Project,
|
|
3. select "SFML" subsection under "Mac OS X",
|
|
4. then select either "SFML Application" or "SFML Command Line Tool",
|
|
5. fill in the requested information and you're done.
|
|
|
|
Question & Answer
|
|
-----------------
|
|
|
|
* I would like to add/remove a module of SFML from my current project without creating a new one. How can I do that ?
|
|
|
|
1. select your project from the project navigator panel,
|
|
2. select your project's target on the main area,
|
|
3. go to the "Build Settings" tab,
|
|
4. go down to the bottom,
|
|
5. set SFML_XXX variable, where XXX is the name of the module to add/remove to "$(SFML_LINK_PREFIX)sfml-XXX$(SFML_LINK_SUFFIX)" to add it or to "" (nothing) to remove it.
|
|
|
|
|
|
* I changed my mind and would like to switch from dylibs to frameworks or vice versa. How can I do that ?
|
|
|
|
1. select your project from the project navigator panel,
|
|
2. select your project's target on the main area,
|
|
3. go to the "Build Settings" tab,
|
|
4. go down to the bottom,
|
|
5. update SFML_LINK_PREFIX and SFML_LINK_SUFFIX as follow :
|
|
* if you want to use frameworks, then
|
|
1. set SFML_LINK_PREFIX to "$(SFML_LINK_FRAMEWORKS_PREFIX)",
|
|
2. set SFML_LINK_SUFFIX to "$(SFML_LINK_FRAMEWORKS_SUFFIX)"
|
|
* if you want to use dylibs, then
|
|
1. set SFML_LINK_PREFIX to "$(SFML_LINK_DYLIBS_PREFIX)",
|
|
2. set SFML_LINK_SUFFIX to "$(SFML_LINK_DYLIBS_SUFFIX)"
|
|
|
|
|
|
* I want to use the static version of SFML. Is it possible ?
|
|
|
|
Short answer : Don't do that!
|
|
|
|
We strongly recommend you to use either dylibs or frameworks on Mac OS X. Please refer to Apple documentation for information about static vs shared libraries debate.
|
|
|
|
If you really need/want to use static libraries proceed as follow. First, set your project to use dylibs (see above Q & A). Then set SFML_LINK_DYLIBS_SUFFIX to "-s-d" in debug mode and to "-s" in release mode. Finally, remove the script automatically generated by the application template (see Build Phases tab).
|
|
|