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98 lines
2.8 KiB
C++
98 lines
2.8 KiB
C++
////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Audio.hpp>
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#include <iostream>
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////////////////////////////////////////////////////////////
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/// Play a sound
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///
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////////////////////////////////////////////////////////////
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void playSound()
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{
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// Load a sound buffer from a wav file
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const sf::SoundBuffer buffer("resources/killdeer.wav");
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// Display sound information
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std::cout << "killdeer.wav:" << '\n'
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<< " " << buffer.getDuration().asSeconds() << " seconds" << '\n'
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<< " " << buffer.getSampleRate() << " samples / sec" << '\n'
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<< " " << buffer.getChannelCount() << " channels" << '\n';
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// Create a sound instance and play it
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sf::Sound sound(buffer);
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sound.play();
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// Loop while the sound is playing
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while (sound.getStatus() == sf::Sound::Status::Playing)
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{
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// Leave some CPU time for other processes
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sf::sleep(sf::milliseconds(100));
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// Display the playing position
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std::cout << "\rPlaying... " << sound.getPlayingOffset().asSeconds() << " sec " << std::flush;
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}
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std::cout << '\n' << std::endl;
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}
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////////////////////////////////////////////////////////////
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/// Play a music
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///
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////////////////////////////////////////////////////////////
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void playMusic(const std::filesystem::path& filename)
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{
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// Load an ogg music file
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sf::Music music("resources" / filename);
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// Display music information
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std::cout << filename << ":" << '\n'
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<< " " << music.getDuration().asSeconds() << " seconds" << '\n'
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<< " " << music.getSampleRate() << " samples / sec" << '\n'
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<< " " << music.getChannelCount() << " channels" << '\n';
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// Play it
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music.play();
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// Loop while the music is playing
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while (music.getStatus() == sf::Music::Status::Playing)
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{
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// Leave some CPU time for other processes
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sf::sleep(sf::milliseconds(100));
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// Display the playing position
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std::cout << "\rPlaying... " << music.getPlayingOffset().asSeconds() << " sec " << std::flush;
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}
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std::cout << '\n' << std::endl;
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}
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////////////////////////////////////////////////////////////
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/// Entry point of application
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///
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/// \return Application exit code
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///
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////////////////////////////////////////////////////////////
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int main()
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{
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// Play a sound
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playSound();
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// Play music from an ogg file
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playMusic("doodle_pop.ogg");
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// Play music from a flac file
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playMusic("ding.flac");
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// Play music from a mp3 file
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playMusic("ding.mp3");
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// Wait until the user presses 'enter' key
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std::cout << "Press enter to exit..." << std::endl;
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std::cin.ignore(10000, '\n');
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}
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