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https://github.com/SFML/SFML.git
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be3741de5b
+ RenderWindow.flush() + View.reset() + Window.waitEvent() * moved TextStyle to module text * Sprite was strangefully missing base constructor call * changed Rect to be a struct instead of a class git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1335 4e206d99-4929-0410-ac5d-dfc041789085
192 lines
4.2 KiB
D
192 lines
4.2 KiB
D
/*
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* DSFML - SFML Library wrapper for the D programming language.
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* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
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* Copyright (C) 2010 Andreas Hollandt
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*
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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module dsfml.graphics.rect;
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version (Tango)
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{
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import tango.core.Traits;
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}
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else
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{
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template isIntegerType(T)
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{
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const bool isIntegerType =
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is (T == byte) ||
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is (T == short) ||
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is (T == int) ||
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is (T == long);
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}
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template isRealType(T)
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{
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const bool isRealType =
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is (T == float) ||
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is (T == double) ||
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is (T == real);
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}
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}
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/**
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* Rect is an utility class for manipulating rectangles.
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* Template parameter defines the type of coordinates (integer float, ...)
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*/
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struct Rect(T)
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{
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private:
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T left; // Left coordinate of the rectangle
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T top; // Top coordinate of the rectangle
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T right; // Right coordinate of the rectangle
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T bottom; // Bottom coordinate of the rectangle
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public:
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static if (!isIntegerType!(T) && !isRealType!(T))
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{
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static assert (0, "This type is not supported by Rectangle");
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}
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T min(T)(T i, T j)
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{
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return i < j ? i : j;
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}
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T max(T)(T i, T j)
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{
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return i > j ? i : j;
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}
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/+
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/**
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* Construct the rectangle from its coordinates
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*
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* Params:
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* leftCoord = Left coordinate of the rectangle
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* topCoord = Top coordinate of the rectangle
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* rightCoord = Right coordinate of the rectangle
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* bottomCoord = Bottom coordinate of the rectangle
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*/
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this(T leftCoord, T topCoord, T rightCoord, T bottomCoord)
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{
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left = leftCoord;
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top = topCoord;
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right = rightCoord;
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bottom = bottomCoord;
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}
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+/
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/**
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* Get the width of the rectangle
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*
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* Returns:
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* Width of rectangle
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*/
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T getWidth()
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{
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return right - left;
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}
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/**
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* Get the height of the rectangle
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*
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* Returns:
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* Height of rectangle
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*/
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T getHeight()
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{
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return bottom - top;
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}
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/**
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* Move the whole rectangle by the given offset
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*
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* Params:
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* offsetX = Horizontal offset
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* offsetY = Vertical offset
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*/
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void offset(T offsetX, T offsetY)
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{
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left += offsetX;
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right += offsetX;
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top += offsetY;
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bottom += offsetY;
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}
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/**
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* Check if a point is inside the rectangle's area
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*
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* Params:
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* x = X coordinate of the point to test
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* y = Y coordinate of the point to test
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*
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* Returns:
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* True if the point is inside
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*/
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bool contains(T x, T y)
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{
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return (x >= left) && (x <= right) && (y >= top) && (y <= bottom);
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}
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/**
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* Check intersection between two rectangles
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*
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* Params:
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* rectangle = Rectangle to test
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* overlappingRect = Rectangle to be filled with overlapping rect (NULL by default)
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*
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* Returns:
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* True if rectangles overlap
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*/
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bool intersects(Rect!(T) rectangle, out Rect!(T) overlappingRect = Rect!(T)())
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{
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// Compute overlapping rect
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auto overlapping = Rect!(T)(
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max(left, rectangle.left),
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max(top, rectangle.top),
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min(right, rectangle.right),
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min(bottom, rectangle.bottom)
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);
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// If overlapping rect is valid, then there is intersection
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if ((overlapping.left < overlapping.right) && (overlapping.top < overlapping.bottom))
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{
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overlappingRect = overlapping;
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return true;
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}
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else
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{
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overlappingRect = Rect!(T)();
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return false;
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}
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}
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//bool opEquals
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}
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///Alias
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alias Rect!(int) IntRect;
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///ditto
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alias Rect!(float) FloatRect; |