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92 lines
3.1 KiB
C++
92 lines
3.1 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/RenderStates.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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// We cannot use the default constructor here, because it accesses BlendAlpha, which is also global (and dynamically
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// initialized). Initialization order of global objects in different translation units is not defined.
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const RenderStates RenderStates::Default(BlendMode(
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BlendMode::Factor::SrcAlpha,
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BlendMode::Factor::OneMinusSrcAlpha,
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BlendMode::Equation::Add,
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BlendMode::Factor::One,
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BlendMode::Factor::OneMinusSrcAlpha,
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BlendMode::Equation::Add));
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////////////////////////////////////////////////////////////
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RenderStates::RenderStates(const Transform& theTransform) : transform(theTransform)
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{
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}
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////////////////////////////////////////////////////////////
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RenderStates::RenderStates(const BlendMode& theBlendMode) : blendMode(theBlendMode)
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{
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}
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////////////////////////////////////////////////////////////
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RenderStates::RenderStates(const StencilMode& theStencilMode) : stencilMode(theStencilMode)
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{
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}
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////////////////////////////////////////////////////////////
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RenderStates::RenderStates(const Texture* theTexture) : texture(theTexture)
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{
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}
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////////////////////////////////////////////////////////////
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RenderStates::RenderStates(const Shader* theShader) : shader(theShader)
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{
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}
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////////////////////////////////////////////////////////////
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RenderStates::RenderStates(const BlendMode& theBlendMode,
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const StencilMode& theStencilMode,
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const Transform& theTransform,
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CoordinateType theCoordinateType,
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const Texture* theTexture,
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const Shader* theShader) :
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blendMode(theBlendMode),
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stencilMode(theStencilMode),
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transform(theTransform),
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coordinateType(theCoordinateType),
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texture(theTexture),
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shader(theShader)
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{
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}
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} // namespace sf
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