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0e2297af28
Renamed the CSFML directory to c Renamed the DSFML directory to d --> bindings must now be updated to match the new organization! git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
59 lines
1.9 KiB
C
59 lines
1.9 KiB
C
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_OPENGL_H
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#define SFML_OPENGL_H
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////////////////////////////////////////////////////////////
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/// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.h>
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////////////////////////////////////////////////////////////
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/// This file just includes the OpenGL (GL and GLU) headers,
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/// which have actually different paths on each system
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////////////////////////////////////////////////////////////
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#if defined(CSFML_SYSTEM_WINDOWS)
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#include <windows.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#elif defined(CSFML_SYSTEM_LINUX) || defined(CSFML_SYSTEM_FREEBSD)
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#include <GL/gl.h>
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#include <GL/glu.h>
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#elif defined(CSFML_SYSTEM_MACOS)
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#endif
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#endif // SFML_OPENGL_H
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