Chris Thrasher 2adc3c0e23 Increase precision of sf::Rect<T> operator<<
This has been a recurring problem. I had to add similar code to the
sf::Angle operator<< because I was getting tiny floating point
differences that after rounding were imperceptable.
2022-04-08 16:46:51 +02:00
..
2022-03-16 09:56:29 +01:00
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2021-12-24 15:06:32 +01:00