SFML/tools/xcode/templates/SFML/SFML CLT.xctemplate/main.cpp
Marco Antognini 1b113c2c22 Fix typo
2013-09-20 18:52:57 +02:00

90 lines
2.1 KiB
C++

//
// Disclamer:
// ----------
//
// This code will work only if you selected window, graphics and audio.
//
// In order to load the resources like cute_image.png, you have to set up
// your target scheme :
//
// - Select "Edit Scheme…" in the "Product" menu;
// - Check the box "use custom working directory";
// - Fill the text field with the folder path containing your resources;
// (e.g. your project folder)
// - Click OK.
//
#include <SFML/Audio.hpp>
#include <SFML/Graphics.hpp>
int main(int argc, char const** argv)
{
// Create the main window
sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
// Set the Icon
sf::Image icon;
if (!icon.loadFromFile("icon.png")) {
return EXIT_FAILURE;
}
window.setIcon(icon.getSize().x, icon.getSize().y, icon.getPixelsPtr());
// Load a sprite to display
sf::Texture texture;
if (!texture.loadFromFile("cute_image.jpg")) {
return EXIT_FAILURE;
}
sf::Sprite sprite(texture);
// Create a graphical text to display
sf::Font font;
if (!font.loadFromFile("sansation.ttf")) {
return EXIT_FAILURE;
}
sf::Text text("Hello SFML", font, 50);
text.setColor(sf::Color::Black);
// Load a music to play
sf::Music music;
if (!music.openFromFile("nice_music.ogg")) {
return EXIT_FAILURE;
}
// Play the music
music.play();
// Start the game loop
while (window.isOpen())
{
// Process events
sf::Event event;
while (window.pollEvent(event))
{
// Close window : exit
if (event.type == sf::Event::Closed) {
window.close();
}
// Escape pressed : exit
if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Escape) {
window.close();
}
}
// Clear screen
window.clear();
// Draw the sprite
window.draw(sprite);
// Draw the string
window.draw(text);
// Update the window
window.display();
}
return EXIT_SUCCESS;
}