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2f524481c1
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
292 lines
6.6 KiB
D
292 lines
6.6 KiB
D
/*
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* DSFML - SFML Library binding in D language.
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* Copyright (C) 2008 Julien Dagorn (sirjulio13@gmail.com)
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*
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* This software is provided 'as-is', without any express or
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* implied warranty. In no event will the authors be held
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* liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute
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* it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented;
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* you must not claim that you wrote the original software.
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* If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but
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* is not required.
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*
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* 2. Altered source versions must be plainly marked as such,
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* and must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any
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* source distribution.
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*/
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module dsfml.graphics.rect;
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struct sfFloatRect
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{
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float Left;
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float Top;
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float Right;
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float Bottom;
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}
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struct sfIntRect
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{
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int Left;
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int Top;
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int Right;
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int Bottom;
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}
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version (Tango)
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{
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import tango.core.Traits;
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}
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else
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{
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template isIntegerType(T)
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{
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const bool isIntegerType =
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is (T == byte) ||
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is (T == short) ||
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is (T == int) ||
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is (T == long);
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}
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template isRealType(T)
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{
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const bool isRealType =
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is (T == float) ||
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is (T == double) ||
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is (T == real);
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}
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}
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/**
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* Rect is an utility class for manipulating rectangles.
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* Template parameter defines the type of coordinates (integer float, ...)
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*/
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class Rect (T)
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{
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static if (!isIntegerType!(T) && !isRealType!(T))
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{
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static assert (0, "This type is not supported by Rectangle");
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}
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T min(T)(T i, T j)
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{
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return i < j ? i : j;
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}
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T max(T)(T i, T j)
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{
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return i > j ? i : j;
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}
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/**
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* Default constructor
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*/
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this()
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{
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m_Left = 0;
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m_Top = 0;
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m_Right = 0;
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m_Bottom = 0;
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}
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/**
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* Construct the rectangle from its coordinates
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*
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* Params:
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* leftCoord = Left coordinate of the rectangle
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* topCoord = Top coordinate of the rectangle
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* rightCoord = Right coordinate of the rectangle
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* bottomCoord = Bottom coordinate of the rectangle
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*/
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this(T leftCoord, T topCoord, T rightCoord, T bottomCoord)
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{
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m_Left = leftCoord;
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m_Top = topCoord;
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m_Right = rightCoord;
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m_Bottom = bottomCoord;
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}
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/**
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* Get the width of the rectangle
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*
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* Returns:
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* Width of rectangle
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*/
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T getWidth()
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{
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return m_Right - m_Left;
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}
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/**
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* Get the height of the rectangle
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*
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* Returns:
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* Height of rectangle
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*/
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T getHeight()
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{
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return m_Bottom - m_Top;
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}
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/**
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* Move the whole rectangle by the given offset
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*
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* Params:
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* offsetX = Horizontal offset
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* offsetY = Vertical offset
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*/
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void offset(T offsetX, T offsetY)
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{
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m_Left += offsetX;
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m_Right += offsetX;
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m_Top += offsetY;
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m_Bottom += offsetY;
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}
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/**
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* Check if a point is inside the rectangle's area
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*
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* Params:
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* x = X coordinate of the point to test
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* y = Y coordinate of the point to test
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*
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* Returns:
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* True if the point is inside
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*/
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bool contains(T x, T y)
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{
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return (x >= m_Left) && (x <= m_Right) && (y >= m_Top) && (y <= m_Bottom);
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}
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/**
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* Check intersection between two rectangles
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*
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* Params:
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* rectangle = Rectangle to test
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* overlappingRect = Rectangle to be filled with overlapping rect (NULL by default)
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*
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* Returns:
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* True if rectangles overlap
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*/
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bool intersects(Rect!(T) rectangle, out Rect!(T) overlappingRect = null)
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{
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// Compute overlapping rect
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Rect!(T) overlapping = new Rect!(T)(
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max(m_Left, rectangle.getLeft),
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max(m_Top, rectangle.getTop),
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min(m_Right, rectangle.getRight),
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min(m_Bottom, rectangle.getBottom)
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);
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// If overlapping rect is valid, then there is intersection
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if ((overlapping.getLeft() < overlapping.getRight() ) && (overlapping.getTop() < overlapping.getBottom()))
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{
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overlappingRect = overlapping;
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return true;
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}
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else
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{
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overlappingRect = new Rect!(T)();
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return false;
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}
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}
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/**
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* Set left Coordinate
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*/
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void setLeft(T left)
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{
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m_Left = left;
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}
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/**
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* Set top Coordinate
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*/
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void setTop(T top)
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{
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m_Top = top;
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}
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/**
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* Set right Coordinate
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*/
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void setRight(T right)
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{
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m_Right = right;
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}
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/**
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* Set bottom Coordinate
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*/
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void setBottom(T bottom)
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{
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m_Bottom = bottom;
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}
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/**
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* Get left Coordinate
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*/
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T getLeft()
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{
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return m_Left;
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}
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/**
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* Get top Coordinate
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*/
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T getTop()
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{
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return m_Top;
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}
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/**
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* Get right Coordinate
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*/
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T getRight()
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{
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return m_Right;
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}
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/**
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* Get bottom Coordinate
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*/
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T getBottom()
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{
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return m_Bottom;
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}
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package:
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sfFloatRect toCFloatRect()
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{
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return sfFloatRect(m_Left, m_Top, m_Right, m_Bottom);
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}
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sfIntRect toCIntRect()
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{
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return sfIntRect(cast(int)m_Left, cast(int)m_Top, cast(int)m_Right, cast(int)m_Bottom);
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}
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private:
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T m_Left; // Left coordinate of the rectangle
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T m_Top; // Top coordinate of the rectangle
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T m_Right; // Right coordinate of the rectangle
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T m_Bottom; // Bottom coordinate of the rectangle
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}
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///Alias
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alias Rect!(int) IntRect;
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///ditto
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alias Rect!(float) FloatRect;
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