mirror of
https://github.com/SFML/SFML.git
synced 2024-11-25 04:41:05 +08:00
34692d5a39
* Replaced the toolchain file with a new version based on [zuhowei's fork](https://github.com/zhuowei/android-cmake), which enables x64 builds as well as support for the latest NDK. This breaks compatibility with old build directories. * Removed the STL dependency from **sfml-activity** rather than relying on *some* implementation implicitly linked by default. * Deleted *project.properties*, which wasn't supposed to be part of the repository code. You have to use the Android SDK to recreate it (`android update project --path to/your/example --target 1 --name SFML-Example`). * Made it possible to select a STL implementation to be used (default: `c++_shared`). Keep in mind that not all available configurations are necessarily compatible with SFML. * Fixed linker flags to be compatible with Nvidia's Nsight Tegra for Visual Studio. * It is now possible to compile the Android version using Nvidia's Nsight Tegra for Visual Studio (requires up-to-date CMake and `CMAKE_SFML_SYSTEM` to be set to `Android`; keep in mind that this is still experimental and requires further CMake updates). * Updated and renamed some Android specific CMake variables. * Made `armeabi-v7a` the default ABI for Android builds.
347 lines
14 KiB
CMake
347 lines
14 KiB
CMake
cmake_minimum_required(VERSION 2.8)
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# define a macro that helps defining an option
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macro(sfml_set_option var default type docstring)
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if(NOT DEFINED ${var})
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set(${var} ${default})
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endif()
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set(${var} ${${var}} CACHE ${type} ${docstring} FORCE)
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endmacro()
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# these options have to be set before CMake detects/configures the toolchain
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# determine whether to create a debug or release build
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sfml_set_option(CMAKE_BUILD_TYPE Release STRING "Choose the type of build (Debug or Release)")
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# set Android specific options
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# define the minimum API level to be used
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sfml_set_option(ANDROID_API_MIN 9 STRING "Choose the Android API level to be used (minimum 9)")
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# mirror the setting for the toolchain file
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set(ANDROID_NATIVE_API_LEVEL ${ANDROID_API_MIN})
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# define the path to the Android NDK
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sfml_set_option(ANDROID_NDK "$ENV{ANDROID_NDK}" PATH "Path to the Android NDK")
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# define the STL implementation to be used
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sfml_set_option(ANDROID_STL c++_shared STRING "Choose the STL implementation to be used (experimental)")
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# default the ABI to ARM v7a for hardware floating point
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if(NOT ANDROID_ABI)
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set(ANDROID_ABI armeabi-v7a)
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endif()
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# project name
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project(SFML)
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# include the configuration file
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include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/Config.cmake)
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# setup version numbers
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set(VERSION_MAJOR 2)
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set(VERSION_MINOR 2)
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set(VERSION_PATCH 0)
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# add the SFML header path
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include)
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# add an option for choosing the build type (shared or static)
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if(NOT (SFML_OS_IOS OR SFML_OS_ANDROID))
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sfml_set_option(BUILD_SHARED_LIBS TRUE BOOL "TRUE to build SFML as shared libraries, FALSE to build it as static libraries")
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else()
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if(SFML_OS_IOS)
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set(BUILD_SHARED_LIBS FALSE)
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elseif(SFML_OS_ANDROID)
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set(BUILD_SHARED_LIBS TRUE)
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endif()
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endif()
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# add an option for building the examples
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if(NOT (SFML_OS_IOS OR SFML_OS_ANDROID))
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sfml_set_option(SFML_BUILD_EXAMPLES FALSE BOOL "TRUE to build the SFML examples, FALSE to ignore them")
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else()
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set(SFML_BUILD_EXAMPLES FALSE)
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endif()
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# add an option for building the API documentation
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sfml_set_option(SFML_BUILD_DOC FALSE BOOL "TRUE to generate the API documentation, FALSE to ignore it")
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# add an option for choosing the OpenGL implementation
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sfml_set_option(SFML_OPENGL_ES ${OPENGL_ES} BOOL "TRUE to use an OpenGL ES implementation, FALSE to use a desktop OpenGL implementation")
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# Mac OS X specific options
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if(SFML_OS_MACOSX)
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# add an option to build frameworks instead of dylibs (release only)
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sfml_set_option(SFML_BUILD_FRAMEWORKS FALSE BOOL "TRUE to build SFML as frameworks libraries (release only), FALSE to build according to BUILD_SHARED_LIBS")
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# add an option to let the user specify a custom directory for frameworks installation (SFML, sndfile, ...)
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sfml_set_option(CMAKE_INSTALL_FRAMEWORK_PREFIX "/Library/Frameworks" STRING "Frameworks installation directory")
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# add an option to automatically install Xcode templates
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sfml_set_option(SFML_INSTALL_XCODE_TEMPLATES FALSE BOOL "TRUE to automatically install the Xcode templates, FALSE to do nothing about it. The templates are compatible with Xcode 4 and 5.")
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endif()
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# Android options
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if(SFML_OS_ANDROID)
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# make sure there's the android library available
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if (${ANDROID_API_MIN} LESS 9)
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message(FATAL_ERROR "Android API level must be equal or greater than 9. Please adjust the CMake variable 'ANDROID_API_MIN'.")
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endif()
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if(NOT ANDROID_NDK)
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message(FATAL_ERROR "The Android NDK couldn't be found. Please adjust the CMake variable 'ANDROID_NDK' to point to the NDK directory.")
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endif()
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# CMake doesn't support defining the STL to be used with Nsight Tegra, so warn the user
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if(CMAKE_VS_PLATFORM_NAME STREQUAL "Tegra-Android")
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message(WARNING "CMake might not properly support setting the STL. Make sure to adjust all generated library projects!")
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endif()
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# install everything in $NDK/sources/ because this path is appended by the NDK (convenient)
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set(CMAKE_INSTALL_PREFIX ${ANDROID_NDK}/sources/sfml)
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# we install libs in a subdirectory named after the ABI (lib/mips/*.so)
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set(LIB_SUFFIX "/${ANDROID_ABI}")
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# pass shared STL configuration (if any)
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if (ANDROID_STL MATCHES "_shared")
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add_definitions("-DSTL_LIBRARY=${ANDROID_STL}")
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endif()
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# this is a workaround to compile sfml-activity without the stl library as a dependency
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# we save the original compilation command line to restore it later in Macro.cmake
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set(CMAKE_CXX_CREATE_SHARED_LIBRARY_WITH_STL ${CMAKE_CXX_CREATE_SHARED_LIBRARY})
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set(CMAKE_CXX_CREATE_SHARED_LIBRARY_WITHOUT_STL "<CMAKE_CXX_COMPILER> <CMAKE_SHARED_LIBRARY_CXX_FLAGS> <LANGUAGE_COMPILE_FLAGS> <LINK_FLAGS> <CMAKE_SHARED_LIBRARY_CREATE_CXX_FLAGS> <SONAME_FLAG><TARGET_SONAME> -o <TARGET> <OBJECTS> <LINK_LIBRARIES>")
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else()
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unset(ANDROID_ABI CACHE)
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unset(ANDROID_API_MIN CACHE)
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unset(ANDROID_STL CACHE)
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unset(ANDROID_NATIVE_API_LEVEL CACHE)
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unset(ANDROID_NDK CACHE)
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endif()
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# define SFML_STATIC if the build type is not set to 'shared'
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if(NOT BUILD_SHARED_LIBS)
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add_definitions(-DSFML_STATIC)
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endif()
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# remove SL security warnings with Visual C++
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if(SFML_COMPILER_MSVC)
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add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
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endif()
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# define SFML_OPENGL_ES if needed
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if(SFML_OPENGL_ES)
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add_definitions(-DSFML_OPENGL_ES)
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add_definitions(-DGL_GLEXT_PROTOTYPES)
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endif()
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# define an option for choosing between static and dynamic C runtime (Windows only)
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if(SFML_OS_WINDOWS)
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sfml_set_option(SFML_USE_STATIC_STD_LIBS FALSE BOOL "TRUE to statically link to the standard libraries, FALSE to use them as DLLs")
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# the following combination of flags is not valid
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if (BUILD_SHARED_LIBS AND SFML_USE_STATIC_STD_LIBS)
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message(FATAL_ERROR "BUILD_SHARED_LIBS and SFML_USE_STATIC_STD_LIBS cannot be used together")
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endif()
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# for VC++, we can apply it globally by modifying the compiler flags
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if(SFML_COMPILER_MSVC AND SFML_USE_STATIC_STD_LIBS)
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foreach(flag
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CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE
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CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
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if(${flag} MATCHES "/MD")
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string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}")
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endif()
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endforeach()
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endif()
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endif()
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# setup Mac OS X stuff
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if(SFML_OS_MACOSX)
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# SFML_BUILD_FRAMEWORKS needs two things:
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# first, it's available only for release
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# (because cmake currently doesn't allow specifying a custom framework name so XXX-d is not possible)
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# secondly, it works only with BUILD_SHARED_LIBS enabled
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if(SFML_BUILD_FRAMEWORKS)
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# requirement #1
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if(NOT CMAKE_BUILD_TYPE STREQUAL "Release")
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message(FATAL_ERROR "CMAKE_BUILD_TYPE should be \"Release\" when SFML_BUILD_FRAMEWORKS is TRUE")
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return()
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endif()
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# requirement #2
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if(NOT BUILD_SHARED_LIBS)
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message(FATAL_ERROR "BUILD_SHARED_LIBS should be TRUE when SFML_BUILD_FRAMEWORKS is TRUE")
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return()
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endif()
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endif()
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# configure Xcode templates
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if(CMAKE_OSX_ARCHITECTURES)
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# maybe multiple arches are present in CMAKE_OSX_ARCHITECTURES
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# we simply need to replace ';' by ' ' (space) and store the result in XCODE_TEMPLATES_ARCH
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string(REPLACE ";" " " XCODE_TEMPLATES_ARCH "${CMAKE_OSX_ARCHITECTURES}")
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else()
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# no arch was provided to cmake, so we use the default one
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set(XCODE_TEMPLATES_ARCH "\$(NATIVE_ARCH_ACTUAL)")
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endif()
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endif()
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if(SFML_OS_LINUX OR SFML_OS_FREEBSD)
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set(PKGCONFIG_DIR lib${LIB_SUFFIX}/pkgconfig)
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if(SFML_OS_FREEBSD)
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set(PKGCONFIG_DIR libdata/pkgconfig)
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endif()
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if(BUILD_SHARED_LIBS)
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sfml_set_option(SFML_INSTALL_PKGCONFIG_FILES FALSE BOOL "TRUE to automatically install pkg-config files so other projects can find SFML")
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if(SFML_INSTALL_PKGCONFIG_FILES)
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foreach(sfml_module IN ITEMS all system window graphics audio network)
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CONFIGURE_FILE(
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"tools/pkg-config/sfml-${sfml_module}.pc.in"
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"tools/pkg-config/sfml-${sfml_module}.pc"
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@ONLY)
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INSTALL(FILES "${CMAKE_CURRENT_BINARY_DIR}/tools/pkg-config/sfml-${sfml_module}.pc"
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DESTINATION "${CMAKE_INSTALL_PREFIX}/${PKGCONFIG_DIR}")
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endforeach()
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endif()
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else()
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if(SFML_INSTALL_PKGCONFIG_FILES)
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message(WARNING "No pkg-config files are provided for the static SFML libraries (SFML_INSTALL_PKGCONFIG_FILES will be ignored).")
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endif()
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endif()
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endif()
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# enable project folders
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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set_property(GLOBAL PROPERTY PREDEFINED_TARGETS_FOLDER "CMake")
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# add the subdirectories
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add_subdirectory(src/SFML)
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if(SFML_BUILD_EXAMPLES)
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add_subdirectory(examples)
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endif()
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if(SFML_BUILD_DOC)
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add_subdirectory(doc)
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endif()
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# setup the install rules
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if(NOT SFML_BUILD_FRAMEWORKS)
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install(DIRECTORY include
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DESTINATION .
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COMPONENT devel
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FILES_MATCHING PATTERN "*.hpp" PATTERN "*.inl")
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else()
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# find only "root" headers
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file(GLOB SFML_HEADERS RELATIVE ${PROJECT_SOURCE_DIR} "include/SFML/*")
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# in fact we have to fool cmake to copy all the headers in subdirectories
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# to do that we have to add the "root" headers to the PUBLIC_HEADER
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# then we can run a post script to copy the remaining headers
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# we need a dummy file in order to compile the framework
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add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp
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COMMAND touch ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp)
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set(SFML_SOURCES ${SFML_HEADERS})
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list(APPEND SFML_SOURCES ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp)
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# create SFML.framework
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add_library(SFML ${SFML_SOURCES})
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# edit target properties
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set_target_properties(SFML PROPERTIES
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FRAMEWORK TRUE
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FRAMEWORK_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
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MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.SFML
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MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
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MACOSX_FRAMEWORK_BUNDLE_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
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PUBLIC_HEADER "${SFML_HEADERS}")
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# add the remaining headers
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add_custom_command(TARGET SFML
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POST_BUILD
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COMMAND cp -r ${PROJECT_SOURCE_DIR}/include/SFML/* $<TARGET_FILE_DIR:SFML>/Headers)
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# adapt install directory to allow distributing dylibs/frameworks in user’s frameworks/application bundle
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# NOTE: it's not required to link agains SFML.framework
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set_target_properties(SFML PROPERTIES
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BUILD_WITH_INSTALL_RPATH 1
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INSTALL_NAME_DIR "@rpath")
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# install rule
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install(TARGETS SFML
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FRAMEWORK DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX}
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COMPONENT devel)
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endif()
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install(FILES license.txt DESTINATION ${INSTALL_MISC_DIR})
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install(FILES readme.txt DESTINATION ${INSTALL_MISC_DIR})
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if(NOT SFML_OS_ANDROID)
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install(FILES cmake/Modules/FindSFML.cmake DESTINATION ${INSTALL_MISC_DIR}/cmake/Modules)
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endif()
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# install 3rd-party libraries and tools
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if(SFML_OS_WINDOWS)
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# install the binaries of SFML dependencies
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if(ARCH_32BITS)
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install(DIRECTORY extlibs/bin/x86/ DESTINATION bin)
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if(SFML_COMPILER_MSVC)
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install(DIRECTORY extlibs/libs-msvc/x86/ DESTINATION lib)
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else()
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install(DIRECTORY extlibs/libs-mingw/x86/ DESTINATION lib)
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endif()
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elseif(ARCH_64BITS)
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install(DIRECTORY extlibs/bin/x64/ DESTINATION bin)
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if(SFML_COMPILER_MSVC)
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install(DIRECTORY extlibs/libs-msvc/x64/ DESTINATION lib)
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else()
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install(DIRECTORY extlibs/libs-mingw/x64/ DESTINATION lib)
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endif()
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endif()
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elseif(SFML_OS_MACOSX)
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# install extlibs dependencies only when used
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if("${SNDFILE_LIBRARY}" STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/sndfile.framework")
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install(DIRECTORY extlibs/libs-osx/Frameworks/sndfile.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
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endif()
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if("${FREETYPE_LIBRARY}" STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/freetype.framework")
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install(DIRECTORY extlibs/libs-osx/Frameworks/freetype.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
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endif()
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# install the Xcode templates if requested
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if(SFML_INSTALL_XCODE_TEMPLATES)
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configure_file(
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"tools/xcode/templates/SFML/SFML Compiler.xctemplate/TemplateInfo.plist.in"
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"${CMAKE_CURRENT_BINARY_DIR}/tools/xcode/templates/SFML/SFML Compiler.xctemplate/TemplateInfo.plist"
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@ONLY)
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install(DIRECTORY "tools/xcode/templates/SFML" "${CMAKE_CURRENT_BINARY_DIR}/tools/xcode/templates/SFML"
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DESTINATION /Library/Developer/Xcode/Templates
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PATTERN "*.in" EXCLUDE)
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endif()
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elseif(SFML_OS_IOS)
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# fix CMake install rules broken for iOS (see http://public.kitware.com/Bug/view.php?id=12506)
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if(SFML_OS_IOS)
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install(DIRECTORY "${CMAKE_BINARY_DIR}/lib/\$ENV{CONFIGURATION}/" DESTINATION lib${LIB_SUFFIX})
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endif()
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# since the iOS libraries are built as static, we must install the SFML dependencies
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# too so that the end user can easily link them to its final application
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install(FILES extlibs/libs-ios/libfreetype.a extlibs/libs-ios/libjpeg.a DESTINATION lib)
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elseif(SFML_OS_ANDROID)
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# install extlibs
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install(DIRECTORY extlibs/libs-android/${ANDROID_ABI} DESTINATION extlibs/lib)
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install(FILES extlibs/Android.mk DESTINATION extlibs)
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# install Android.mk so the NDK knows how to set up SFML
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install(FILES src/SFML/Android.mk DESTINATION .)
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endif()
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