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59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
#include <SFML/Graphics/RenderWindow.hpp>
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// Other 1st party headers
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#include <SFML/Graphics/Image.hpp>
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#include <SFML/Graphics/Texture.hpp>
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#include <SFML/Window/VideoMode.hpp>
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#include <SFML/System/String.hpp>
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#include <catch2/catch_test_macros.hpp>
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#include <GraphicsUtil.hpp>
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#include <type_traits>
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TEST_CASE("[Graphics] sf::RenderWindow", runDisplayTests())
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{
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SECTION("Type traits")
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{
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STATIC_CHECK(!std::is_copy_constructible_v<sf::RenderWindow>);
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STATIC_CHECK(!std::is_copy_assignable_v<sf::RenderWindow>);
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STATIC_CHECK(!std::is_nothrow_move_constructible_v<sf::RenderWindow>);
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STATIC_CHECK(!std::is_nothrow_move_assignable_v<sf::RenderWindow>);
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}
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SECTION("Construction")
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{
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const sf::RenderWindow window(sf::VideoMode(sf::Vector2u(256, 256), 24),
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"Window Title",
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sf::Style::Default,
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sf::ContextSettings());
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CHECK(window.getSize() == sf::Vector2u(256, 256));
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}
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SECTION("Clear")
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{
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sf::RenderWindow window(sf::VideoMode(sf::Vector2u(256, 256), 24),
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"Window Title",
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sf::Style::Default,
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sf::ContextSettings());
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REQUIRE(window.getSize() == sf::Vector2u(256, 256));
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sf::Texture texture;
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REQUIRE(texture.create(window.getSize()));
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window.clear(sf::Color::Red);
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texture.update(window);
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CHECK(texture.copyToImage().getPixel(sf::Vector2u(64, 64)) == sf::Color::Red);
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window.clear(sf::Color::Green);
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texture.update(window);
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CHECK(texture.copyToImage().getPixel(sf::Vector2u(128, 128)) == sf::Color::Green);
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window.clear(sf::Color::Blue);
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texture.update(window);
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CHECK(texture.copyToImage().getPixel(sf::Vector2u(196, 196)) == sf::Color::Blue);
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}
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}
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