SFML/build/codeblocks/sfml-audio.cbp

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XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="sfml-audio" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug DLL_Win32">
<Option output="..\..\lib\mingw\sfml-audio-d.dll" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\sfml-audio\Debug DLL_Win32" />
<Option external_deps="..\..\lib\mingw\libsfml-system-d.a;" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_LIB" />
<Add option="-DSFML_EXPORTS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\src" />
<Add directory="..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\lib\mingw\libsfml-system-d.a" />
<Add library="..\..\extlibs\libs-mingw\libopenal32.a" />
<Add library="..\..\extlibs\libs-mingw\libsndfile.a" />
<Add directory="..\..\extlibs" />
</Linker>
</Target>
<Target title="Release DLL_Win32">
<Option output="..\..\lib\mingw\sfml-audio.dll" prefix_auto="1" extension_auto="1" />
<Option object_output="..\..\Temp\sfml-audio\Release DLL_Win32" />
<Option external_deps="..\..\lib\mingw\libsfml-system.a;" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_LIB" />
<Add option="-DSFML_EXPORTS" />
<Add option="-DSFML_DYNAMIC" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\src" />
<Add directory="..\..\extlibs" />
</ResourceCompiler>
<Linker>
<Add library="..\..\lib\mingw\libsfml-system.a" />
<Add library="..\..\extlibs\libs-mingw\libopenal32.a" />
<Add library="..\..\extlibs\libs-mingw\libsndfile.a" />
<Add directory="..\..\extlibs" />
</Linker>
</Target>
<Target title="Debug static_Win32">
<Option output="..\..\lib\mingw\libsfml-audio-s-d.a" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\..\Temp\sfml-audio\Debug static_Win32" />
<Option external_deps="..\..\lib\mingw\libsfml-system-s-d.a;" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-DWIN32" />
<Add option="-D_DEBUG" />
<Add option="-D_LIB" />
<Add option="-DSFML_EXPORTS" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\src" />
<Add directory="..\..\extlibs" />
</ResourceCompiler>
</Target>
<Target title="Release static_Win32">
<Option output="..\..\lib\mingw\libsfml-audio-s.a" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="..\..\Temp\sfml-audio\Release static_Win32" />
<Option external_deps="..\..\lib\mingw\libsfml-system-s.a;" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-DWIN32" />
<Add option="-DNDEBUG" />
<Add option="-D_LIB" />
<Add option="-DSFML_EXPORTS" />
</Compiler>
<ResourceCompiler>
<Add directory="..\..\src" />
<Add directory="..\..\extlibs" />
</ResourceCompiler>
</Target>
</Build>
<Compiler>
<Add directory="..\..\extlibs\headers" />
<Add directory="..\..\src" />
<Add directory="..\..\include" />
</Compiler>
<Unit filename="..\..\include\SFML\Audio\AudioResource.hpp" />
<Unit filename="..\..\include\SFML\Audio\Listener.hpp" />
<Unit filename="..\..\include\SFML\Audio\Music.hpp" />
<Unit filename="..\..\include\SFML\Audio\Sound.hpp" />
<Unit filename="..\..\include\SFML\Audio\SoundBuffer.hpp" />
<Unit filename="..\..\include\SFML\Audio\SoundBufferRecorder.hpp" />
<Unit filename="..\..\include\SFML\Audio\SoundRecorder.hpp" />
<Unit filename="..\..\include\SFML\Audio\SoundStream.hpp" />
<Unit filename="..\..\src\SFML\Audio\AudioDevice.cpp" />
<Unit filename="..\..\src\SFML\Audio\AudioDevice.hpp" />
<Unit filename="..\..\src\SFML\Audio\AudioResource.cpp" />
<Unit filename="..\..\src\SFML\Audio\Listener.cpp" />
<Unit filename="..\..\src\SFML\Audio\Music.cpp" />
<Unit filename="..\..\src\SFML\Audio\OpenAL.hpp" />
<Unit filename="..\..\src\SFML\Audio\Sound.cpp" />
<Unit filename="..\..\src\SFML\Audio\SoundBuffer.cpp" />
<Unit filename="..\..\src\SFML\Audio\SoundBufferRecorder.cpp" />
<Unit filename="..\..\src\SFML\Audio\SoundFile.cpp" />
<Unit filename="..\..\src\SFML\Audio\SoundFile.hpp" />
<Unit filename="..\..\src\SFML\Audio\SoundFileDefault.cpp" />
<Unit filename="..\..\src\SFML\Audio\SoundFileDefault.hpp" />
<Unit filename="..\..\src\SFML\Audio\SoundFileOgg.cpp" />
<Unit filename="..\..\src\SFML\Audio\SoundFileOgg.hpp" />
<Unit filename="..\..\src\SFML\Audio\SoundRecorder.cpp" />
<Unit filename="..\..\src\SFML\Audio\SoundStream.cpp" />
<Unit filename="..\..\src\SFML\Audio\stb_vorbis\stb_vorbis.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\..\src\SFML\Audio\stb_vorbis\stb_vorbis.h" />
<Extensions>
<code_completion />
</Extensions>
</Project>
</CodeBlocks_project_file>