mirror of
https://github.com/SFML/SFML.git
synced 2024-11-25 04:41:05 +08:00
454 lines
21 KiB
YAML
454 lines
21 KiB
YAML
name: CI
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on: [push, pull_request, workflow_dispatch]
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concurrency:
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group: environment-${{github.ref}}
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cancel-in-progress: true
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env:
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DISPLAY: ":99" # Display number to use for the X server
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GALLIUM_DRIVER: llvmpipe # Use Mesa 3D software OpenGL renderer
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ANDROID_NDK_VERSION: "26.1.10909125" # Android NDK version to use
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defaults:
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run:
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shell: bash
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jobs:
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build:
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name: ${{ matrix.platform.name }} ${{ matrix.config.name }} ${{ matrix.type.name }}
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runs-on: ${{ matrix.platform.os }}
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env:
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CMAKE_CXX_COMPILER_LAUNCHER: ccache # Use ccache to cache C++ compiler output
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strategy:
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fail-fast: false
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matrix:
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platform:
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- { name: Windows VS2019 x86, os: windows-2019, flags: -DSFML_USE_MESA3D=TRUE -GNinja }
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- { name: Windows VS2019 x64, os: windows-2019, flags: -DSFML_USE_MESA3D=TRUE -GNinja }
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- { name: Windows VS2022 x86, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -GNinja }
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- { name: Windows VS2022 x64, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -GNinja }
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- { name: Windows VS2022 ClangCL MSBuild, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -T ClangCL } # ninja doesn't support specifying the toolset, so use the ClangCL toolset to test building with MSBuild as well
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- { name: Windows VS2022 OpenGL ES, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DSFML_OPENGL_ES=ON -GNinja }
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- { name: Windows VS2022 Unity, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DCMAKE_UNITY_BUILD=ON -GNinja }
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- { name: Windows LLVM/Clang, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DCMAKE_CXX_COMPILER=clang++ -GNinja }
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- { name: Windows MinGW, os: windows-2022, flags: -DSFML_USE_MESA3D=TRUE -DCMAKE_CXX_COMPILER=g++ -GNinja }
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- { name: Linux GCC, os: ubuntu-22.04, flags: -GNinja }
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- { name: Linux Clang, os: ubuntu-22.04, flags: -DCMAKE_CXX_COMPILER=clang++ -GNinja , gcovr_options: '--gcov-executable="llvm-cov-$CLANG_VERSION gcov"' }
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- { name: Linux GCC DRM, os: ubuntu-22.04, flags: -DSFML_USE_DRM=ON -DSFML_RUN_DISPLAY_TESTS=OFF -GNinja }
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- { name: Linux GCC OpenGL ES, os: ubuntu-22.04, flags: -DSFML_OPENGL_ES=ON -DSFML_RUN_DISPLAY_TESTS=OFF -GNinja }
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- { name: macOS x64, os: macos-12, flags: -GNinja }
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- { name: macOS x64 Xcode, os: macos-12, flags: -GXcode }
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- { name: macOS arm64, os: macos-14, flags: -GNinja -DSFML_RUN_AUDIO_DEVICE_TESTS=OFF }
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- { name: iOS, os: macos-12, flags: -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=arm64 }
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- { name: iOS Xcode, os: macos-12, flags: -DCMAKE_SYSTEM_NAME=iOS -GXcode -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=NO }
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config:
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- { name: Shared, flags: -DBUILD_SHARED_LIBS=TRUE }
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- { name: Static, flags: -DBUILD_SHARED_LIBS=FALSE }
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type:
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- { name: Release }
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- { name: Debug, flags: -DCMAKE_BUILD_TYPE=Debug -DSFML_ENABLE_COVERAGE=TRUE }
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include:
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- platform: { name: Windows VS2022 x64, os: windows-2022 }
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config: { name: Static with PCH (MSVC), flags: -DSFML_USE_MESA3D=TRUE -GNinja -DBUILD_SHARED_LIBS=FALSE -DSFML_ENABLE_PCH=1 }
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- platform: { name: Linux GCC, os: ubuntu-22.04 }
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config: { name: Static with PCH (GCC), flags: -GNinja -DCMAKE_CXX_COMPILER=g++ -DBUILD_SHARED_LIBS=FALSE -DSFML_ENABLE_PCH=1 }
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- platform: { name: Linux Clang, os: ubuntu-22.04 }
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config: { name: Static with PCH (Clang), flags: -GNinja -DCMAKE_CXX_COMPILER=clang++ -DBUILD_SHARED_LIBS=FALSE -DSFML_ENABLE_PCH=1 }
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- platform: { name: Windows MinGW, os: windows-2022 }
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config: { name: Static Standard Libraries, flags: -GNinja -DSFML_USE_MESA3D=TRUE -DCMAKE_CXX_COMPILER=g++ -DSFML_USE_STATIC_STD_LIBS=TRUE }
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- platform: { name: Windows MinGW, os: windows-2022 }
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config: { name: Static with PCH (GCC), flags: -GNinja -DSFML_USE_MESA3D=TRUE -DCMAKE_CXX_COMPILER=g++ -DBUILD_SHARED_LIBS=FALSE -DSFML_ENABLE_PCH=1 }
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- platform: { name: macOS, os: macos-12 }
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config: { name: Frameworks, flags: -GNinja -DSFML_BUILD_FRAMEWORKS=TRUE -DBUILD_SHARED_LIBS=TRUE }
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- platform: { name: macOS , os: macos-12 }
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config: { name: System Deps, flags: -GNinja -DBUILD_SHARED_LIBS=TRUE -DSFML_USE_SYSTEM_DEPS=TRUE }
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- platform: { name: Android, os: ubuntu-22.04 }
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config:
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name: x86 (API 21)
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flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=x86 -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=21 -DCMAKE_ANDROID_NDK=$ANDROID_NDK_ROOT -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared -DSFML_RUN_DISPLAY_TESTS=OFF -DSFML_RUN_AUDIO_DEVICE_TESTS=OFF
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arch: x86
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api: 21
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libcxx: i686-linux-android/libc++_shared.so
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emuarch: x86
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# emuapi: 29 # Removing this causes the tests to not run. This works around an issue that causes the test step to hang indefinitely.
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type: { name: Release }
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- platform: { name: Android, os: ubuntu-22.04 }
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config:
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name: x86_64 (API 24)
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flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=x86_64 -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=24 -DCMAKE_ANDROID_NDK=$ANDROID_NDK_ROOT -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared -DSFML_RUN_DISPLAY_TESTS=OFF -DSFML_RUN_AUDIO_DEVICE_TESTS=OFF
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arch: x86_64
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api: 24
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libcxx: x86_64-linux-android/libc++_shared.so
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emuarch: x86_64
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# emuapi: 34 # Removing this causes the tests to not run. This works around an issue that causes the Network module tests to fail.
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type: { name: Release }
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- platform: { name: Android, os: ubuntu-22.04 }
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config:
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name: armeabi-v7a (API 29)
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flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=armeabi-v7a -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=29 -DCMAKE_ANDROID_NDK=$ANDROID_NDK_ROOT -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared
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arch: armeabi-v7a
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api: 29
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# There are no emulators available for armeabi-v7a so we skip running the tests (we still build them) by not specifying emuapi
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type: { name: Debug, flags: -DCMAKE_BUILD_TYPE=Debug }
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- platform: { name: Android, os: ubuntu-22.04 }
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config:
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name: arm64-v8a (API 33)
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flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=arm64-v8a -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=33 -DCMAKE_ANDROID_NDK=$ANDROID_NDK_ROOT -DBUILD_SHARED_LIBS=TRUE -DCMAKE_ANDROID_STL_TYPE=c++_shared -DSFML_RUN_DISPLAY_TESTS=OFF -DSFML_RUN_AUDIO_DEVICE_TESTS=OFF
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arch: arm64-v8a
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api: 33
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libcxx: aarch64-linux-android/libc++_shared.so
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emuarch: arm64-v8a
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emuapi: 27
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emuflags: -qemu -machine virt
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type: { name: Debug, flags: -DCMAKE_BUILD_TYPE=Debug }
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steps:
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- name: Checkout Code
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uses: actions/checkout@v4
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- name: Set Visual Studio Architecture
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if: contains(matrix.platform.name, 'Windows VS') && !contains(matrix.platform.name, 'MSBuild')
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uses: ilammy/msvc-dev-cmd@v1
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with:
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arch: ${{ contains(matrix.platform.name, 'x86') && 'x86' || 'x64' }}
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# Although the CMake configuration will run with 3.24 on Windows and 3.22
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# elsewhere, we install 3.25 on Windows in order to support specifying
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# CMAKE_MSVC_DEBUG_INFORMATION_FORMAT which allows CCache to cache MSVC object
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# files, see: https://cmake.org/cmake/help/latest/release/3.25.html#variables
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- name: Get CMake and Ninja
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uses: lukka/get-cmake@latest
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with:
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cmakeVersion: ${{ runner.os == 'Windows' && '3.25' || '3.22' }}
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ninjaVersion: latest
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- name: Install Linux Dependencies and Tools
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if: runner.os == 'Linux'
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run: |
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CLANG_VERSION=$(clang++ --version | sed -n 's/.*version \([0-9]\+\)\..*/\1/p')
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echo "CLANG_VERSION=$CLANG_VERSION" >> $GITHUB_ENV
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sudo apt-get update && sudo apt-get install xorg-dev libxrandr-dev libxcursor-dev libxi-dev libudev-dev libflac-dev libvorbis-dev libgl1-mesa-dev libegl1-mesa-dev libdrm-dev libgbm-dev xvfb fluxbox ccache gcovr ${{ matrix.platform.name == 'Linux Clang' && 'llvm-$CLANG_VERSION' || '' }}
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- name: Remove ALSA Library
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if: runner.os == 'Linux' && matrix.platform.name != 'Android'
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run: sudo apt-get remove -y libasound2
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# LIBCXX_SHARED_SO is the path used by CMake to copy the necessary runtime library to the AVD
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# We find it by searching ANDROID_NDK_ROOT for file paths ending with matrix.config.libcxx
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- name: Install Android Components
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if: matrix.platform.name == 'Android'
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run: |
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echo "y" | ${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager --install "build-tools;33.0.2"
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echo "y" | ${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager --install "ndk;26.1.10909125"
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ANDROID_NDK_ROOT=$(echo $ANDROID_SDK_ROOT/ndk/$ANDROID_NDK_VERSION)
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echo "ANDROID_NDK_ROOT=$ANDROID_NDK_ROOT" >> $GITHUB_ENV
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LIBCXX_SHARED_SO=$(find $ANDROID_NDK_ROOT -path \*/${{ matrix.config.libcxx }})
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echo "LIBCXX_SHARED_SO=$LIBCXX_SHARED_SO" >> $GITHUB_ENV
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- name: Install macOS Tools
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if: runner.os == 'macOS'
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run: |
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brew update
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brew install gcovr ccache || true
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# In addition to installing a known working version of CCache, this action also takes care of saving and restoring the cache for us
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# Additionally it outputs information at the end of each job that helps us to verify if the cache is working properly
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- name: Setup CCache
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uses: hendrikmuhs/ccache-action@v1.2.12
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with:
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verbose: 2
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key: ${{ matrix.platform.name }}-${{ matrix.config.name }}-${{ matrix.type.name }}
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- name: Install Gcovr for MinGW
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if: matrix.type.name == 'Debug' && contains(matrix.platform.name, 'MinGW')
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uses: threeal/pipx-install-action@v1.0.0
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with:
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packages: gcovr
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- name: Cache OpenCppCoverage
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if: matrix.type.name == 'Debug' && runner.os == 'Windows'
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id: opencppcoverage-cache
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uses: actions/cache@v4
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with:
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path: C:\Program Files\OpenCppCoverage
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key: opencppcoverage
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- name: Install OpenCppCoverage
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uses: nick-fields/retry@v3
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if: matrix.type.name == 'Debug' && runner.os == 'Windows' && steps.opencppcoverage-cache.outputs.cache-hit != 'true'
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with:
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max_attempts: 10
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timeout_minutes: 3
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command: choco install OpenCppCoverage -y
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- name: Cache MinGW
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if: matrix.platform.name == 'Windows MinGW'
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id: mingw-cache
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uses: actions/cache@v4
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with:
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path: "C:\\Program Files\\mingw64"
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key: winlibs-x86_64-posix-seh-gcc-12.2.0-llvm-16.0.0-mingw-w64msvcrt-10.0.0-r5
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- name: Install MinGW
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if: matrix.platform.name == 'Windows MinGW' && steps.mingw-cache.outputs.cache-hit != 'true'
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run: |
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curl -Lo mingw64.zip https://github.com/brechtsanders/winlibs_mingw/releases/download/12.2.0-16.0.0-10.0.0-msvcrt-r5/winlibs-x86_64-posix-seh-gcc-12.2.0-llvm-16.0.0-mingw-w64msvcrt-10.0.0-r5.zip
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unzip -qq -d "C:\Program Files" mingw64.zip
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- name: Add OpenCppCoverage and MinGW to PATH and remove MinGW-supplied CCache
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if: runner.os == 'Windows'
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run: |
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echo "C:\Program Files\OpenCppCoverage" >> $GITHUB_PATH
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echo "C:\Program Files\mingw64\bin" >> $GITHUB_PATH
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rm -f "C:\Program Files\mingw64\bin\ccache.exe"
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echo "Using $(which ccache)"
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ccache --version
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- name: Cache LLVM
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if: matrix.platform.name == 'Windows'
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id: llvm-cache
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uses: actions/cache@v4
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with:
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path: "C:\\Program Files\\LLVM"
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key: llvm-17.0.6
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- name: Update LLVM on Windows
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if: runner.os == 'Windows' && steps.llvm-cache.outputs.cache-hit != 'true'
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run: choco upgrade llvm --version=17.0.6
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- name: Configure CMake
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run: cmake --preset dev -DCMAKE_VERBOSE_MAKEFILE=ON ${{matrix.platform.flags}} ${{matrix.config.flags}} ${{matrix.type.flags}}
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- name: Build
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run: cmake --build build --config ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }} --target install
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- name: Build Android example
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if: matrix.platform.name == 'Android'
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run: examples/android/gradlew ${{ matrix.type.name == 'Debug' && 'assembleDebug' || 'assembleRelease' }} -p examples/android -P ARCH_ABI=${{matrix.config.arch}} -P MIN_SDK=${{matrix.config.api}}
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- name: Prepare Test
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run: |
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set -e
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# Start up Xvfb and fluxbox to host display tests
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if [ "${{ runner.os }}" == "Linux" ]; then
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Xvfb $DISPLAY -screen 0 1920x1080x24 &
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sleep 5
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fluxbox > /dev/null 2>&1 &
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sleep 5
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fi
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# Make sure the build/bin directory exists so that the find command does not fail if no executables are built
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mkdir -p build/bin
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# Make use of a test to print OpenGL vendor/renderer/version info to the console
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find build/bin -name test-sfml-window -or -name test-sfml-window.exe -exec sh -c "{} *sf::Context* --section=\"Version String\" --success | grep OpenGL" \;
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- name: Test (Windows)
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if: runner.os == 'Windows' && !contains(matrix.platform.name, 'MinGW')
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run: cmake --build build --target runtests --config ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }}
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- name: Test (Linux/macOS/MinGW)
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if: (runner.os != 'Windows' || contains(matrix.platform.name, 'MinGW')) && !contains(matrix.platform.name, 'iOS') && !contains(matrix.platform.name, 'Android')
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run: |
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ctest --test-dir build --output-on-failure -C ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }} --repeat until-pass:3
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# Run gcovr to extract coverage information from the test run
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if [ "${{ matrix.type.name }}" == "Debug" ]; then
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gcovr -r $GITHUB_WORKSPACE -x build/coverage.out -s -f 'src/SFML/.*' -f 'include/SFML/.*' ${{ matrix.platform.gcovr_options }} $GITHUB_WORKSPACE
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fi
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- name: Enable KVM
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if: contains(matrix.platform.name, 'Android') && matrix.config.emuapi
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run: |
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echo 'KERNEL=="kvm", GROUP="kvm", MODE="0666", OPTIONS+="static_node=kvm"' | sudo tee /etc/udev/rules.d/99-kvm4all.rules
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sudo udevadm control --reload-rules
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sudo udevadm trigger --name-match=kvm
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- name: Cache AVD
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if: contains(matrix.platform.name, 'Android') && matrix.config.emuapi
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uses: actions/cache@v4
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id: avd-cache
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with:
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path: |
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~/.android/avd/*
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~/.android/adb*
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key: avd-${{ matrix.config.emuarch }}-${{ matrix.config.emuapi }}
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- name: Create AVD and Generate Snapshot for Caching
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if: contains(matrix.platform.name, 'Android') && matrix.config.emuapi && steps.avd-cache.outputs.cache-hit != 'true'
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uses: reactivecircus/android-emulator-runner@v2
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with:
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api-level: ${{ matrix.config.emuapi }}
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arch: ${{ matrix.config.emuarch }}
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force-avd-creation: false
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emulator-options: -no-window -gpu swiftshader_indirect -noaudio -no-boot-anim -camera-back none ${{ matrix.config.emuflags }}
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disable-animations: false
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script: echo "Generated AVD snapshot for caching."
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- name: Test (Android)
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if: contains(matrix.platform.name, 'Android') && matrix.config.emuapi
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uses: reactivecircus/android-emulator-runner@v2
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with:
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api-level: ${{ matrix.config.emuapi }}
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arch: ${{ matrix.config.emuarch }}
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force-avd-creation: false
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emulator-options: -no-snapshot-save -no-window -gpu swiftshader_indirect -noaudio -no-boot-anim -camera-back none ${{ matrix.config.emuflags }}
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disable-animations: true
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script: |
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cmake --build build --config ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }} --target prepare-android-files
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ctest --test-dir build --output-on-failure -C ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }} --repeat until-pass:3
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- name: Upload Coverage Report to Coveralls
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if: matrix.type.name == 'Debug' && github.repository == 'SFML/SFML' && !contains(matrix.platform.name, 'iOS') && !contains(matrix.platform.name, 'Android') # Disable upload in forks
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uses: coverallsapp/github-action@v2
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with:
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file: ./build/coverage.out
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flag-name: ${{ matrix.platform.name }} ${{ matrix.config.name }} ${{ matrix.type.name }}
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parallel: true
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allow-empty: true
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base-path: ${{ github.workspace }}
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- name: Test Install Interface
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if: matrix.platform.name != 'Android'
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run: |
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cmake -S test/install -B test/install/build -DSFML_ROOT=build/install -DCMAKE_VERBOSE_MAKEFILE=ON -DCMAKE_BUILD_TYPE=${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }} ${{matrix.platform.flags}} ${{matrix.config.flags}} ${{matrix.type.flags}}
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cmake --build test/install/build --config ${{ matrix.type.name == 'Debug' && 'Debug' || 'Release' }}
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coverage:
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name: Finalize Coverage Upload
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needs: build
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runs-on: ubuntu-22.04
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if: github.repository == 'SFML/SFML' # Disable upload in forks
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steps:
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- name: Coveralls Finished
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uses: coverallsapp/github-action@v2
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with:
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parallel-finished: true
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format:
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name: Formatting
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runs-on: ubuntu-22.04
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strategy:
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fail-fast: false
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steps:
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- name: Checkout Code
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uses: actions/checkout@v4
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- name: Format Code
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run: cmake -DCLANG_FORMAT_EXECUTABLE=clang-format-14 -P cmake/Format.cmake
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- name: Check Formatting
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run: git diff --exit-code
|
|
|
|
tidy:
|
|
name: Analyzing on ${{ matrix.platform.name }}
|
|
runs-on: ${{ matrix.platform.os }}
|
|
|
|
strategy:
|
|
fail-fast: false
|
|
matrix:
|
|
platform:
|
|
- { name: Windows, os: windows-2022, flags: -GNinja }
|
|
- { name: Linux, os: ubuntu-24.04 }
|
|
- { name: Linux DRM, os: ubuntu-24.04, flags: -DSFML_USE_DRM=TRUE }
|
|
- { name: Linux OpenGL ES, os: ubuntu-24.04, flags: -DSFML_OPENGL_ES=ON }
|
|
- { name: macOS, os: macos-12 }
|
|
- { name: iOS, os: macos-12, flags: -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=arm64 }
|
|
- { name: Android, os: ubuntu-24.04, flags: -DCMAKE_ANDROID_ARCH_ABI=x86_64 -DCMAKE_SYSTEM_NAME=Android -DCMAKE_SYSTEM_VERSION=21 -DCMAKE_ANDROID_NDK=$ANDROID_NDK -DCMAKE_ANDROID_STL_TYPE=c++_shared }
|
|
|
|
steps:
|
|
- name: Checkout Code
|
|
uses: actions/checkout@v4
|
|
|
|
- name: Get CMake and Ninja
|
|
uses: lukka/get-cmake@latest
|
|
with:
|
|
cmakeVersion: latest
|
|
ninjaVersion: latest
|
|
|
|
- name: Install Windows Dependencies
|
|
if: runner.os == 'Windows'
|
|
run: |
|
|
curl.exe -o run-clang-tidy https://raw.githubusercontent.com/llvm/llvm-project/llvmorg-15.0.7/clang-tools-extra/clang-tidy/tool/run-clang-tidy.py
|
|
|
|
- name: Cache LLVM
|
|
if: matrix.platform.name == 'Windows'
|
|
id: llvm-cache
|
|
uses: actions/cache@v4
|
|
with:
|
|
path: "C:\\Program Files\\LLVM"
|
|
key: llvm-17.0.6
|
|
|
|
- name: Update LLVM on Windows
|
|
if: runner.os == 'Windows' && steps.llvm-cache.outputs.cache-hit != 'true'
|
|
run: choco upgrade llvm --version=17.0.6
|
|
|
|
- name: Install Linux Dependencies
|
|
if: runner.os == 'Linux'
|
|
run: sudo apt-get update && sudo apt-get install libfreetype-dev libxrandr-dev libxcursor-dev libxi-dev libudev-dev libflac-dev libvorbis-dev libgl1-mesa-dev libegl1-mesa-dev libdrm-dev libgbm-dev
|
|
|
|
- name: Install macOS Dependencies
|
|
if: runner.os == 'macOS'
|
|
run: |
|
|
brew update
|
|
brew install llvm || true
|
|
echo /usr/local/opt/llvm/bin >> $GITHUB_PATH
|
|
|
|
- name: Configure
|
|
run: cmake --preset dev -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_UNITY_BUILD=ON ${{matrix.platform.flags}}
|
|
|
|
- name: Analyze Code
|
|
run: cmake --build build --target tidy
|
|
|
|
sanitize:
|
|
name: Sanitizing on ${{ matrix.platform.name }}
|
|
runs-on: ${{ matrix.platform.os }}
|
|
|
|
strategy:
|
|
fail-fast: false
|
|
matrix:
|
|
platform:
|
|
- { name: Linux, os: ubuntu-22.04, flags: }
|
|
- { name: Linux DRM, os: ubuntu-22.04, flags: -DSFML_RUN_DISPLAY_TESTS=OFF -DSFML_USE_DRM=ON }
|
|
- { name: Linux GCC OpenGL ES, os: ubuntu-22.04, flags: -DSFML_RUN_DISPLAY_TESTS=OFF -DSFML_OPENGL_ES=ON }
|
|
|
|
steps:
|
|
- name: Checkout Code
|
|
uses: actions/checkout@v4
|
|
|
|
- name: Get CMake and Ninja
|
|
uses: lukka/get-cmake@latest
|
|
with:
|
|
cmakeVersion: latest
|
|
ninjaVersion: latest
|
|
|
|
- name: Install Linux Dependencies
|
|
if: runner.os == 'Linux'
|
|
run: sudo apt-get update && sudo apt-get install xorg-dev libxrandr-dev libxcursor-dev libxi-dev libudev-dev libflac-dev libvorbis-dev libgl1-mesa-dev libegl1-mesa-dev libdrm-dev libgbm-dev xvfb fluxbox && sudo apt-get remove -y libasound2
|
|
|
|
- name: Configure
|
|
run: cmake --preset dev -GNinja -DCMAKE_BUILD_TYPE=Debug -DCMAKE_CXX_COMPILER=clang++ -DSFML_BUILD_EXAMPLES=OFF -DSFML_ENABLE_SANITIZERS=ON ${{matrix.platform.flags}}
|
|
|
|
- name: Build
|
|
run: cmake --build build
|
|
|
|
- name: Prepare Test
|
|
run: |
|
|
set -e
|
|
# Start up Xvfb and fluxbox to host display tests
|
|
if [ "${{ runner.os }}" == "Linux" ]; then
|
|
Xvfb $DISPLAY -screen 0 1920x1080x24 &
|
|
sleep 5
|
|
fluxbox > /dev/null 2>&1 &
|
|
sleep 5
|
|
fi
|
|
|
|
- name: Test
|
|
run: ctest --test-dir build --output-on-failure
|