SFML/include/SFML/Window/VideoMode.hpp
LaurentGom 39a8ba4c52 Updated documentation
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1241 4e206d99-4929-0410-ac5d-dfc041789085
2009-10-17 08:50:13 +00:00

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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_VIDEOMODE_HPP
#define SFML_VIDEOMODE_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.hpp>
#include <cstdlib>
namespace sf
{
////////////////////////////////////////////////////////////
/// \brief VideoMode defines a video mode (width, height, bpp)
///
////////////////////////////////////////////////////////////
class SFML_API VideoMode
{
public :
////////////////////////////////////////////////////////////
/// \brief Default constructor
///
/// This constructors initializes all members to 0.
///
////////////////////////////////////////////////////////////
VideoMode();
////////////////////////////////////////////////////////////
/// \brief Construct the video mode with its attributes
///
/// \param width Width in pixels
/// \param height Height in pixels
/// \param bitsPerPixel Pixel depths in bits per pixel
///
////////////////////////////////////////////////////////////
VideoMode(unsigned int width, unsigned int height, unsigned int bitsPerPixel = 32);
////////////////////////////////////////////////////////////
/// \brief Get the current desktop video mode
///
/// \return Current desktop video mode
///
////////////////////////////////////////////////////////////
static VideoMode GetDesktopMode();
////////////////////////////////////////////////////////////
/// \brief Get a valid video mode
///
/// The parameter \a index must be in the range [0, GetModesCount()[.
/// Modes are sorted from best to worst, so that
/// sf::VideoMode::GetMode(0) will always give the best.
///
/// \param index Index of video mode to get
///
/// \return Corresponding video mode (invalid mode if index is out of range)
///
////////////////////////////////////////////////////////////
static VideoMode GetMode(std::size_t index);
////////////////////////////////////////////////////////////
/// \brief Get the total number of valid video modes available
///
/// The validity of video modes is only relevant when using
/// fullscreen windows; otherwise any video mode can be used
/// with no restriction.
///
/// \return Number of valid video modes available for fullscreen mode
///
////////////////////////////////////////////////////////////
static std::size_t GetModesCount();
////////////////////////////////////////////////////////////
/// \brief Tell whether or not the video mode is valid
///
/// The validity of video modes is only relevant when using
/// fullscreen windows; otherwise any video mode can be used
/// with no restriction.
///
/// \return True if the video mode is valid for fullscreen mode
///
////////////////////////////////////////////////////////////
bool IsValid() const;
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
unsigned int Width; ///< Video mode width, in pixels
unsigned int Height; ///< Video mode height, in pixels
unsigned int BitsPerPixel; ///< Video mode pixel depth, in bits per pixels
};
////////////////////////////////////////////////////////////
/// \brief Overload of binary == operator
///
/// This operator compares strict equality between two modes,
/// i.e. it checks if all their members are equal.
///
/// \param left Left operand
/// \param right Right operand
///
/// \return True if modes are equal
///
////////////////////////////////////////////////////////////
SFML_API bool operator ==(const VideoMode& left, const VideoMode& right);
////////////////////////////////////////////////////////////
/// \brief Overload of binary != operator
///
/// This operator compares strict difference between two modes,
/// i.e. it checks if not all their members are equal.
///
/// \param left Left operand
/// \param right Right operand
///
/// \return True if modes are different
///
////////////////////////////////////////////////////////////
SFML_API bool operator !=(const VideoMode& left, const VideoMode& right);
} // namespace sf
#endif // SFML_VIDEOMODE_HPP
////////////////////////////////////////////////////////////
/// \class sf::VideoMode
///
/// A video mode is defined by a width and a height (in pixels)
/// and a depth (in bits per pixel). Video modes are used to
/// setup windows (sf::Window) at creation time.
///
/// The main usage of video modes is for fullscreen mode:
/// indeed you must use one of the valid video modes
/// allowed by the OS (which are defined by what the monitor
/// and the graphics card support), otherwise your window
/// creation will just fail.
///
/// sf::VideoMode provides two static functions for retrieving
/// the list of all the video modes supported by the system:
/// GetModesCount() to get the number of video modes in the
/// list, and GetMode() to retrieve a particular mode
/// from the list.
///
/// A custom video mode can also be checked directly with
/// its IsValid() function.
///
/// Additionnally, sf::VideoMode provides a static function
/// to get the mode currently used by the desktop: GetDesktopMode().
/// This allows to build windows with the same size or pixel
/// depth as the current resolution.
///
/// Usage example:
/// \code
/// // Display the list of all the video modes available for fullscreen
/// for (std::size_t i = 0; i < sf::VideoMode::GetModesCount(); ++i)
/// {
/// sf::VideoMode mode = sf::VideoMode::GetMode(i);
/// std::cout << "Mode #" << i << ": "
/// << mode.Width << "x" << mode.Height << " - "
/// << mode.BitsPerPixel << " bpp" << std::endl;
/// }
///
/// // Create a window with the same pixel depth as the desktop
/// sf::VideoMode desktop = sf::VideoMode::GetDesktopMode();
/// window.Create(sf::VideoMode(1024, 768, desktop.BitsPerPixel), "SFML window");
/// \endcode
///
////////////////////////////////////////////////////////////